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Super Mario Bros. Doom. Minecraft. It’s hard to imagine what life would be like today without video games, a creative industry that now towers over Hollywood in terms of both financial and cultural impact. The video game industry caters to everyone, with games in every genre for every conceivable electronic device--from dedicated PC gaming rigs and consoles to handhelds, mobile phones, and tablets. Successful games are produced by mega-corporations, independent studios, and even lone developers working with nothing but free tools. Some may still believe that video games are mere diversions for children, but today’s games offer sophisticated and wondrously immersive experiences that no other media can hope to match. Vintage Games 2.0 tells the story of the ultimate storytelling medium, from early examples such as Spacewar! and Pong to the mind blowing console and PC titles of today. Written in a smart and engaging style, this updated 2nd edition is far more than just a survey of the classics. Informed by hundreds of in-depth personal interviews with designers, publishers, marketers, and artists--not to mention the author’s own lifelong experience as a gamer--Vintage Games 2.0 uncovers the remarkable feats of intellectual genius, but also the inspiring personal struggles of the world’s most brilliant and celebrated game designers--figures like Shigeru Miyamoto, Will Wright, and Roberta Williams. Ideal for both beginners and professionals, Vintage Games 2.0 offers an entertaining and inspiring account of video game’s history and meteoric rise from niche market to global phenomenon. Credit for the cover belongs to Thor Thorvaldson.
“A rip-roaring bio” of the trailblazing New Yorker journalist that “explore[s] both the passion and dissatisfaction that fueled Hahn’s wanderlust” (Entertainment Weekly). Emily Hahn first challenged traditional gender roles in 1922 when she enrolled in the University of Wisconsin’s all-male College of Engineering, wearing trousers, smoking cigars, and adopting the nickname “Mickey.” Her love of writing led her to Manhattan, where she sold her first story to the New Yorker in 1929, launching a sixty-eight-year association with the magazine and a lifelong friendship with legendary editor Harold Ross. Imbued with an intense curiosity and zest for life, Hahn traveled to the Belgian Congo during the Great Depression, working for the Red Cross; set sail for Shanghai, becoming a Chinese poet’s concubine; had an illegitimate child with the head of the British Secret Service in Hong Kong, where she carried out underground relief work during World War II; and explored newly independent India in the 1950s. Back in the United States, Hahn built her literary career while also becoming a pioneer environmentalist and wildlife conservator. With a rich understanding of social history and a keen eye for colorful details and amusing anecdotes, author Ken Cuthbertson brings to life a brilliant, unconventional woman who traveled fearlessly because “nobody said not to go.” Hahn wrote hundreds of acclaimed articles and short stories as well as fifty books in many genres, and counted among her friends Rebecca West, Ernest Hemingway, Dorothy Parker, James Thurber, Jomo Kenyatta, and Madame and General Chiang Kai-shek.
Writing at the time of political and social crisis in Athens, Aristophanes was an eloquent yet bawdy challenger to the demagogue and the sophist. The Achanians is a plea for peace set against the background of the long war with Sparta.
The story of Kingston Penitentiarys rapid descent from puritanical purpose to merely punitive management.