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Even magic can’t solve everything. . . . After facing down the forces of Fairy in mortal combat, Persephone Alcmedi still must deal with the aftermath. Not only does Seph now possess deadly secrets she must hide from the arcane and mundane world alike, but the dozens of magical creatures who’ve taken up residence behind her cornfield need food and shelter, and there’s still her foster daughter Beverly’s tenth birthday party to plan. And that’s not all. . . . Seph’s boyfriend Johnny has revealed himself as the wærewolf Domn Lup, and the ruler of the wære world is en route from Romania to make sure Johnny really is the “king” he claims to be. But Johnny’s hiding a dangerous secret: his magic is locked in his mysterious tattoos. He and Seph must find a way for him to reclaim it—fast—despite those who have no intention of letting Johnny gain his full powers. Seph knows that, in the arcane world, strength is always a necessity and power must be constantly proven, but how far is she willing to go to succeed . . . and at what cost?
An intriguing portrait of Holy Roman Emperor Rudolf II, heir to the Habsburg empire, focuses on the thirty-six-year reign and the extraordinary mathematicians, alchemists, artists, astronomers, and philosophers who made up his court--including Johannes Kepler, Tycho Brahe, Francis Bacon, and others--and made Prague the artistic and scientific center of Europe. 25,000 first printing.
Get in and buckle up for a wild ride through the heart-pounding twists and turns of this complete, fast-paced urban fantasy action-adventure series from Jami Gray. Say hello to your driver, Rory Costas as she speeds through the spellbinding Arcane Transporter world, where powerful magical families make the mafia look like choirboys and connections are everything. If you’re addicted to the edge-of-your-seat thrill rides that keep you turning pages until the wee hours, you don’t want to miss out on this adrenaline laced fantasy series that has fans of Shannon Mayer, Lindsay Buroker, and H.P. Mallory demanding more! This box set contains an exclusive bonus prequel novella and the first three books in the Arcane Transporter series. 🏁 IGNITION POINT (Bonus prequel novella) One wrong turn can change everything... When a questionable, but lucrative delivery job takes an unexpected turn, will Rory survive the collision or crash and burn? 🏁 GRAVE CARGO A dead mage, a missing friend, and an unpredictable alliance merge into a volatile package sending Rory careening through the Arcane elite’s deadly secrets. A deadly discovery lands Rory Costas, Arcane Transporter, in the middle of the toughest case she’s faced, where no one can be trusted, and nothing is as it seems. She must solve a murder and find her missing roommate before it’s too late, all while fighting a growing attraction to the dark and dangerous Zev. 🏁 RISKY GOODS An unexpected assignment, a jealous ex, and a game-changing serum trigger unanticipated risks in a dangerous race against the clock. Rory Costas finds herself babysitting a trio of bad-ass Arbiters as they track down a magical serum that shouldn’t exist and a killer that is targeting the researchers behind it. As Rory and Zev dodge Family rivalries and mad scientists out for blood, it’s going to take more than magic to get them back on track. 🏁 LETHAL CONTENTS A failed assassination, a kidnapped ally, and a treasonous scheme pit Rory and Zev against a devious enemy determined to watch Arcane society crash and burn. Rory Costas is gaining traction as a premier transporter for the Arcane Elite. Even better, she and Zev are finally finding their groove, despite their recent challenges. But after an ambush by magical mercenaries leaves Zev stripped of his recent memories and Rory’s employer and mentor disappears, Rory realizes how harrowing a solo journey can be as she navigates family secrets, broken relationships, and high-level treachery. “The entire cast of characters in the book are rich and complex. The storyline draws you in for a wild ride.” – Amazon Review “I’m enjoying the hell out of this series. Well written with a pulse pounding pace, this is one of those books you can’t put down, and even though you hate to turn the last page, it is satisfyingly complete.”– Kat Hilner, Amazon Review
New York Times bestselling author Amanda Quick presents an Arcane Society novel that reveals the passionate—and paranormal—secrets of proper Victorian London. Attempting to recover a relic stolen from her family years ago, gifted crystal worker Leona Hewitt secretly makes her way into Lord Delbridge’s private museum. But who she finds there is more entrancing than the crystal she seeks. Thaddeus Ware is a mesmerist with powerful psychic energy—that doesn’t seem to be affecting the woman before him. Instead, Leona seems to exert a rather hypnotic power over the hypnotist himself. After she gives him the slip, absconding with the crystal they recovered, Thaddeus fears for her safety. For he is on assignment for the secretive Arcane Society and knows that the crystal holds the potential for great destruction. It is the key to Lord Delbridge’s membership in a shadowy group known as the Third Circle. The nobleman killed before to acquire the crystal, and Thaddeus has no doubt that he will kill again.
The Island nation of Ma-Ural has long been a place of peace and prosperity, with vast deposits of precious gems and mythril ore—valuable for its magical properties and heavily sought after on the mainland—but perhaps its greatest resource is opportunity. It has always been a place of sanctuary and rebirth, and host to many adventurers seeking not only their second-chance in life but a chance at immortality, as they begin their pilgrimage to the hidden city of Mysrik. But times are changing. Ma-Ural’s long established peace has been crumbling, with tensions rising between the east and west, between races, and between simple magic users and one who is willing to stop at nothing to gain all the power of Mysrik for his own nefarious purposes. Standing in his way are an unlikely group of companions brought together by circumstance: Elaria, a naïve and virtuous paladin, hoping to make a name for herself and honour both her training and her oath; Hoots, a runaway gnome more powerful than her diminutive form would suggest; Trit, a half-elf bard looking for answers about his family; and “Carion,” a powerful demon-kin, haunted by a past so dark he might never escape it, even if he manages to live forever.
The spectacular stone circles of western Europe, some nearly 6000 years old, have intrigued viewers through the ages. This beautiful book about these megalithic rings explores their ancestry, methods of construction, and eventual desertion. A substantially revised version of Aubrey Burl's highly praised work The Stone Circles of the British Isles, it offers new insights into the purpose of stone circles. It also provides a new interpretation of Stonehenge and of Callanish in Scotland, the first overview of the cromlechs in Brittany, a discussion of the problems of archaeoastronomy as related to stone circles, a greatly expanded Gazetteer, and an up-to-date list of radiocarbon dates and recent excavations.
The most important secrets that have been kept from the general public will now be exposed in this book. In this publication, I uncover a myriad of mysteries and uncomfortable truths about the world we live in. It's time to get up and do something revolutionary to stop the evil that has been torturing us for decades! This book tells you everything you need to know about the universe, from secret societies and hidden agendas to extraordinary phenomena, in the most in-depth and evidential way possible. It also gives you warnings about both upcoming and past events. We now live in a period when "The truth is more disturbing than a lie!"
Gaia Saga is a universal role-playing system that focuses on as much flexibility for character creation as possible. Using an interesting and unique set of rules, Gaia Saga allows players and game masters alike to experience an ever-changing dice system that grows and develops as your story moves along. This flexible dice system allows characters to endlessly evolve into more powerful beings than you could ever imagine possible in a table top game. The manual includes over thirteen playable races to choose from, each with their own set of ethnic classes to broaden your horizons. It also features lists for job professions, skills, special abilities, spell schools, a personality and emotions engine as well as a leveling system based upon the spending of accrued experience points to any area you desire. You get to upgrade your characters when you want to, as often as you want to, and without the hassle of waiting for multiple game sessions to end just to reach that next level.
Discovering the truth about magic is one thing. Doing something about it will require bloodletting, backstabbing, and a bunch of lies. The battle with a demonic foe had opened Kamira's and Veelk's eyes: they were unprepared for their task. If they want a chance of freeing Veranesh from his crystal prison, they need the help of a brilliant inventor imprisoned by Gildya, a man also desired by the refugee queen, Cahala, who will stop at nothing to slake her thirst for magic. Time is also of the essence as Archmage Yoreus maneuvers for power. Once he claims the title of the first archmage for himself, he will tie up all loose ends, and that entails burying Kamira, Veelk, and a long line of secrets he’d prefer to be forgotten. Kamira and Veelk have a rule, “no heroics, survival first.” When dealing with demons, avoiding heroics is easy. But survival? Not so much. Join Kamira and Veelk in their adventures as they face Devanshari warriors, high mages, and demons! This is book 2 of Pacts Arcane and Otherwise. If you’re new to this epic fantasy adventure series, check out book 1, By the Pact, instead!
This is guaranteed to be completely unlike any other occult text you've ever read, whether it be some wussified "New Age" book about crystals and guardian angels, or some classic tome of barely decipherable ceremonial evocations. No, this book is really "something different." You will find no references to potions, poppets, or pendulums; nor shall you find illustrations of magic squares, voodoo ververs, or Enochian script. Incantations, folk magic, numerology, and the Seals of Solomon have also been excluded from this work. What, then, remains? Quite simply, a magical philosophy which can be applied, with great success, by students at any level of advancement. Great emphasis has been placed upon self-knowledge and common sense-secrets have also been divulged as to various tried and true methods which will enable a besieged magician to kick the boogyman's ass. Although presented as a work of fiction, this extensively researched text contains within it a great deal of occult Truth-and it is highly entertaining as well! The author is clearly either a genius or a madman-perhaps both.