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Ash realizes he must step in and protect the Johto Region's wild Ledyba, Hoppip, and Wooper from Team Rocket's attempts to exploit them.
Catch this action-packed adventure about Ash, Pikachu, and their friends! This chapter book features classic characters featured on Netflix and in Pokemon Go!. Team Rocket is rounding up Pokemon in the Johto region! They can't wait to get their greedy hands on Ledyba, Hoppip, and Wooper. It's up to Ash to protect these Pokemon -- or so he thinks. These Pokemon have a plan of their own.... This chapter book is based on a thrilling storyline from the top-rated animated series now on Netflix. Black-and-white illustrations throughout.
When May's Mynchlax and James's Chimecho both get sick, both teams end up at the same house to wait while their Pokemon are cured.
Ash, Pikachu, and friends travel through the deep, dark forest on their way to the Wild West. Along the way, there's a theft, a rescue, and a mystery to solve. And never-before-seen Pokemon to discover.
In the year since she cast her sunbolt, Hitomi has recovered only a handful of memories. But the truths of the past have a tendency to come calling, and an isolated mountain fastness can offer only so much shelter. When the High Council of Mages summons Brigit Stormwind to stand trial for treason, Hitomi knows her mentor won't return--not with Arch Mage Blackflame behind the charges. Armed only with her magic and her wits, Hitomi vows to free her mentor from unjust imprisonment. She must traverse spell-cursed lands and barren deserts, facing powerful ancient enchantments and navigating bitter enmities, as she races to reach the High Council. There, she reunites with old friends, planning a rescue equal parts magic and trickery. If she succeeds, Hitomi will be hunted the rest of her life. If she fails, she'll face the ultimate punishment: enslavement to the High Council, her magic slowly drained until she dies.
#5: Ranger, the time-traveling golden retriever, has landed in Viking age Iceland, where he meets a girl named Helga, who seems perfectly able to take care of herself--until an erupting volcano and an early arriving baby forces Ranger and Helga to journey through the ash and smoke to find her father and bring him home.
For 12-year-old Ash, change seems an inevitable, and sometimes unpleasant, constant. Her superpowers come and go, rumours are spreading about Team ASH’s missions, and Ah Ma’s worsening dementia affects her memory and behaviour. Thankfully, the Good Ol’ Days daycare centre in their neighbourhood offers seniors a safe environment and fun activities to keep them engaged on weekdays. But when its future is suddenly threatened by a mysterious, rich couple with plans to turn it into a luxury spa retreat, Team ASH must quickly intervene to save Good Ol’ Days. As they reunite in the final instalment of this heartwarming trilogy for what may be their final — and most high-stakes — mission yet, they learn that change may not be easy, but that care and community can make the journey a little less lonely.
Wes Anderson's Symbolic Storyworld presents a theoretical investigation of whatmakes the films of Wes Anderson distinctive. Chapter by chapter, it relentlessly pulls apart each of Anderson's narratives to pursue the proposition that they all share the same deep underlying symbolic values – a common symbolic storyworld. Taking the polemical strategy of outlining and employing Claude Lévi-Strauss's distinguished (and notorious) work on myth and kinship to analyze eight of Anderson's films, Warren Buckland unearths the peculiar symbolic structure of each film, plus the circuits of exchange, tangible and intangible gift giving, and unusual kinship systems that govern the lives of Anderson's characters. He also provides an analysis of Wes Anderson's visual and aural style, identifying several distinctive traits of Anderson's mise en scène.
The adventures of Amazing Ash &Superhero Ah Ma continue! As Team ASH grows in number, Ash juggles being a responsible superhero, a supportive grandchild, and a kind friend. Meanwhile, is Ah Ma’s dementia getting worse? How will the team cope with a new nemesis and the strange developments happening in town? Join Ash, Ah Ma, and the rest of Team ASH as they try to save the neighbourhood and, at the same time, face the changes that come with growing up and growing old.