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Heritage, memory, community archaeology and the politics of the past form the main strands running through the papers in this volume.The authors tackle these subjects from a range of different philosophical perspectives, with many drawing on the experience of recent community, commercial and other projects. Throughout, there is a strong emphasis on both the philosophy of engagement and with its enactment in specific contexts; the essays deal with an interest in the meaning, value and contested nature of the recent past and in the theory and practice of archaeological engagements with that past.
Critical approaches to public archaeology have been in use since the 1980s, however only recently have archaeologists begun using critical theory in conjunction with public archaeology to challenge dominant narratives of the past. This volume brings together current work on the theory and practice of critical public archaeology from Europe and the United States to illustrate the ways that implementing critical approaches can introduce new understandings of the past and reveal new insights on the present. Contributors to this volume explore public perceptions of museum interpretations as well as public archaeology projects related to changing perceptions of immigration, the working classes, and race.
The Constructed Past presents group of powerful images of the past, termed in the book construction sites. At these sites, full scale, three-dimensional images of the past have been created for a variety of reasons including archaeological experimentation, tourism and education. Using various case studies, the contributors frankly discuss the aims, problems and mistakes experienced with reconstruction. They encourage the need for on-going experimentation and examine the various uses of the sites; political, economical and educational.
This book provides a broad overview of the key concepts in public archaeology, a research field that examines the relationship between archaeology and the public, in both theoretical and practical terms. While based on the long-standing programme of undergraduate and graduate teaching in public archaeology at UCL’s renowned Institute of Archaeology, the book also takes into account the growth of scholarship from around the world and seeks to clarify what exactly ‘public archaeology’ is by promoting an inclusive, socially and politically engaged vision of the discipline. Written for students and practitioners, the individual chapters provide textbook-level introductions to the themes, theories and controversies that connect archaeology to wider society, from the trade in illicit antiquities to the use of digital media in public engagement, and point readers to the most relevant case studies and learning resources to aid their further study. This book was produced as part of JISC's Institution as e-Textbook Publisher project. Find out more at https://www.jisc.ac.uk/rd/projects/institution-as-e-textbook-publisher Praise for Key Concepts in Archaeology 'Littered throughout with concise and well-chosen case studies, Key Concepts in Public Archaeology could become essential reading for undergraduates and is a welcome reminder of where archaeology sits in UK society today.' British Archaeology
To reconstruct or not to reconstruct? That is the question facing many agencies and site managers throughout the world. While reconstructed sites provide a three-dimensional pedagogic environment in which visitors can acquire a heightened sense of the past, an ethical conflict emerges when on-site reconstructions and restorations contribute to the damage or destruction of the original archaeological record. The case studies in this volume contribute to the ongoing debates between data and material authenticity and educational and interpretive value of reconstructions. Discussing diverse reconstruction sites from the Golan Region to Colonial Williamsburg, the authors present worldwide examples that have been affected by agency policies, divergent presentation philosophies, and political and economic realities.
The last decade has witnessed increased interest in establishing partnerships between professional practitioners in public interpretation and educational institutions to excavate and preserve the past. These developments have occurred amidst a realization that community-based partnerships are the most effective mechanism for long-term success. With international contributions, this volume addresses these latest trends and provides case studies of successful partnerships.
The Oxford Handbook of Public Archaeology seeks to reappraise the place of archaeology in the contemporary world by providing a series of essays that critically engage with both old and current debates in the field of public archaeology. Divided into four distinct sections and drawing across disciplines in this dynamic field, the volume aims to evaluate the range of research strategies and methods used in archaeological heritage and museum studies, identify and contribute to key contemporary debates, critically explore the history of archaeological resource management, and question the fundamental principles and practices through which the archaeological past is understood and used today.
Video games, even though they are one of the present's quintessential media and cultural forms, also have a surprising and many-sided relation with the past. From seminal series like Sid Meier's Civilization or Assassin's Creed to innovative indies like Never Alone and Herald, games have integrated heritages and histories as key components of their design, narrative, and play. This has allowed hundreds of millions of people to experience humanity's diverse heritage through the thrill of interactive and playful discovery, exploration, and (re-)creation. Just as video games have embraced the past, games themselves are also emerging as an exciting new field of inquiry in disciplines that study the past. Games and other interactive media are not only becoming more and more important as tools for knowledge dissemination and heritage communication, but they also provide a creative space for theoretical and methodological innovations. The Interactive Past brings together a diverse group of thinkers -- including archaeologists, heritage scholars, game creators, conservators and more -- who explore the interface of video games and the past in a series of unique and engaging writings. They address such topics as how thinking about and creating games can inform on archaeological method and theory, how to leverage games for the communication of powerful and positive narratives, how games can be studied archaeologically and the challenges they present in terms of conservation, and why the deaths of virtual Romans and the treatment of video game chickens matters. The book also includes a crowd-sourced chapter in the form of a question-chain-game, written by the Kickstarter backers whose donations made this book possible. Together, these exciting and enlightening examples provide a convincing case for how interactive play can power the experience of the past and vice versa.
In a relatively short period of time the pursuit of archaeology has evolved from an antiquarian interest to a specialised scientific activity. Part of this evolution has always included the interest of the public and archaeologists' efforts to educate them. As each new method and technique is developed, and each new specialism is created, the challenge of making archaeology available as a learning resource grows with it. Today, for example, the issues which surround archaeology and heritage, such as the pressures of tourism on sites, now form part of many formal educational curricula. This book, the first to deal with the subject in such depth, examines the place of education and outreach within the wider archaeological community. Written by one of Britain's leading archaeological educationalists, it charts the sometimes difficult and painful growth and development of "education and archaeology". Packed full of informative and enlightening case studies, from the circus at Colchester to Sutton Hoo and Hadrian's Wall, this work examines exactly how we have reached the point we are at, where that place is and suggests areas for future development. By drawing upon many decades of experience at the front line of archaeological education, the author has produced a key text that will play a major role in the on-going development of the heritage industry. MIKE CORBISHLEY lectures in heritage education at the Institute of Archaeology, University College London.