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A pack of paints, a set of pens, and unlimited creativity throw two friends into an enchanted, fast-paced adventure. ZuZu's first summer without her best friend is looking pretty grim, until she meets new kid Andrew at a visit to the historic Mapleton Mansion. Together they stumble upon some enchanted art supplies and discover that the shapes they draw and paint can come to life. Their creations are harmless—but ZuZu and Andrew aren't the only ones with access to magic. Soon, nightmarish half-machine, half-living creatures begin appearing around town, controlled by a power-hungry "caster" with a sinister mission. It's up to ZuZu and Andrew to use their newfound abilities to protect their community. "There are deliciously chilling descriptions of scuttling, otherworldly creations and resurrections gone awry, but there is also delight to be found in enchanted artwork and blossoming friendships. A thrilling introduction to a newfangled magic."—Booklist "A satisfying, compelling adventure with an original magical construct and bright, appealing protagonists."—Kirkus Reviews "The magical rules created by Voskuil feel exciting . . . . This creative fantasy will move well with fans of Tae Keller's When You Trap a Tiger."—School Library Journal
Vacant lots. Abandoned houses. Trash--lots of trash. Heidelberg Street was in trouble! Tyree Guyton loved his childhood home--that's where his grandpa Sam taught him to "paint the world." So he wanted to wake people up... to make them see Detroit's crumbling communities. Paintbrush in hand, Tyree cast his artistic spell, transforming everyday junk into magic trash. Soon local kids and families joined Tyree in rebuilding their neighborhood, discovering the healing power of art along the way. This picture book biography of Tyree Guyton, an urban environmental artist, shows how he transformed his decaying, crime-ridden neighborhood into the Heidelberg Project, an interactive sculpture park. The story spans from Tyree's childhood in 1950s Detroit to his early efforts to heal his community through art in the 1980s. Tyree's awards include Michigan Artist of the Year and International Artist. MAGIC TRASH offers strong themes of working together, the power of art, and the importance of inspiring community--especially kids--to affect action. The Heidelberg Project is internationally recognized for providing arts education to children and adults and for the ongoing development of several houses on Heidelberg Street. Not only does the Heidelberg Project prove that when a community works together it can rebuild itself, but it also addresses the issues of recycling, environmentalism, and community on a global level.
Virginia Heffernan gives a highly informative analysis of what the internet is and can be in an examination of its past, present and future.
The first accessible reader on magic’s generative relationship with contemporary art practice. From the hexing of presidents to a renewed interest in herbalism and atavistic forms of self-care, magic has furnished the contemporary imagination with mysterious and often disorienting bodies of arcane thought and practice. This volume brings together writings by artists, magicians, historians, and theorists that illuminate the vibrant correspondences animating contemporary art’s varied encounters with magical culture, inspiring a reconsideration of the relationship between the symbolic and the pragmatic. Dispensing with simple narratives of reenchantment, Magic illustrates the intricate ways in which we have to some extent always been captivated by the allure of the numinous. It demonstrates how magical culture’s tendencies toward secrecy, occlusion, and encryption might provide contemporary artists with strategies of remedial communality, a renewed faith in the invocational power of personal testimony, and a poetics of practice that could boldly question our political circumstances, from the crisis of climate collapse to the strictures of socially sanctioned techniques of medical and psychiatric care. Tracing its various emergences through the shadows of modernity, the circuitries of ritual media, and declarations of psychic self-defence, Magic deciphers the evolution of a “magical-critical” thinking that productively complicates, contradicts and expands the boundaries of our increasingly weird present.
Alice has her own ideas about what color things should be. Pull the tabs and watch the colors magically appear before your eyes - cover.
For the first time ever, a portfolio of illustrated work from the award-winning artist, John Howe, which reveals the breathtaking vision of one of the foremost fantasy artists in the world. Myth and Magic is arranged into six sections, which looks at the books by J.R.R. Tolkien that have inspired John, as well as a fascinating tour through the paintings that he has produced for some of the finest fantasy authors working today. From the beloved painting of Smaug which decorates The Hobbit, his numerous and bestselling calendar illustrations, the world famous "Gandalf" picture, which is synonymous with the HarperCollins one-volume edition of The Lord of the Rings, this large-format hardback will delight fans of Tolkien, and anyone who has been captured by the imagination of the artist who so brilliantly brings to life the literary vision of J.R.R. Tolkien.
Fresh ideas for the modern mage lie at the heart of this thought-provoking guide to magic theory. Approaching magical practice from an information paradigm, Patrick Dunn provides a unique and contemporary perspective on an ancient practice. Imagination, psychology, and authority-the most basic techniques of magic-are introduced first. From there, Dunn teaches all about symbol systems, magical artifacts, sigils, spirits, elementals, languages, and magical journeys, and explains their significance in magical practice. There are also exercises for developing magic skills, along with techniques for creating talismans, glamours, servitors, divination decks, modern defixios, and your own astral temple. Dunn also offers tips on aura detection, divination, occult networking, and conducting your own magic research.