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An investigation of different uses for the architectural model through history—as sign, souvenir, funerary object, didactic tool, medium for design, and architect's muse. For more than five hundred years, architects have employed three-dimensional models as tools to test, refine, and illustrate their ideas. But, as Matthew Mindrup shows, the uses of physical architectural models extend beyond mere representation. An architectural model can also simulate, instruct, inspire, and generate architectural designs. It can be, among other things, sign, souvenir, toy, funerary object, didactic tool, medium, or muse. In this book, Mindrup surveys the history of architectural models by investigating their uses, both theoretical and practical. Tracing the architectural model's development from antiquity to the present, Mindrup also offers an interpretive framework for understanding each of its applications in the context of time and place. He first examines models meant to portray extant, fantastic, or proposed structures, describing their use in ancient funerary or dedicatory practices, in which models are endowed with magical power; as a medium for architectural reverie and inspiration; and as prototypes for twentieth-century experimental designs. Mindrup then considers models that exemplify certain architectural uses, exploring the influence of Leon Battista Alberti's dictum that models be simple, lest they distract from the architect's ideas; analyzing the model as a generative tool; and investigating allegorical, analogical, and anagogical interpretations of models. Mindrup's histories show how the model can be a surrogate for the architectural structure itself, or for the experience of its formal, tactile, and sensory complexity; and beyond that, that the manipulation, play, experimentation, and dreaming enabled by models allow us to imagine architecture in new ways.
Advances in computer-aided design have proven to be an invaluable tool for the architect and designer, yet Frank Gehry still begins his creative process by making "simple" models out of modest materials. Drawings and video, while an essential part of the design process, are still not substitutes for the tactile sensation one receives from a scale model. Drawing on 20 years experience in art and architecture, the author has developed this book on model making as it applies to students and professionals of the built environment. More than 300 photographs illustrate a multitude of techniques and the use of a wide variety of materials, providing a solid foundation for students and professionals to create and enjoy three-dimensional model making for interior design, architecture, landscape architecture, furniture design, theatrical design, and retail merchandising.
Architects' models serve as bridge between an idea and its realization. Models are one of the three means by which an architect invents and develops his design: sketch–model–computer model. No other representational form is as effective in enabling the viewer to perceive the spaces, shapes, surfaces and textures created by the architect's design — it is therefore a prerequisite in the design process. Architectural Models provides clear and comprehensible instruction explaining how design ideas can be skillfully translated into models. Some 200 black and white illustrations and, new to this edition, more than 40 extraordinary, full color photographs, provide a comprehensive visual explication of the text. In this completely revised edition, the authors convey practical basics and offer a wealth of innovative and valuable suggestions for students of architecture or graphic arts, as well as for experienced architectural model makers.
For thousands of years, architects have used models to invent, experiment and communicate. A world in miniature, such models are even more varied in their purposes and materials than their full-scale counterparts. This beautifully designed book explores the uniquely fascinating nature of the architectural model through 26 illustrated essays, one for each letter of the alphabet - from A for 'Ancient' (on the world's oldest models) to Z for 'Zoom' (on the photography of models). Unbound by the practicalities of life-size construction, models allow architects the flexibility and freedom to think in three dimensions. Whether made for purely speculative exercises or to solve a specific problem, they are aids to the imagination. Equally, they can be used as detailed and accurate representations of particular places (either built or as yet unrealized) in order to convey information to patrons or the public. Models can be made in a wide variety of media, from paper, cork and wood to such ephemeral materials as sugar and jelly. Most recently, the advent of digital technologies has transformed possibilities for prototyping, which in turn has greatly influenced architectural design. Models also have a vibrant life beyond the design process. Souvenir models collected on the Grand Tour, 1:1 scale plaster models of architectural fragments displayed in museums, and architectural toys that have delighted children and adults alike are just some of their manifestations outside the architect's office. Written by architects, model-makers, curators, conservators and scholars, the texts in this absorbing Alphabet explore such varied but fundamental issues as modelling materials and techniques, scale, and the role of the model in the design process. They also go beyond conventional accounts to look at models under the X-ray machine, their use in film, and edible models. The result is a wide-ranging, insightful and original account of the multiple lives of the architectural model.
Despite the advent of digital visualization software, the non-digital or analog scale model remains a centerpiece of design education, certain celebrated practices and architecture's public relations. Indeed, model manufacture has only become more pervasive since the development of laser cutting and rapid prototyping devices.
The physical model is an important communication tool for architects. Although the proliferation of CAD programs has enabled the creation of increasingly complex computer models and virtual environments, there is also a growing need to address the three-dimensional qualities of architecture that may be lost when using such media. This book focuses on the inspiring possibilities for modeling the built environment with all the different media and techniques available. In describing the use of different models in different contexts, the book provides a practical guide to how and why models are used and what they are used for. This second edition includes more detailed step-by-step exercises, expanded discussion of materials and techniques, and updated coverage of digital techniques.
As the digital economy changes the rules of the game for enterprises, the role of software and IT architects is also transforming. Rather than focus on technical decisions alone, architects and senior technologists need to combine organizational and technical knowledge to effect change in their company’s structure and processes. To accomplish that, they need to connect the IT engine room to the penthouse, where the business strategy is defined. In this guide, author Gregor Hohpe shares real-world advice and hard-learned lessons from actual IT transformations. His anecdotes help architects, senior developers, and other IT professionals prepare for a more complex but rewarding role in the enterprise. This book is ideal for: Software architects and senior developers looking to shape the company’s technology direction or assist in an organizational transformation Enterprise architects and senior technologists searching for practical advice on how to navigate technical and organizational topics CTOs and senior technical architects who are devising an IT strategy that impacts the way the organization works IT managers who want to learn what’s worked and what hasn’t in large-scale transformation
Architectural models are used at various stages of a project. As working models they support the design process: they are made up from time to time using simple materials, such as cardboard, without any attempt at accuracy, and continue to be adjusted and added to as the ideas and the design progress. The point here is to swiftly check a design idea, to allow it to be continued or dismissed. Presentational models are more involved; at this stage the design has been completed and the purpose of the model is to convey the ideas to the potential user in a clear and easy-to-understand way. The book Architecture and Model Building includes outstanding examples explaining the possibilities of this medium and, at the same time, provides comprehensive information on materials and techniques.
Travel through the history of architecture in The LEGO Architect. You’ll learn about styles like Art Deco, Modernism, and High-Tech, and find inspiration in galleries of LEGO models. Then take your turn building 12 models in a variety of styles. Snap together some bricks and learn architecture the fun way!
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