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"Diagrams are playing an increasingly important role in architecture and city planning. They help to make complex ideas, systems and relationships easy to visualize and help to communicate these, crossing linguistic and cultural barriers. Diagrams illustrate bold visions and unexpected approaches and are a key component for developing complex construction projects -- and they thus play their part in realizing these projects successfully. What is more, they don't just serve to provide information - they are also miniature, individually designed items that bear the signature of their creator. They are a new, inspiring art form"--Publisher description.
The trendsetting architect Rem Koolhaas has carried it out to perfection, whereas the next generation of international stars refined it even more, giving us the unconventional presentation of designs and ideas in the form of diagrams. This method of presentation is easy to understand when dealing with the client and can be communicated internationally, beyond language and cultural barriers - a product of our globalised world. However, diagrams are now much more than explanations and form their own discipline in creative professions connected to design and construction. What looks simple is in fact a complex matter. This title in the series Construction and Design Manual is in its second edition and assembles 384 pages of diagrams by avant-garde architects and designers who specialise in public space, landscape architecture and urban planning.
As a beginning design student, you need to learn to think like a designer, to visualize ideas and concepts, as well as objects. In the second edition of Diagramming the Big Idea, Jeffrey Balmer and Michael T. Swisher illustrate how you can create and use diagrams to clarify your understanding of both particular projects and organizing principles and ideas. With accessible, step-by-step exercises that interweave full color diagrams, drawings and virtual models, the authors clearly show you how to compose meaningful and useful diagrams. As you follow the development of the four project groups drawn from the authors’ teaching, you will become familiar with architectural composition concepts such as proportion, site, form, hierarchy and spatial construction. In addition, description and demonstration essays extend concepts to show you more examples of the methods used in the projects. Whether preparing for a desk critique, or any time when a fundamental insight can help to resolve a design problem, this new and expanded edition is your essential studio resource.
The classic programming guide for architects and clients-fully updated and revised. Architectural programming is a team effort that requires close cooperation between architects and their clients. Problem Seeking, Fourth Edition lays out a five-step procedure that teams can follow when programming any building or series of buildings, from a small house to a hospital complex. This simple yet comprehensive process encompasses the entire range of factors that influence the design of buildings.
Since the 1980s, the diagram has become a preferred method for researching, communicating, theorising and making architectural designs, ideas and projects. Thus the rise of the diagram, as opposed to the model or the drawing, is the one of the most significant new developments in the process of design in the late 20th and early 21st centuries. Diagrams of Architecture is the first anthology to represent - through texts and diagrams - the histories, theories and futures of architecture through the diagram. Spanning the Pre-historic to the Parametric, Diagrams of Architecture illustrates over 250 diagrams and brings together 26 previously published and newly commissioned essays from leading international academics, architects, theorists and professional experts. These combine to define the past and future of the diagram's discourse. Prefaced with a critical introduction by Mark Garcia, each text investigates a central concept or dimension of the diagram ranging from socio-cultural studies, science, philosophy, technology, CAD/CAM, computing and cyberspace and virtual/digital design to methodology, environment/sustainability and phenomenological, poetic and art architecture; as well as interior, urban, engineering, interactive and landscape design. The first critical, multidisciplinary book on the history, theory and futures of the architectural diagram. Includes seminal articles on the diagram from the history and theory of architecture such as those by Peter Eisenman, Sanford Kwinter, MVRDV, Neil Spiller, Lars Spuybroek, UN Studio and Anthony Vidler. Features 14 newly commissioned articles by leading architects and theorists, including Charles Jencks, Hanif Kara, Patrik Schumacher, Neil Spiller, Leon van Schaik and Alejandro Zaera-Polo and two new interviews with Will Alsop and Bernard Tschumi. Includes a full-colour critical collection of over 250 of the most significant and original diagrams, many of which are previously unpublished, in the history of architecture from around the world.
Precedents in Architecture provides a vocabulary for architectural analysis that will help you understand the works of others, and aid you in creating your own designs. Here, you will examine the work of internationally known architects with the help of a unique diagrammatic technique, which you can also use to analyze existing buildings. In addition to the sixteen original contributors, the Second Edition features seven new, distinguished architects. All 23 architects were selected because of the strength, quality, and interest of their designs.
Experimental Diagrams: Presenting New Practices The diagram form of representation has become a standard in architecture for some years now. This third book on the subject follows two successful titles. It builds a bridge to diagrams as experimental practices. The contributions critically delineate diagrammatic behaviours in the history of architecture, present the design practices of offices such as AZPML and MVRDV, take the medium to its extreme consequences, and outline future trajectories.
Architectural programming is the key to successful design. It is the crucial process of gathering, organizing, and assessing a client's building-use information. This process includes design concepts and program objectives ... staff and employee projections ... current and future space requirements ... adjacencies and relationships ... equipment and utility requirements ... project cost ... and more. This unique book and diskette provide architects, engineers, facilities managers, corporate and institutional administrators, and others with an effective method for gathering and assessing data needed to successfully design virtually any type of building - from office towers and educational facilities to laboratories and medical facilities.
Don't engineer by coincidence-design it like you mean it! Filled with practical techniques, Design It! is the perfect introduction to software architecture for programmers who are ready to grow their design skills. Lead your team as a software architect, ask the right stakeholders the right questions, explore design options, and help your team implement a system that promotes the right -ilities. Share your design decisions, facilitate collaborative design workshops that are fast, effective, and fun-and develop more awesome software! With dozens of design methods, examples, and practical know-how, Design It! shows you how to become a software architect. Walk through the core concepts every architect must know, discover how to apply them, and learn a variety of skills that will make you a better programmer, leader, and designer. Uncover the big ideas behind software architecture and gain confidence working on projects big and small. Plan, design, implement, and evaluate software architectures and collaborate with your team, stakeholders, and other architects. Identify the right stakeholders and understand their needs, dig for architecturally significant requirements, write amazing quality attribute scenarios, and make confident decisions. Choose technologies based on their architectural impact, facilitate architecture-centric design workshops, and evaluate architectures using lightweight, effective methods. Write lean architecture descriptions people love to read. Run an architecture design studio, implement the architecture you've designed, and grow your team's architectural knowledge. Good design requires good communication. Talk about your software architecture with stakeholders using whiteboards, documents, and code, and apply architecture-focused design methods in your day-to-day practice. Hands-on exercises, real-world scenarios, and practical team-based decision-making tools will get everyone on board and give you the experience you need to become a confident software architect.