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ARM Assembly for Embedded Applications is a text for a sophomore-level course in computer science, computer engineering, or electrical engineering that teaches students how to write functions in ARM assembly called by a C program. The C/Assembly interface (i.e., function call, parameter passing, return values, register conventions) is presented early so that students can write simple functions in assembly as soon as possible. The text then covers the details of arithmetic, bit manipulation, making decisions, loops, integer arithmetic, real arithmetic floating-point and fixed-point representations, inline coding and I/O programming.What's new: This 4th edition adds more than 30 pages of new material, including a complete revision of Chapter 12 to focus on composite data types with applications for rational and complex arithmetic. The text now uses the GNU ARM Embedded Toolchain for program development on Windows, Linux or OS X operating systems, and is supported by a textbook website that provides numerous resources including PowerPoint lecture slides, programming assignments and a run-time library.
ARM Assembly for Embedded Applications is a text for a sophomore-level course in computer science, computer engineering, or electrical engineering that teaches students how to write functions in ARM assembly called by a C program. The C/Assembly interface (i.e., function call, parameter passing, return values, register conventions) is presented early so that students can write simple functions in assembly as soon as possible. The text then covers the details of arithmetic, bit manipulation, making decisions, loops, integer arithmetic, real arithmetic using floating-point and fixed-point representations, composite data types, inline coding and I/O programming. The text uses the GNU ARM Embedded Toolchain for program development on Windows, Linux or OS X operating systems, and is supported by a textbook website that provides numerous resources including PowerPoint lecture slides, programming assignments and a run-time library.What's new: This 5th edition adds an entirely new chapter on floating-point emulation that presents an implementation of the IEEE floating-point specification in C as a model for conversion to assembly. By positioning it just after the chapter on the hardware floating-point unit, students will have a better understanding of the complexity of emulation and thus why the use of fixed-point reals presented in the following chapter is preferred when run-time performance is important.Numerous additional material has been added throughout the book. For example, a technique for mapping compound conditionals to assembly using vertically-constrained flowcharts provides an alternative to symbolic manipulation using DeMorgan's law. Visually-oriented students often find the new technique to be easier and a natural analog to the sequential structure of instruction execution. The text also clarifies how instructions and constants are held in non-volatile flash memory while data, the stack and the heap are held in read-write memory. With this foundation, it then explains why the address distance between these two regions and the limited range of address displacements restrict the use of PC-relative addressing to that of loading read-only data, and why access to read-write data requires the use of a two-instruction sequence.
This book introduces basic programming of ARM Cortex chips in assembly language and the fundamentals of embedded system design. It presents data representations, assembly instruction syntax, implementing basic controls of C language at the assembly level, and instruction encoding and decoding. The book also covers many advanced components of embedded systems, such as software and hardware interrupts, general purpose I/O, LCD driver, keypad interaction, real-time clock, stepper motor control, PWM input and output, digital input capture, direct memory access (DMA), digital and analog conversion, and serial communication (USART, I2C, SPI, and USB).
This book introduces basic programming of ARM Cortex chips in assembly language and the fundamentals of embedded system design. It presents data representations, assembly instruction syntax, implementing basic controls of C language at the assembly level, and instruction encoding and decoding. The book also covers many advanced components of embedded systems, such as software and hardware interrupts, general purpose I/O, LCD driver, keypad interaction, real-time clock, stepper motor control, PWM input and output, digital input capture, direct memory access (DMA), digital and analog conversion, and serial communication (USART, I2C, SPI, and USB). The book has the following features: Emphasis on structured programming and top-down modular design in assembly language Line-by-line translation between C and ARM assembly for most example codes Mixture of C and assembly languages, such as a C program calling assembly subroutines, and an assembly program calling C subroutines Implementation of context switch between multiple concurrently running tasks according to a round-robin scheduling algorithm"
Rev. ed. of: Computer organization and design / John L. Hennessy, David A. Patterson. 1998.
An introduction to the engineering principles of embedded systems, with a focus on modeling, design, and analysis of cyber-physical systems. The most visible use of computers and software is processing information for human consumption. The vast majority of computers in use, however, are much less visible. They run the engine, brakes, seatbelts, airbag, and audio system in your car. They digitally encode your voice and construct a radio signal to send it from your cell phone to a base station. They command robots on a factory floor, power generation in a power plant, processes in a chemical plant, and traffic lights in a city. These less visible computers are called embedded systems, and the software they run is called embedded software. The principal challenges in designing and analyzing embedded systems stem from their interaction with physical processes. This book takes a cyber-physical approach to embedded systems, introducing the engineering concepts underlying embedded systems as a technology and as a subject of study. The focus is on modeling, design, and analysis of cyber-physical systems, which integrate computation, networking, and physical processes. The second edition offers two new chapters, several new exercises, and other improvements. The book can be used as a textbook at the advanced undergraduate or introductory graduate level and as a professional reference for practicing engineers and computer scientists. Readers should have some familiarity with machine structures, computer programming, basic discrete mathematics and algorithms, and signals and systems.
Assembly is a low-level programming language that's one step above a computer's native machine language. Although assembly language is commonly used for writing device drivers, emulators, and video games, many programmers find its somewhat unfriendly syntax intimidating to learn and use. Since 1996, Randall Hyde's The Art of Assembly Language has provided a comprehensive, plain-English, and patient introduction to 32-bit x86 assembly for non-assembly programmers. Hyde's primary teaching tool, High Level Assembler (or HLA), incorporates many of the features found in high-level languages (like C, C++, and Java) to help you quickly grasp basic assembly concepts. HLA lets you write true low-level code while enjoying the benefits of high-level language programming. As you read The Art of Assembly Language, you'll learn the low-level theory fundamental to computer science and turn that understanding into real, functional code. You'll learn how to: –Edit, compile, and run HLA programs –Declare and use constants, scalar variables, pointers, arrays, structures, unions, and namespaces –Translate arithmetic expressions (integer and floating point) –Convert high-level control structures This much anticipated second edition of The Art of Assembly Language has been updated to reflect recent changes to HLA and to support Linux, Mac OS X, and FreeBSD. Whether you're new to programming or you have experience with high-level languages, The Art of Assembly Language, 2nd Edition is your essential guide to learning this complex, low-level language.
Interested in developing embedded systems? Since they donâ??t tolerate inefficiency, these systems require a disciplined approach to programming. This easy-to-read guide helps you cultivate a host of good development practices, based on classic software design patterns and new patterns unique to embedded programming. Learn how to build system architecture for processors, not operating systems, and discover specific techniques for dealing with hardware difficulties and manufacturing requirements. Written by an expert whoâ??s created embedded systems ranging from urban surveillance and DNA scanners to childrenâ??s toys, this book is ideal for intermediate and experienced programmers, no matter what platform you use. Optimize your system to reduce cost and increase performance Develop an architecture that makes your software robust in resource-constrained environments Explore sensors, motors, and other I/O devices Do more with less: reduce RAM consumption, code space, processor cycles, and power consumption Learn how to update embedded code directly in the processor Discover how to implement complex mathematics on small processors Understand what interviewers look for when you apply for an embedded systems job "Making Embedded Systems is the book for a C programmer who wants to enter the fun (and lucrative) world of embedded systems. Itâ??s very well writtenâ??entertaining, evenâ??and filled with clear illustrations." â??Jack Ganssle, author and embedded system expert.
Computers as Components, Second Edition, updates the first book to bring essential knowledge on embedded systems technology and techniques under a single cover. This edition has been updated to the state-of-the-art by reworking and expanding performance analysis with more examples and exercises, and coverage of electronic systems now focuses on the latest applications. It gives a more comprehensive view of multiprocessors including VLIW and superscalar architectures as well as more detail about power consumption. There is also more advanced treatment of all the components of the system as well as in-depth coverage of networks, reconfigurable systems, hardware-software co-design, security, and program analysis. It presents an updated discussion of current industry development software including Linux and Windows CE. The new edition's case studies cover SHARC DSP with the TI C5000 and C6000 series, and real-world applications such as DVD players and cell phones. Researchers, students, and savvy professionals schooled in hardware or software design, will value Wayne Wolf's integrated engineering design approach. * Uses real processors (ARM processor and TI C55x DSP) to demonstrate both technology and techniques...Shows readers how to apply principles to actual design practice.* Covers all necessary topics with emphasis on actual design practice...Realistic introduction to the state-of-the-art for both students and practitioners.* Stresses necessary fundamentals which can be applied to evolving technologies...helps readers gain facility to design large, complex embedded systems that actually work.
Until the late 1980s, information processing was associated with large mainframe computers and huge tape drives. During the 1990s, this trend shifted toward information processing with personal computers, or PCs. The trend toward miniaturization continues and in the future the majority of information processing systems will be small mobile computers, many of which will be embedded into larger products and interfaced to the physical environment. Hence, these kinds of systems are called embedded systems. Embedded systems together with their physical environment are called cyber-physical systems. Examples include systems such as transportation and fabrication equipment. It is expected that the total market volume of embedded systems will be significantly larger than that of traditional information processing systems such as PCs and mainframes. Embedded systems share a number of common characteristics. For example, they must be dependable, efficient, meet real-time constraints and require customized user interfaces (instead of generic keyboard and mouse interfaces). Therefore, it makes sense to consider common principles of embedded system design. Embedded System Design starts with an introduction into the area and a survey of specification models and languages for embedded and cyber-physical systems. It provides a brief overview of hardware devices used for such systems and presents the essentials of system software for embedded systems, like real-time operating systems. The book also discusses evaluation and validation techniques for embedded systems. Furthermore, the book presents an overview of techniques for mapping applications to execution platforms. Due to the importance of resource efficiency, the book also contains a selected set of optimization techniques for embedded systems, including special compilation techniques. The book closes with a brief survey on testing. Embedded System Design can be used as a text book for courses on embedded systems and as a source which provides pointers to relevant material in the area for PhD students and teachers. It assumes a basic knowledge of information processing hardware and software. Courseware related to this book is available at http://ls12-www.cs.tu-dortmund.de/~marwedel.