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Everything architects need to master AutoCAD(r)'s exciting modeling and rendering features. When it comes to modeling and rendering with AutoCAD R13 and R14, this user-friendly book/CD package makes it easy to generate outstanding results. While it equips AutoCAD novices with the knowledge and skills required to create polished architectural drawings, models, and renderings, it also offers experienced AutoCAD users the information they need to use all of the program's outstanding new modeling, rendering, and animation features. Rather than just explaining how the software works, Branko Kolarevic guides you step by step through increasingly complex exercises built around Andrea Palladio's Renaissance masterpiece, "Villa Rotonda." Coverage is divided into four sections covering 2-D drawing, 3-D modeling, rendering, and animation. Each section begins with an introduction to key theoretical concepts that is followed by a series of skill-building tutorials demonstrating these principles in action. To help shorten the AutoCAD learning curve even further, the enclosed CD-ROM provides a library of all of the drawing, modeling, rendering, and animation steps detailed in the book. The CD is flexibly designed to allow users the freedom to focus on the supplied tutorials or to create their own designs based on the techniques described in the book. Together, this book and the accompanying CD-ROM give architects and students the ability to explore the full potential of the most popular architectural CAD software in use today.
This is the first book to cover the new rendering features available in AutoCAD R14, the most used CAD program in architecture. This is the only book to cover both modeling and rendering in a single volume. CD-ROM contains a tutorial library of all modeling and animation steps in the book.
Experimental Visualization in Architectural Design Media: How It Actually Works is a theoretical, practical, and interdisciplinary account of the tools used by architects and designers. The book focuses on the how these tools influence their ability to envision and craft the future experiential reality of buildings and environments. The book is structured around two parallel sets of questions. The first, concerns the effects of various media on the designer's understanding of their work in experiential terms. The media considered include the process of design-build, standard media such as scale model building, hand drawing, drafting, and extends into the now dominant digitally based design media of BIM, digital modeling, and emerging VR technologies, such as Enscape. The second line of questioning seeks patterns of use and other attributes designers deploy in practice to achieve an experiential and meaningful understanding of their work, with and through each medium. To answer these questions, the author provides a detailed assessment of the pros and cons (affordance and constraint) of each form of mediation, and a set of recommendations documenting how experienced designers enhance their visualization skills to support such experiential design. This work is interwoven with interdisciplinary consideration of technology, perception, media studies, history and bolstered by the direct experiences of design professionals. This book will be of interest to researchers working in the field of architecture and design, as well as practising architects, designers and students who are seeking guidance on how to effectively design and consider the experience of their future built environments.
Vols. 8-10 of the 1965-1984 master cumulation constitute a title index.
Designed for instructor-led training in AutoCAD software, this new text covers the essentials of two-dimensional drawing construction and editing as well as three-dimensional solid modeling. This companion is especially well-suited for courses using additional discipline-specific concept texts such as Engineering Graphics Communication or Technical Graphics Communication, by Bertoline et al.