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The politics, art and culture of Perth's Workers Art Guildare detailed in this comprehensive history, as well as the personal andprofessional lives of some of the movement's key figures.The Workers' Art Guild was a left-leaning political force andinfluential cultural movement of the 1930s and 1940s in Perth. Policeand intelligence arms kept close tabs on the Guild and its members,jailing some and intimidating many others prior to and during theperiod of the banning of the Communist Party in Australia.The book covers the personal and professional lives of key figuressuch as writer Katharine Susannah Prichard and theatre maverickKeith George, while charting the influence of the Communist Party onWestern Australian artists.
One of the country's leading activist curators explores how corporations and governments have used art and culture to mystify and manipulate us. The production of culture was once the domain of artists, but beginning in the early 1900s, the emerging fields of public relations, advertising and marketing transformed the way the powerful communicate with the rest of us. A century later, the tools are more sophisticated than ever, the onslaught more relentless. In Culture as Weapon, acclaimed curator and critic Nato Thompson reveals how institutions use art and culture to ensure profits and constrain dissent--and shows us that there are alternatives. An eye-opening account of the way advertising, media, and politics work today, Culture as Weapon offers a radically new way of looking at our world.
A single book might not change the world. But this utterly original meditation on art and war might transform the way you see the world—and that makes all the difference. “How to live in the face of so much suffering? What difference can one person make in this beautiful, imperfect, and imperiled world?” Through a dazzling combination of memoir, history, reporting, visual culture, literature, and theology, Sarah Sentilles offers an impassioned defense of life lived by peace and principle. It is a literary collage with an urgent hope at its core: that art might offer tools for remaking the world. In Draw Your Weapons, Sentilles tells the true stories of Howard, a conscientious objector during World War II, and Miles, a former prison guard at Abu Ghraib, and in the process she challenges conventional thinking about how war is waged, witnessed, and resisted. The pacifist and the soldier both create art in response to war: Howard builds a violin; Miles paints portraits of detainees. With echoes of Susan Sontag and Maggie Nelson, Sentilles investigates images of violence from the era of slavery to the drone age. In doing so, she wrestles with some of our most profound questions: What does it take to inspire compassion? What impact can one person have? How should we respond to violence when it feels like it can’t be stopped? Praise for Draw Your Weapons “A collage of death, savagery, torture, and trauma across generations and continents, Sarah Sentilles’s Draw Your Weapons is painful to read, hard to put down, and impossible to forget.”—O: The Oprah Magazine “In her dynamic, impressionistic (and cleverly titled) book, Sentilles focuses on language and images–particularly photography–and considers what role they play in peace and war. Eschewing a traditional narrative, Sentilles focuses on two men–one a World War II conscience objector who makes violins, and the other an Abu Ghraib prison guard who paints detainee portraits. In brief, delicately layered pieces rather than a narrative, Sentilles has created a collage that explores art, violence, and what it means to live a principled life.”—The National Book Review “It’s the kind of book that, after reading just half, you have to stop and catch your breath, because reading it changes you, not just in terms of what you know–it changes the way you think and how you feel–so much so that, halfway in, I wanted to go back and start again because I felt I was already a different person to the person I was when I began.”—Turnaround
A deeply researched warning about how the digital economy threatens artists' lives and work—the music, writing, and visual art that sustain our souls and societies—from an award-winning essayist and critic There are two stories you hear about earning a living as an artist in the digital age. One comes from Silicon Valley. There's never been a better time to be an artist, it goes. If you've got a laptop, you've got a recording studio. If you've got an iPhone, you've got a movie camera. And if production is cheap, distribution is free: it's called the Internet. Everyone's an artist; just tap your creativity and put your stuff out there. The other comes from artists themselves. Sure, it goes, you can put your stuff out there, but who's going to pay you for it? Everyone is not an artist. Making art takes years of dedication, and that requires a means of support. If things don't change, a lot of art will cease to be sustainable. So which account is true? Since people are still making a living as artists today, how are they managing to do it? William Deresiewicz, a leading critic of the arts and of contemporary culture, set out to answer those questions. Based on interviews with artists of all kinds, The Death of the Artist argues that we are in the midst of an epochal transformation. If artists were artisans in the Renaissance, bohemians in the nineteenth century, and professionals in the twentieth, a new paradigm is emerging in the digital age, one that is changing our fundamental ideas about the nature of art and the role of the artist in society.
Describes the details of design and history of swords.
Building upon Timothy Ferriss's internationally successful "4-hour" franchise, The 4-Hour Chef transforms the way we cook, eat, and learn. Featuring recipes and cooking tricks from world-renowned chefs, and interspersed with the radically counterintuitive advice Ferriss's fans have come to expect, The 4-Hour Chef is a practical but unusual guide to mastering food and cooking, whether you are a seasoned pro or a blank-slate novice.
The man known as Cheradenine Zakalwe was one of Special Circumstances' foremost agents, changing the destiny of planets to suit the Culture through intrigue, dirty tricks and military action. The woman known as Diziet Sma had plucked him from obscurity and pushed him towards his present eminence, but despite all their dealings she did not know him as well as she thought. The drone known as Skaffen-Amtiskaw knew both of these people. It had once saved the woman's life by massacring her attackers in a particularly bloody manner. It believed the man to be a lost cause. But not even its machine could see the horrors in his past. Ferociously intelligent, both witty and horrific, Use of Weapons is a masterpiece of science fiction. The Culture Series Consider Phlebas The Player of Games Use of Weapons The State of the Art Excession Inversions Look to Windward Matter Surface Detail The Hydrogen Sonata
NOMINATED FOR THE PHILIP K. DICK AWARD FOR BEST NOVEL * Dazzling space battles, intergalactic politics, and rogue AI collide in Velocity Weapon, the first book in this epic space opera trilogy by award-winning author Megan O'Keefe. Sanda and Biran Greeve were siblings destined for greatness. A high-flying sergeant, Sanda has the skills to take down any enemy combatant. Biran is a savvy politician who aims to use his new political position to prevent conflict from escalating to total destruction. However, on a routine maneuver, Sanda loses consciousness when her gunship is blown out of the sky. Instead of finding herself in friendly hands, she awakens 230 years later on a deserted enemy warship controlled by an AI who calls himself Bero. The war is lost. The star system is dead. Ada Prime and its rival Icarion have wiped each other from the universe. Now, separated by time and space, Sanda and Biran must fight to put things right. The ProtectorateVelocity Weapon
'Living as Form' grew out of a major exhibition at Creative Time in New York City. Like the exhibition, the book is a landmark survey of more than 100 projects selected by a 30-person curatorial advisory team; each project is documented by a selection of colour images.