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In the #1 New York Times–bestselling author’s first book, the troublemaking team of Bruno and Boots wages war—and school will never be the same. The basis for the movie now streaming on TubiTV Bruno and Boots are always in trouble. So the Headmaster, aka “The Fish” decides it would be best to separate them. Bruno must now room with ghoulish Elmer Dimsdale, plus his plants, goldfish, and ants. And Boots is stuck with nerdy, preppy, paranoid George Wexford-Smyth III. Of course, this means war. Because Bruno and Boots are determined to get their old room back, no matter what it takes. Praise for the Bruno & Boots series “Korman has a unique talent for creating genuinely funny, roll-on-the-floor, laugh-out-loud books. All of his many books are bestsellers, a testament to his popularity with kids.” —Quill & Quire “A hilarious series.” —Booklist “Korman’s vibrant dialogue and breakneck action are the highlights of this merry romp . . . Laughs are as plentiful as [Bruno and Boots’s] misadventures.” —Publishers Weekly
Austen comes to England knowing as an American he'll stick out at his new school. But when an errant owl lands him at Hogwarts he's in for more than he expected. If it’s not hard enough being the only American at Hogwarts, Austen’s sorted into the most despised of all the houses. Then bumbling around the dungeon while trying to find his common room, he unwittingly helps the monster from the Chamber of Serpents. Will he discover the secret of the Chamber before he becomes another victim of He-Who-Must-Not-Be-Named?
An inept wizard-in-training is the only one who can save his classmates from the terrible sorcery that threatens to devour their magical school Acclaimed master fantasist Jane Yolen imagines an academic world of wonders where paintings speak, walls move, monsters are made real, and absolutely anything can happen—as she introduces readers to a hero as hapless as the legendary Merlin is powerful. It was Henry’s dear ma who decided to send him off to Wizard’s Hall to study sorcery, despite the boy’s apparent lack of magical talent. He has barely stepped through the gates of the magnificent school when he is dubbed Thornmallow (“prickly on the outside, squishy within”). Still, regardless of his penchant for turning even the simplest spell into a disaster, Thornmallow’s teachers remain kind and patient, and he soon has a cadre of loyal, loving friends. But there is something that no one is telling the boy: As the 113th student to enroll in the wondrous academy, Thornmallow has an awesome and frightening duty to fulfill—and failure will mean the destruction of Wizard’s Hall and everyone within its walls.
Two Australian possums go in search of the magic that will make the invisible one of them visible.
Series statement from publisher's website.
The Dark Age of Britain, from the middle of the 4th century to the end of the 8th, was a time of violence and warfare, when charismatic warlords such as the fabled King Arthur could gather together armies and carve out their own kingdoms. With this new set of wargames rules, players can take on the role of these warlords and command their own armies on the tabletop. Written by the author of the popular Glutter of Ravens rules set, Dux Bellorum is an element-based system, where each base of figures represents 50 fighting men. Each player has a specific number of points with which to construct his force and can choose a Late Roman, Romano-British, Welsh, Saxon, Pictish, Irish, or Sea Raider army, amongst others. The game is then played out following a set of simple, fast-paced rules. A completely self-contained gaming system, Dux Bellorum is perfect for gamers who are looking for a way into fighting Dark Age battles without investing a lot of time or money in larger rulesets.
When Eddy Hall receives five cards for his stereoscope, he and his sister, Eleanor, can't wait to see what exotic places they reveal maybe Stonehenge, or a centuries-old European cathedral. But instead, when they look through the stereoscope, Eddy and Eleanor see some very strange things. An odd-looking rope hangs from the sky down into every picture. A marmalade coloured cat that looks suspiciously like Herm, the family cat, also appears. And one picture looks like the front hall of their very own house! The images seem to be almost real, not just three-dimensional illusions. All it will take is one little tug on that rope to find out for sure ....
The official companion book to the British Library exhibition and the ultimate gift for Harry Potter fans! As the British Library unveils a very special new exhibition in the UK, Harry Potter: A History of Magic, readers everywhere are invited on an enchanting journey through the Hogwarts curriculum, from Care of Magical Creatures and Herbology to Defense Against the Dark Arts, Astronomy, and more in this eBook uncovering thousands of years of magical history.Prepare to be amazed by artifacts released from the archives of the British Library, unseen sketches and manuscript pages from J.K. Rowling, and incredible illustrations from artist Jim Kay. Discover the truth behind the origins of the Philosopher's Stone, monstrous dragons, and troublesome trolls; examine real-life wands and find out what actually makes a mandrake scream; pore over remarkable pages from da Vinci's notebook; and discover the oldest atlas of the night sky. Carefully curated by the British Library and full of extraordinary treasures from all over the world, this is an unforgettable journey exploring the history of the magic at the heart of the Harry Potter stories.
Plantation life in Florida in the 1830s and 1840s.