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Artificial Intelligence in Design '91 is a collection of 47 papers from the First International Conference on Artificial Intelligence in Design held at Edinburgh in June 1991. The papers in this book are grouped into 13 headings, starting with a background of AI design systems and to which extent AI that results from being used as planning tool be applied to quality-oriented design processes in architecture. A constraint-driven approach to object-oriented design is also shown on real-world objects. The use of CADSYN in the structural design of buildings is examined, along with design-dependent knowledge and design-independent knowledge. Discussions on empowering designers with integrated design environments are given whereby design objects may be retrieved from catalogues without requiring users to form queries. Mention is given to automated adjustment of parameter values frequently used in computer routine applications. The book also introduces the Computer Aided Design (CAD) as applied to architecture. Design representation using data models, non-monotonic reasoning in design, and the cognitive aspects of design using empirical studies are discussed. Topics of the industrial applications of AI in design, such as the needed steps to develop a successful AI-based tool, and a review of the Castlemain Project and telecommunication distribution networks follow. This book is suitable for programmers, computer science students, and architects and engineers who use computers in their line of work.
Change is one of the most significant parameters in our society. Designers are amongst the primary change agents for any society. As a consequence design is an important research topic in engineering and architecture and related disciplines, since design is not only a means of change but is also one of the keystones to economic competitiveness and the fundamental precursor to manufacturing. The development of computational models founded on the artificial intelligence paradigm has provided an impetus for much of current design research -both computational and cognitive. These forms of design research have only been carried out in the last decade or so and in the temporal sense they are still immature. Notwithstanding this immaturity, noticeable advances have been made both in extending our understanding of design and in developing tools based on that understanding. Whilst many researchers in the field of artificial intelligence in design utilise ideas about how humans design as one source of concepts there is normally no attempt to model human designers. Rather the results of the research presented in this volume demonstrate approaches to increasing our understanding of design as a process.
Design is an important research topic in engineering and architecture, since design is not only a means of change but also one of the keystones of economic competitiveness and the fundamental precursor to manufacturing. However, our understanding of design as a process and our ability to model it are still very limited. The development of computational models founded on the artificial intelligence paradigm has provided an impetus for much of current design research -- both computational and cognitive. Notwithstanding their immaturity noticeable advances have been made both in extending our understanding of design and in developing tools based on that understanding. The papers in this volume are from the Third International Conference on Artificial Intelligence in Design held in August 1994 in Lausanne, Switzerland. They represent the cutting edge of research and development in this field. They are of particular interest to researchers, developers and users of computer systems in design. This volume demonstrates both the breadth and depth of artificial intelligence in design and points the way forward for our understanding of design as a process and for the development of computer-based tools to aid designers.
Designing is one of the foundations for change in our society. It is a fundamental precursor to manufacturing, fabrication and construction. Design research aims to develop an understanding of designing and to produce models of designing that can be used to aid designing. The papers in this volume are from the Sixth International Conference on Artificial Intelligence in Design (AID'00) held in June 2000, in Worcester, Massachusetts, USA. They represent the state of the art and the cutting edge of research and development in this field, and demonstrate both the depth and breadth of the artificial intelligence paradigm in design. They point the way for the development of advanced computer-based tools to aid designers, and describe advances in both theory and application. This volume will be of particular interest to researchers, developers, and users of advanced computer systems in design.
Design has now become an important research topic in engineering and architecture. Design is one of the keystones to economic competitiveness and the fundamental precursor to manufacturing. The development of computational models founded on the artificial intelligence paradigm has provided an impetus for current design research. This volume contains contributions from the Second International Conference on Artificial Intelligence in Design held in June 1992 in Pittsburgh. They represent the state-of-the-art and the cutting edge of research and development in this field. They are of particular interest to researchers, developers and users of computer systems in design. This volume demonstrates both the breadth and depth of artificial intelligence in design and points the way forward for our understanding of design as a process and for the development of computer-based tools to aiddesigners.
The development of computational models of design founded on the artificial intelligenceparadigm has provided an impetus for muchofcurrentdesign research. As artificial intelligence has matured and developed new approaches so the impact ofthese new approaches on design research has been felt. This can be seen in the wayconcepts from cognitive science has found theirway into artificial intelligence and hence into design research. And, also in the way in which agent-based systems arebeingincorporated into design systems. In design research there is an increasing blurring between notions drawn from artificial intelligence and those drawn from cognitive science. Whereas a number of years ago the focus was largely on applying artificial intelligence to designing as an activity, thus treating designing as a form ofproblem solving, today we are seeing a much wider variety ofconceptions of the role of artificial intelligence in helping to model and comprehend designing as a process. Thus, we see papers in this volume which have as their focus the development or implementationofframeworks for artificial intelligence in design - attempting to determine a unique locus for these ideas. We see papers which attempt to find foundations for the development of tools based on the artificial intelligence paradigm; often the foundations come from cognitive studiesofhuman designers.
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.
The resurgence of artificial intelligence has been fueled by the availability of the present generation of high-performance computational tools and techniques. This book is designed to provide introductory guidance to artificial intelligence, particularly from the perspective of digital systems engineering. Artificial Intelligence and Digital Systems Engineering provides a general introduction to the origin of AI and covers the wide application areas and software and hardware interfaces. It will prove to be instrumental in helping new users expand their knowledge horizon to the growing market of AI tools, as well as showing how AI is applicable to the development of games, simulation, and consumer products, particularly using artificial neural networks. This book is for the general reader, university students, and instructors of industrial, production, civil, mechanical, and manufacturing engineering. It will also be of interest to managers of technology, projects, business, plants, and operations.