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The imagined histories of twenty-five architectural drawings and models, told through reminiscences, stories, conversations, letters, and monologues. Even when an architectural drawing does not show any human figures, we can imagine many different characters just off the page: architects, artists, onlookers, clients, builders, developers, philanthropists—working, observing, admiring, arguing. In Stories from Architecture, Philippa Lewis captures some of these personalities through reminiscences, anecdotes, conversations, letters, and monologues that collectively offer the imagined histories of twenty-five architectural drawings. Some of these untold stories are factual, like Frank Lloyd Wright’s correspondence with a Wisconsin librarian regarding her $5,000 dream home, or letters written by the English architect John Nash to his irascible aristocratic client. Others recount a fictional, if credible, scenario by placing these drawings—and with them their characters—into their immediate social context. For instance, the dilemmas facing a Regency couple who are considering a move to a suburban villa; a request from the office of Richard Neutra for an assistant to measure Josef von Sternberg’s Rolls-Royce so that the director’s beloved vehicle might fit into the garage being designed by his architect; a teenager dreaming of a life away from parental supervision by gazing at a gadget-filled bachelor pad in Playboy magazine; even a policeman recording the ground plans of the house of a murder scene. The drawings, reproduced in color, are all sourced from the Drawing Matter collection in Somerset, UK, and are fascinating objects in themselves; but Lewis shifts our attention beyond the image to other possible histories that linger, invisible, beyond the page, and in the process animates not just a series of archival documents but the writing of architectural history.
Bernard De Clerck (1959) is one of the most successful Belgian architects of his generation. His designs testify to great respect for our rich architectural heritage: both in his new construction projects and his numerous renovations. This ambassador for 'Flemish Living' argues for a return to the traditional values in a contemporary context in which the comfort of living is central. Traditional craftsmanship, a historical approach, an exciting mix of old and new, a passion for weathered materials and details are characteristic for each architectural 'story' by Bernard De Clerck.
A prize-winning Belgian poet explores the nature of creative endeavor—the godlike ambition, the crushing defeat of failure—through the stories of thirteen tragic architects. In thirteen fascinating chapters, Charlotte Van den Broeck goes in search of buildings that were fatal to their architects—architects who either killed themselves or are rumored to have done so. They range across time and space from a church with a twisted spire in seventeenth-century France to a theater that collapsed mid-performance in 1920s Washington, DC, and an eerily sinking swimming pool in the author’s hometown. Drawing on a vast range of material, from Hegel and Darwin to art history, stories from her own life, and popular culture, Van den Broeck brings patterns into focus as she asks, What is that strange, life-or-death connection between a creation and its creator? Threaded through each story is the author’s meditation on the question of suicide—what Albert Camus called the “one truly serious philosophical problem”—in relation to creativity and public disgrace. The result is a profoundly idiosyncratic book, breaking ground in literary nonfiction, as well as providing solace and consolation to anyone who has ever attempted a creative act.
Dana Cuff delves into the architect's everyday world in "Architecture" to uncover an intricate social art of design, resulting in a new portrait of the profession that sheds light on what it means to become an architect.
This is a graphic novel about the contemporary architectural profession, in which it acts as the protagonist in the form of an imaginary city called Practiceopolis. The novel narrates quasi-realistic stories that exaggerate the architectural everyday and the tacit, in order to make them prominent and tangible. They depict and dramatise the value conflicts between the different cultures of practising architecture and between the architectural profession and other members of the building industry as political conflicts around the future of Practiceopolis. The book uses the metaphorical world of Practiceopolis to provoke big questions about everyday routines in the profession that practitioners may take for granted and to examine different ideologies at work among architects and other members of the construction industry. The novel ends in the tradition of dystopian worlds common in a certain strand of graphic novels. By vividly illustrating and narrating the critical issues he interrogates, the author has created a world which any architect, student or professional, will both instantly recognise and simultaneously reject, provoking the reader to challenge themselves and the profession at large.
Over the last few decades, a rich and increasingly diverse practice has emerged in the art world that invites the public to touch, enter, and experience the work, whether it is in a gallery, on city streets, or in the landscape. Like architecture, many of these temporary artworks aspire to alter viewers' experience of the environment. An installation is usually the end product for an artist, but for architects it can also be a preliminary step in an ongoing design process. Like paper projects designed in the absence of "real" architecture, installations offer architects another way to engage in issues critical to their practice. Direct experimentation with architecture's material and social dimensions engages the public around issues in the built environment that concern them and expands the ways that architecture can participate in and impact people's everyday lives. The first survey of its kind, Installations by Architects features fifty of the most significant projects from the last twenty-five years by today's most exciting architects, including Anderson Anderson, Philip Beesley, Diller + Scofidio, John Hejduk, Dan Hoffman, and Kuth/Ranieri Architects. Projects are grouped in critical areas of discussion under the themes of tectonics, body, nature, memory, and public space. Each project is supplemented by interviews with the project architects and the discussions of critics and theorists situated within a larger intellectual context. There is no doubt that installations will continue to play a critical role in the practice of architecture. Installations by Architects aims to contribute to the role of installations in sharpening our understanding of the built environment.
Build a Timeless, Original Story Using Hundreds of Classic Story Motifs! It's been said that there are no new ideas; but there are proven ideas that have worked again and again for all writers for hundreds of years. Story Structure Architect is your comprehensive reference to the classic recurring story structures used by every great author throughout the ages. You'll find master models for characters, plots, and complication motifs, along with guidelines for combining them to create unique short stories, novels, scripts, or plays. You'll also learn how to: • Build compelling stories that don't get bogged down in the middle • Select character journeys and create conflicts • Devise subplots and plan dramatic situations • Develop the supporting characters you need to make your story work Especially featured are the standard dramatic situations inspire by Georges Polti's well-known 19th century work, The Thirty-Six Dramatic Situations. But author Victoria Schmidt puts a 21st-century spin on these timeless classics and offers fifty-five situations to inspire your creativity and allow you even more writing freedom. Story Structure Architect will give you the mold and then help you break it. This browsable and interactive book offers everything you need to craft a complete, original, and satisfying story sure to keep readers hooked!
A privileged chance to see Rose Uniacke's work in the form of a private tour of her London home-the crucible for all her design ideas-in her first book, produced as a limited edition of 2,500 copies. Airy and light, delicate and robust, grand and intimate, raw and luxurious: these are just some of the qualities and contradictions that resonate within the work and home of Rose Uniacke. This sumptuous volume, the first on the designer, has been conceived with Uniacke to her bespoke specifications. Masterfully photographed by François Halard, the book unfolds gatefold after gatefold as a series of privileged glimpses inside Uniacke's home, with the designer's own words as our guide-an intimate and exclusive portrait of a home rarely gained access to as well as a window onto the workings of one of our leading design minds. Her work is distinguished by warmth, character, and an extraordinary serenity, and mirroring these qualities the book is a luxury object made from some of the same materials featured in Uniacke's home: a unique cotton duck canvas slipcase houses the book itself, which is wrapped in pure new wool. Completing this indispensable book in design history are texts from the architect of Uniacke's home, Vincent Van Duysen, and her landscape architect, Tom Stuart-Smith.
Both parents and children will love Iggy Peck, Architect, a fun-filled, inspiring, colorful New York Times bestselling picture book, from author Andrea Beaty and illustrator David Roberts, about the power of teamwork and the importance of celebrating individual gifts and self-expression. Watch Iggy Peck in the Netflix television series Ada Twist, Scientist! “Read it at bedtime (it’s a quick read!), chuckle with your children, and send them to dreamland.” —American Institute of Architects Some kids sculpt sandcastles. Some make mud pies. Some construct great block towers. But none are better at building than Iggy Peck, who once erected a life-size replica of the Great Sphinx on his front lawn! It’s too bad that few people appreciate Iggy’s talent—certainly not his second-grade teacher, Miss Lila Greer. It looks as if Iggy will have to trade in his T-square for a box of crayons . . . until a fateful field trip proves just how useful a master builder can be. A story told in verse, this is a book that shows the power of education and science. Iggy Peck is a child who once “built a great tower—in only an hour—with nothing but diapers and glue.” The structured rhymes and lively illustrations fit the architectural theme, and the text uses absorbing details of Iggy’s world to bring the tale to life. Each of Iggy’s classmates has their own unique quality, implying the variety of personalities and potentials to be appreciated in any group of children. Young readers will love their time spent with Iggy Peck. They’ll love the story, colorful illustrations, and also learn about the passion and practicality of science (STEM). Check out all the books in the Questioneers Series: The Questioneers Picture Book Series: Iggy Peck, Architect | Rosie Revere, Engineer | Ada Twist, Scientist | Sofia Valdez, Future Prez | Aaron Slater, Illustrator | Lila Greer, Teacher of the Year The Questioneers Chapter Book Series: Rosie Revere and the Raucous Riveters | Ada Twist and the Perilous Pants | Iggy Peck and the Mysterious Mansion | Sofia Valdez and the Vanishing Vote | Ada Twist and the Disappearing Dogs | Aaron Slater and the Sneaky Snake Questioneers: The Why Files Series: Exploring Flight! | All About Plants! | The Science of Baking | Bug Bonanza! | Rockin’ Robots! Questioneers: Ada Twist, Scientist Series: Ghost Busted | Show Me the Bunny | Ada Twist, Scientist: Brainstorm Book | 5-Minute Ada Twist, Scientist Stories The Questioneers Big Project Book Series: Iggy Peck’s Big Project Book for Amazing Architects | Rosie Revere’s Big Project Book for Bold Engineers | Ada Twist’s Big Project Book for Stellar Scientists | Sofia Valdez’s Big Project Book for Awesome Activists | Aaron Slater’s Big Project Book for Astonishing Artists
An investigation of different uses for the architectural model through history—as sign, souvenir, funerary object, didactic tool, medium for design, and architect's muse. For more than five hundred years, architects have employed three-dimensional models as tools to test, refine, and illustrate their ideas. But, as Matthew Mindrup shows, the uses of physical architectural models extend beyond mere representation. An architectural model can also simulate, instruct, inspire, and generate architectural designs. It can be, among other things, sign, souvenir, toy, funerary object, didactic tool, medium, or muse. In this book, Mindrup surveys the history of architectural models by investigating their uses, both theoretical and practical. Tracing the architectural model's development from antiquity to the present, Mindrup also offers an interpretive framework for understanding each of its applications in the context of time and place. He first examines models meant to portray extant, fantastic, or proposed structures, describing their use in ancient funerary or dedicatory practices, in which models are endowed with magical power; as a medium for architectural reverie and inspiration; and as prototypes for twentieth-century experimental designs. Mindrup then considers models that exemplify certain architectural uses, exploring the influence of Leon Battista Alberti's dictum that models be simple, lest they distract from the architect's ideas; analyzing the model as a generative tool; and investigating allegorical, analogical, and anagogical interpretations of models. Mindrup's histories show how the model can be a surrogate for the architectural structure itself, or for the experience of its formal, tactile, and sensory complexity; and beyond that, that the manipulation, play, experimentation, and dreaming enabled by models allow us to imagine architecture in new ways.