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A utopian view of the future relationship between architects and machines.
Inspired by the recent tendency among architects and designers to opt out of traditional office work in favour of creating self-initiated interventions in public space,?Co-machines? maps out a new architectural movement motivated by practices of place-making, occupying and squatting, and alternative economies. Ecological or technological in scope, all the interventions are mobile and nearly all of them are performed without permission from city planners. Presenting a selection of international projects by emerging designers, Co-machines: Mobile Disruptive Architecture shows the life of the alternative, grassroots and DIY with an independent spirit. It seeks out approaches and strategies to complement established urban planning and city-building, and show the beauty and fun in initiative. In a range of ways, Co-machines raises questions about the function of architectural permanence, the opportunities for social, ecological, ethical or dynamics otherwise in urban planning and the scope of architecture at large. Exhibition: Onomatopee, Eindhoven, The Netherlands (09.4.2019 - 23.02.2020).
Today, it is hard to imagine the everyday work in an architectural practice without computers. Bits and bytes play an important role in the design and presentation of architecture. The book, which is published in the context of an exhibition of the same name of the Architekturmuseum der TUM at the Pinakothek der Moderne in Munich (October 14, 2020 to January 10, 2021), for the first time considers - in depth - the development of the digital in architecture. In four chapters, it recounts this intriguing history from its beginnings in the 1950s through to today and presents the computer as a drawing machine, as a design tool, as a medium for telling stories, and as an interactive communication platform. The basic underlying question is simple: Has the computer changed architecture? And if so, by how much?
Om hvordan mikroprocessorer fungerer, med undersøgelse af de nyeste mikroprocessorer fra Intel, IBM og Motorola.
British architect and critic Paul Shepheard is a fresh new voice in current postmodern debates about the history and meaning of architecture. In this wonderfully unorthodox quasi-novelistic essay, complete with characters and dialogue (but no plot), Shepheard draws a boundary around the subject of architecture, describing its place in art and technology, its place in history, and its place in our lives now. At a time when it is fashionable to say that architecture is everything—from philosophy to science to art to theory—Shepheard boldly and irreverently sets limits to the subject, so that we may talk about architecture for what it is. He takes strong positions, names the causes of the problems, and tells us how bad things are and how they can get better. Along the way he marshals some unlikely but plausible witnesses who testify about the current state of architecture. Instead of the usual claims or complaints by the usual suspects, these observations are of an altogether different order. Constructed as a series of fables, many of them politically incorrect, What is Architecture? is a refreshing meditation on the options, hopes, possibilities, and failures of shelter in society.
The most significant architectural spaces in the world are now entirely empty of people. The data centres, telecommunications networks, distribution warehouses, unmanned ports and industrialised agriculture that define the very nature of who we are today are at the same time places we can never visit. Instead they are occupied by server stacks and hard drives, logistics bots and mobile shelving units, autonomous cranes and container ships, robot vacuum cleaners and internet-connected toasters, driverless tractors and taxis. This issue is an atlas of sites, architectures and infrastructures that are not built for us, but whose form, materiality and purpose is configured to anticipate the patterns of machine vision and habitation rather than our own. We are said to be living in a new geological epoch, the Anthropocene, in which humans are the dominant force shaping the planet. This collection of spaces, however, more accurately constitutes an era of the Post-Anthropocene, a period where it is technology and artificial intelligence that now computes, conditions and constructs our world. Marking the end of human-centred design, the issue turns its attention to the new typologies of the post-human, architecture without people and our endless expanse of Machine Landscapes. Contributors: Rem Koolhaas, Merve Bedir and Jason Hilgefort, Benjamin H Bratton, Ingrid Burrington, Ian Cheng, Cathryn Dwyre, Chris Perry, David Salomon and Kathy Velikov, John Gerrard, Alice Gorman, Adam Harvey, Jesse LeCavalier, Xingzhe Liu, Clare Lyster, Geoff Manaugh, Tim Maughan, Simone C Niquille, Jenny Odell, Trevor Paglen, Ben Roberts. Featured interviews: Deborah Harrison, designer of Microsoft’s Cortana; and Paul Inglis, designer of the urban landscapes of Blade Runner 2049.
Pamphlet Architecture was begun in 1977 by William Stout and Steven Holl as an independent vehicle for dialogue among architects, and has become a popular venue for publishing the works and thoughts of a younger generation of architects. Small in scale, low in price, but large in impact, these books present and disseminate new and innovative theories. The modest format of the books in the Pamphlet Architecture Series belies the importance and magnitude of the ideas within.
As the digital economy changes the rules of the game for enterprises, the role of software and IT architects is also transforming. Rather than focus on technical decisions alone, architects and senior technologists need to combine organizational and technical knowledge to effect change in their company’s structure and processes. To accomplish that, they need to connect the IT engine room to the penthouse, where the business strategy is defined. In this guide, author Gregor Hohpe shares real-world advice and hard-learned lessons from actual IT transformations. His anecdotes help architects, senior developers, and other IT professionals prepare for a more complex but rewarding role in the enterprise. This book is ideal for: Software architects and senior developers looking to shape the company’s technology direction or assist in an organizational transformation Enterprise architects and senior technologists searching for practical advice on how to navigate technical and organizational topics CTOs and senior technical architects who are devising an IT strategy that impacts the way the organization works IT managers who want to learn what’s worked and what hasn’t in large-scale transformation
Since 'The Social Logic of Space' was published in 1984, Bill Hillier and his colleagues at University College London have been conducting research on how space features in the form and functioning of buildings and cities. A key outcome is the concept of 'spatial configuration' meaning relations which take account of other relations in a complex. New techniques have been developed and applied to a wide range of architectural and urban problems. The aim of this book is to assemble some of this work and show how it leads to a new type of theory of architecture, an analytic theory in which understanding and design advance together. The success of configurational ideas in bringing to light the spatial logic of buildings and cities suggests that it might be possible to extend these ideas to other areas of the human sciences where problems of configuration are critical.