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Extraordinary abilities. Ruthless adversaries. Handsome allies. All six novellas in one collection. Six young women discover hidden powers that make them the target of unscrupulous adversaries. Only by learning to harness their newfound abilities and work together will they be able to gain their freedom. As they fight to break free, they soon learn that more is at stake than just their lives. Arcane Awakenings - a fast-paced paranormal fantasy novella series
Being different could lead to a death sentence. In Divine Captive, Grace is mistakenly kidnapped for having psychic abilities. When her abductor discovers his error, she’s forced to use her wits to ensure her survival. Faced with enemies with incredible powers, she soon realises she may not be as ordinary as she’d always believed. Then in Spirit Unleashed, punished her entire life for not being psychic, her father’s death reveals everything Rose believed is wrong. Now she must find a way to control her new-found abilities before those who have misjudged her force her to fulfil their diabolical plans. In the exciting conclusion to the Arcane Awakenings Series, Grace and Rose have the odds stacked against them. Out-matched and out-numbered, they will have to fight for their lives. But will their burgeoning abilities lead them to victory or death? Arcane Awakenings – a fast-paced paranormal fantasy novella series.
Five years ago, Corin Cadence's brother entered the Serpent Spire -- a colossal tower with ever-shifting rooms, traps, and monsters. Those who survive the spire's trials return home with an attunement: a mark granting the bearer magical powers. According to legend, those few who reach the top of the tower will be granted a boon by the spire's goddess.He never returned.Now, it's Corin's turn. He's headed to the top floor, on a mission to meet the goddess.If he can survive the trials, Corin will earn an attunement, but that won't be sufficient to survive the dangers on the upper levels. For that, he's going to need training, allies, and a lot of ingenuity.The journey won't be easy, but Corin won't stop until he gets his brother back.
What do you do when you can't cast spells? You make your own magic. Jackson Pryde was never great at wielding magic. Instead, he works as an artificer, crafting enchanted devices in the Black Market, a shadowy bazaar of wonders. But Xander Wright, the mouthy, pretentious mage next door, hates all the hammering in Jackson's workshop. When a chance assignment forces them to team up, they discover a terrifying predicament. Something is driving members of the magical community into murderous rages. Jackson and Xander must combine might and magic to find the source of the Fever and stop it. Can they put aside their differences long enough to end the Fever, or will they succumb to its bloodthirsty curse? A Touch of Fever is a 70,000-word M/M urban fantasy romance with a HFN ending. Join a fast-talking artificer and a snarky sorcerer, best friends turned bitter enemies, as they navigate an adventure filled with strange flora, mythical fauna, and magical murders. If you like your urban fantasy with humor, horror, and a whole lot of heart, you've come to the right place. Experience A Touch of Fever today.
Raised and trained in seclusion at a secret fortress on the edge of the northern wilds of the Kingdom of Ashai, a young warrior called Rezkin is unexpectedly thrust into the outworld when a terrible battle destroys all that he knows. With no understanding of his life's purpose and armed with masterful weapons mysteriously bestowed upon him by a dead king, Rezkin must travel across Ashai to find the one man who may hold the clues to his very existence.Determined to adhere to his last orders, Rezkin extends his protection to an unlikely assortment of individuals he meets along the way, often leading to humorous and poignant incidents.As if pursuing an elite warrior across a kingdom, figuring out who he is and why everyone he knows is dead, and attempting to find these so-called friends and protect them is not enough, strange things are happening in the kingdom. New dangers begin to arise that threaten not only Rezkin and his friends, but possibly everyone in Ashai.
One treasure down, two to go … Three months ago, I nearly lost my best friend while retrieving the first instrument of assassination. I also inadvertently released a rival who was definitely unhinged, way more powerful than me, and obsessed with harnessing the deadly power of the artifacts I’d been tasked by the guardian dragons to collect. Add a sexy sentinel and a nearly immortal vampire to the mix, and what could possibly go wrong? Knowing my luck, I was about to find out. Maps, Artifacts, and Other Arcane Magic is the fifth book in the Dowser series, which is set in the same universe as the Oracle, Reconstructionist, Amplifier, Archivist, and Misfits of the Adept Universe series. While it is not necessary to read all the series, in order to avoid spoilers the ideal reading order of the Adept Universe begins with Cupcakes, Trinkets, and Other Deadly Magic (Dowser 1).
After concluding their first year at Lorian Heights, Corin and his friends catch a train from their native Valia to the distant country of Caelford. For most, this would be a simple vacation. Corin has other plans.-Meet Anabelle Farren, the eccentric owner of Farren Labs, and learn about artificial attunements.-Seek out Warren Constantine, a previous Arbiter, for training and a potential alliance.-Find the visage Ferras herself to seek a cure for Sera's condition.Of course, Corin is Corin, and there's absolutely no chance he's going to be able to stick to a list....And even if Corin miraculously developed a sense of focus, he isn't the only one with plans.The Blackstone Bandit.Everyone's favorite mysterious book entity.The aforementioned Farren.A vacationing professor.The mirror of a figure from Keras' past.When their plots intersect, Corin and his friends are, predictably, stuck at the center.It's going to be a long vacation.
Corin Cadence finally has a firm reason to believe his brother, Tristan, is still alive.Unfortunately, finding more information isn't going to be easy. Tristan appears to be entangled with a clandestine organization that calls themselves Whispers. And Corin's last brush with the Whispers didn't exactly end well.As much as he wants to follow that lead, Corin has more pressing problems to deal with.Sera is still suffering from a mysterious malady that has stolen her voice and her magic. Corin knows that a portion of that is his fault, and he's determined to fix it.His mother is still off in another country, and there are growing odds that she's involved with a conspiracy to overthrow the visages.Corin has also been branded with a new magical mark on his right hand -- one that even veteran climbers don't seem to recognize. He's going to need to figure out how it works, otherwise it could be more of a vulnerability than an asset.Corin still hasn't finished his first year at Lorian Heights. If he fails his final exams, he'll be sent off to the military, and lose his chance to investigate his brother's fate.And finally, there's the issue of enemies.He might have made a few of them.The biggest problem?He's not sure if Jin, once one of his closest companions, is one of them.
In the early days of the Civil War, rumors of gold in the frozen Klondike brought hordes of newcomers to the Pacific Northwest. Anxious to compete, Russian prospectors commissioned inventor Leviticus Blue to create a great machine that could mine through Alaska's ice. Thus was Dr. Blue's Incredible Bone-Shaking Drill Engine born. But on its first test run the Boneshaker went terribly awry, destroying several blocks of downtown Seattle and unearthing a subterranean vein of blight gas that turned anyone who breathed it into the living dead. Now it is sixteen years later, and a wall has been built to enclose the devastated and toxic city. Just beyond it lives Blue's widow, Briar Wilkes. Life is hard with a ruined reputation and a teenaged boy to support, but she and Ezekiel are managing. Until Ezekiel undertakes a secret crusade to rewrite history. His quest will take him under the wall and into a city teeming with ravenous undead, air pirates, criminal overlords, and heavily armed refugees. And only Briar can bring him out alive. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
A new supplement from Ranger Games for the Dice & Glory game system containing specialist character classes drawn from Asian and middle-eastern history and lore. This book is a great resource for both Players and Game Masters wishing to introduce some eastern flavor into their game!