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Semidefinite programs constitute one of the largest classes of optimization problems that can be solved with reasonable efficiency - both in theory and practice. They play a key role in a variety of research areas, such as combinatorial optimization, approximation algorithms, computational complexity, graph theory, geometry, real algebraic geometry and quantum computing. This book is an introduction to selected aspects of semidefinite programming and its use in approximation algorithms. It covers the basics but also a significant amount of recent and more advanced material. There are many computational problems, such as MAXCUT, for which one cannot reasonably expect to obtain an exact solution efficiently, and in such case, one has to settle for approximate solutions. For MAXCUT and its relatives, exciting recent results suggest that semidefinite programming is probably the ultimate tool. Indeed, assuming the Unique Games Conjecture, a plausible but as yet unproven hypothesis, it was shown that for these problems, known algorithms based on semidefinite programming deliver the best possible approximation ratios among all polynomial-time algorithms. This book follows the “semidefinite side” of these developments, presenting some of the main ideas behind approximation algorithms based on semidefinite programming. It develops the basic theory of semidefinite programming, presents one of the known efficient algorithms in detail, and describes the principles of some others. It also includes applications, focusing on approximation algorithms.
Discrete optimization problems are everywhere, from traditional operations research planning problems, such as scheduling, facility location, and network design; to computer science problems in databases; to advertising issues in viral marketing. Yet most such problems are NP-hard. Thus unless P = NP, there are no efficient algorithms to find optimal solutions to such problems. This book shows how to design approximation algorithms: efficient algorithms that find provably near-optimal solutions. The book is organized around central algorithmic techniques for designing approximation algorithms, including greedy and local search algorithms, dynamic programming, linear and semidefinite programming, and randomization. Each chapter in the first part of the book is devoted to a single algorithmic technique, which is then applied to several different problems. The second part revisits the techniques but offers more sophisticated treatments of them. The book also covers methods for proving that optimization problems are hard to approximate. Designed as a textbook for graduate-level algorithms courses, the book will also serve as a reference for researchers interested in the heuristic solution of discrete optimization problems.
Covering the basic techniques used in the latest research work, the author consolidates progress made so far, including some very recent and promising results, and conveys the beauty and excitement of work in the field. He gives clear, lucid explanations of key results and ideas, with intuitive proofs, and provides critical examples and numerous illustrations to help elucidate the algorithms. Many of the results presented have been simplified and new insights provided. Of interest to theoretical computer scientists, operations researchers, and discrete mathematicians.
This book is intended to be used as a textbook for graduate students studying theoretical computer science. It can also be used as a reference book for researchers in the area of design and analysis of approximation algorithms. Design and Analysis of Approximation Algorithms is a graduate course in theoretical computer science taught widely in the universities, both in the United States and abroad. There are, however, very few textbooks available for this course. Among those available in the market, most books follow a problem-oriented format; that is, they collected many important combinatorial optimization problems and their approximation algorithms, and organized them based on the types, or applications, of problems, such as geometric-type problems, algebraic-type problems, etc. Such arrangement of materials is perhaps convenient for a researcher to look for the problems and algorithms related to his/her work, but is difficult for a student to capture the ideas underlying the various algorithms. In the new book proposed here, we follow a more structured, technique-oriented presentation. We organize approximation algorithms into different chapters, based on the design techniques for the algorithms, so that the reader can study approximation algorithms of the same nature together. It helps the reader to better understand the design and analysis techniques for approximation algorithms, and also helps the teacher to present the ideas and techniques of approximation algorithms in a more unified way.
This book constitutes the thoroughly refereed post-proceedings of the 9th International Workshop on Approximation and Online Algorithms, WAOA 2011, held in Saarbrücken, Germany, in September 2011. The 21 papers presented were carefully reviewed and selected from 48 submissions. The volume also contains an extended abstract of the invited talk of Prof. Klaus Jansen. The Workshop on Approximation and Online Algorithms focuses on the design and analysis of algorithms for online and computationally hard problems. Both kinds of problems have a large number of applications in a wide variety of fields. Topics of interest for WAOA 2011 were: algorithmic game theory, approximation classes, coloring and partitioning, competitive analysis, computational finance, cuts and connectivity, geometric problems, inapproximability results, mechanism design, network design, packing and covering, paradigms for design and analysis of approximation and online algorithms, parameterized complexity, randomization techniques and scheduling problems.
The Fifth Workshop on Approximation and Online Algorithms (WAOA 2007) focused on the design and analysis of algorithms for online and computationally hard problems. Both kinds of problems have a large number of applications from a variety of ?elds. WAOA 2007 took place in Eilat, Israel, during October 11–12, 2007. The workshop was part of the ALGO 2007 event that also hosted ESA 2007, and PEGG 2007. The previous WAOA workshops were held in Budapest (2003), Rome (2004), Palma de Mallorca (2005) and Zurich (2006). The proceedings of these previous WAOA workshops have appeared as LNCS volumes 2909, 3351, 3879 and 4368, respectively. Topics of interest for WAOA 2007 were: algorithmic game theory, appro- mation classes, coloring and partitioning, competitive analysis, computational ?nance, cuts and connectivity, geometric problems, inapproximability results, mechanism design, network design, packing and covering, paradigms for design and analysis of approximation and online algorithms, randomization techniques, real-world applications, and scheduling problems. In response to the call for - pers, we received 56 submissions. Each submission was reviewed by at least three referees, and the vast majority by at least four referees. The submissions were mainly judged on originality, technical quality, and relevance to the topics of the conference. Based on the reviews, the Program Committee selected 22 papers. We are grateful to Andrei Voronkov for providing the EasyChair conference system which was used to manage the electronic submissions, the review process, and the electronic PC meeting. It made our task much easier.
Exact algorithms for dealing with geometric objects are complicated, hard to implement in practice, and slow. Over the last 20 years a theory of geometric approximation algorithms has emerged. These algorithms tend to be simple, fast, and more robust than their exact counterparts. This book is the first to cover geometric approximation algorithms in detail. In addition, more traditional computational geometry techniques that are widely used in developing such algorithms, like sampling, linear programming, etc., are also surveyed. Other topics covered include approximate nearest-neighbor search, shape approximation, coresets, dimension reduction, and embeddings. The topics covered are relatively independent and are supplemented by exercises. Close to 200 color figures are included in the text to illustrate proofs and ideas.
The 6th Workshop on Approximation and Online Algorithms (WAOA 2008) focused on the design and analysis of algorithms for online and computati- ally hard problems. Both kinds of problems have a large number of appli- tions from a variety of ?elds. WAOA 2008 took place in Karlsruhe, Germany, during September 18–19, 2008. The workshop was part of the ALGO 2008 event that also hosted ESA 2008, WABI 2008, and ATMOS 2008. The pre- ous WAOA workshops were held in Budapest (2003), Rome (2004), Palma de Mallorca (2005), Zurich (2006), and Eilat (2007). The proceedings of these p- viousWAOA workshopsappearedasLNCS volumes2909,3351,3879,4368,and 4927, respectively. Topics of interest for WAOA 2008 were: algorithmic game theory, appro- mation classes, coloring and partitioning, competitive analysis, computational ?nance, cuts and connectivity, geometric problems, inapproximability results, mechanism design, network design, packing and covering, paradigms for design and analysis of approximationand online algorithms, randomizationtechniques, real-world applications, and scheduling problems. In response to the call for - pers,wereceived56submissions.Eachsubmissionwasreviewedbyatleastthree referees, and the vast majority by at least four referees. The submissions were mainly judged on originality, technical quality, and relevance to the topics of the conference. Based on the reviews, the Program Committee selected 22 papers. We are grateful to Andrei Voronkov for providing the EasyChair conference system,whichwasusedtomanagetheelectronicsubmissions,thereviewprocess, and the electronic PC meeting. It made our task much easier. We would also like to thank all the authors who submitted papers to WAOA 2008 as well as the local organizers of ALGO 2008.
This book constitutes the thoroughly refereed post-proceedings of the Third International Workshop on Approximation and Online Algorithms, held in Palma de in October 2005. The 26 revised full papers presented were carefully reviewed and selected from 68 submissions. Topics addressed by the workshop include algorithmic game theory, approximation classes, coloring and partitioning, competitive analysis, computational finance, cuts and connectivity, geometric problems, and mechanism design.
This book constitutes the thoroughly refereed post proceedings of the Second International Workshop on Approximation and Online Algorithms, WAOA 2004, held in Bergen, Norway in September 2004. The 21 revised full papers presented together with 2 invited papers were carefully selected during two rounds of reviewing and improvement from 47 submissions. WAOA is devoted to the design and analysis of algorithms for online and computationally hard problems. Among the topics addressed are applications to game theory, approximation classes, coloring and partitioning, competitive analysis, computational finance, cuts and connectivity, geometric computations, inapproximability results, mechanism design, network design, routing, packing and covering, paradigms, randomization techniques, and scheduling problems.