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In a world where World War One is fought with magic and dragons as much as bullets and trenches, young Fletcher Arrowsmith of the Overseas Aero Corps is sent on a secret mission into enemy territory, to find a mysterious ally and stop a deadly plan that could destroy all of Europe. Along the way, he’ll deal with dangerous enemy sorcerers, werewolves, and trolls…and learn the true secrets behind magic and the war itself. Superstar creators KURT BUSIEK (ASTRO CITY, Marvels) & CARLOS PACHECO (X-Men, Avengers Forever, Superman) deliver a war, and a world, like none other. Collects ARROWSMITH: BEHIND ENEMY LINES #1-6
The new KURT BUSIEK era at Image begins here, as he and superstar artist CARLOS PACHECO (Fantastic Four, Avengers Forever, Final Crisis, X-Men, Superman) bring you the much-anticipated return of ARROWSMITH! It’s World War I—but a war of wizards and dragons as much as bullets and barbed wire. Young airman Fletcher Arrowsmith plunges back into the heat of war—and finds himself behind enemy lines, facing a threat that could doom the Allied Powers. The first issue in a new ARROWSMITH-universe miniseries! And don’t miss the remastered hardcover of the original series in February!
In a world where World War One is fought with magic and dragons as much as bullets and trenches, young Fletcher Arrowsmith of the Overseas Aero Corps is sent on a secret mission into enemy territory, to find a mysterious ally and stop a deadly plan that could destroy all of Europe. Along the way, he'll deal with dangerous enemy sorcerers, werewolves and trolls...and learn the true secrets behind magic and the war itself. Superstar creators KURT BUSIEK (Astro City, Marvels) and CARLOS PACHECO (X-Men-Men, Avengers Forever, Superman) deliver a war, and a world, like none other. Collects ARROWSMITH: BEHIND ENEMY LINES #1-6
Taken prisoner by the Prussians, Fletcher seeks an ally as the Blood Emperor’s forces plan and the Black Baron strikes.
A Midwestern physician is forced to give up his profession due to the ignorance, corruption, and greed of society.
No one knows more about everything—especially everything rude, clever, and offensively compelling—than John Waters. The man in the pencil-thin mustache, auteur of the transgressive movie classics Pink Flamingos, Polyester, Hairspray, Cry-Baby, and A Dirty Shame, is one of the world’s great sophisticates, and in Mr. Know-It-All he serves it up raw: how to fail upward in Hollywood; how to develop musical taste, from Nervous Norvus to Maria Callas; how to build a home so ugly and trendy that no one but you would dare live in it; more important, how to tell someone you love them without emotional risk; and yes, how to cheat death itself. Through it all, Waters swears by one undeniable truth: “Whatever you might have heard, there is absolutely no downside to being famous. None at all.” Studded with cameos, from Divine and Mink Stole to Johnny Depp, Kathleen Turner, Patricia Hearst, and Tracey Ullman, and illustrated with unseen photos from the author's personal collection, Mr. Know-It-All is Waters’ most hypnotically readable, upsetting, revelatory book—another instant Waters classic. “Waters doesn’t kowtow to the received wisdom, he flips it the bird . . . [Waters] has the ability to show humanity at its most ridiculous and make that funny rather than repellent.” —Jonathan Yardley, The Washington Post “Carsick becomes a portrait not just of America’s desolate freeway nodes—though they’re brilliantly evoked—but of American fame itself.” —Lawrence Osborne, The New York Times Book Review
Fletcher learns the truth about his mission and his mysterious ally as they try to elude the Black Baron's dangerous wolven agents.
Fletcher takes part in a dangerous and dramatic jailbreak, engages in a pursuit through the borderlands of magic, and meets enigmatic new allies.
While under attack by skitterjacks, Fletcher learns some secrets behind his flight magic that Aero Corps has been keeping from him. But it may all be for naught when he and Guy discover the true identity of the Blood Emperor.
Fletcher and Guy find shelter (and more) within a mountain trollhome. Plus: the truth about the Peace of Charlemagne, which brought about this modern world of magic and folklore.