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A drama teacher finds unlikely celebrity thanks to a nearly forgotten sex tape in this ingenious . . . entertaining and thought provoking” novel (Booklist). At thirty-three, Eddie Hartley has given up his dream of becoming an actor for the reality of life as a drama teacher at a boys’ prep school. But when Eddie and his wife, Susan, discover they cannot have children, it is one disappointment too many. Weighted down with debt, his wife’s mounting unhappiness, and his own deepening sense of failure, Eddie is confronted with an alluring solution when an old friend-turned-web-impresario suggests Eddie sell a sex tape he made with an ex-girlfriend, now a wildly popular television star. Overcoming his initial moral qualms, Eddie figures that in an era when any publicity is good publicity, the tape won’t cause any harm—a decision that will propel him straight into the glaring spotlight he once thought he craved. A hilariously biting and incisive take-down of our culture’s monstrous obsessio n with fame, Arts & Entertainments is also a poignant and humane portrait of a young man’s belated coming-of-age, the complications of love, and the surprising ways in which the most meaningful lives often turn out to be the ones we least expected to lead.
'Arts, Entertainment and Tourism' is a pioneering text that, by focusing on the consumer, investigates the relationship between these 3 industries and how this relationship can be developed to its best competitive advantage. Issue-led, this text draws on appropriate disciplines rather than using one single approach, to examine issues in arts and entertainment within the framework of cultural tourism. Written to meet the needs of students studying on management courses in the arts, tourism and leisure, 'Arts, Entertainment and Tourism': * Describes the general arts and tourism background * Identifies a framework for analysis that acknowledges differing levels of interest in the arts and entertainment * Discusses the arts and entertainment that feature (past and present) in tourism * Examines the reasons why the arts, entertainment and tourism have an interest in each other and how they go about developing the relationship * Examines the relationship: are there tourists in audiences and do the arts and entertainment attract tourists to a destination? * Evaluates the wider effects (good and bad) on both the arts and tourism * Discusses the direction of future developments by arts and tourism organizations and for future research
The only book on contemporary issues which covers the arts and entertainment sectors, from social networking and Twitter, to reality TV and digital rights management.
In today’s interconnected society, media, including news, entertainment, and social networking, has increasingly shifted to an online, ubiquitous format. Artists and audiences will achieve the greatest successes by utilizing these new digital tools. Digital Arts and Entertainment: Concepts, Methodologies, Tools, and Applications examines the latest research and findings in electronic media, evaluating the staying power of this increasingly popular paradigm along with best practices for those engaged in the field. With chapters on topics ranging from an introduction to online entertainment to the latest advances in digital media, this impressive three-volume reference source will be important to researchers, practitioners, developers, and students of the digital arts.
Alice Marshall explores the question ‘What do you think entertainment is?’ by challenging the reader to consider and form their own views through the provision of interviews, professional opinions and researched topics. Entertainment in the Performing Arts explores a range of sources to enable the reader to develop their own knowledge and understanding of what entertainment equates to. This book provides helpful starting points, including a range of perspectives from interviewed artists, to allow the reader to begin answering this key question for themselves. Throughout the chapters, the reader is presented with guided tasks to allow full immersion in the topics discussed. The author explores why we have an inbuilt need to entertain and be entertained, navigates the reader through the technological enhancements that have altered how we do this, discusses how audience gratification is not always key in entertainment and, furthermore, aims to expertly decipher what the word ‘entertainment’ specifically means. This is an essential text for students of performing arts courses, artists aiming to develop their understanding of their practice and for those with an interest in entertainment.
The only book on contemporary issues which covers the arts and entertainment sectors, from social networking and Twitter, to reality TV and digital rights management.
David and Ake E. Andersson's book will appeal to scholars and researchers at all levels of academe involved in economics, public sector economics and those with a special interest in art and/or entertainment. Public and private sector managers, planners and administrators in various art and entertainment industries will also find much to engage them within this book.
The advances in computer entertainment, multi-player and online games, technology-enabled art, culture and performance have created a new form of entertainment and art. The success of this new field has influenced the development of the digital entertainment industry and related products/services, which has impacted every aspect of our lives. Handbook of Multimedia for Digital Entertainment and Arts is an edited volume contributed by worldwide experts in the field of the new digital and interactive media, and their applications in entertainment and arts. This handbook covers leading edge media technologies, and the latest research applied to digital entertainment and arts. The main focus of Handbook of Multimedia for Digital Entertainment and Arts targets interactive and online games, edutainment, e-performance, personal broadcasting, innovative technologies for digital arts, digital visual and auditory media, augmented reality, moving media, and other advanced topics. The final chapters of this book present future trends and developments within this explosive field. Handbook of Multimedia for Digital Entertainment and Arts serves as a primary reference for advanced-level students, researchers and professors studying computer science and electrical engineering. With the dramatic growth of interactive digital entertainment and art applications, this handbook is also suitable as a reference for practitioners, programmers, and engineers working in this field.