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This book combines and summarizes the myriad rules, regulations, guidance, and guidelines that pertain to the human factor element of vessel design and marine operations. With a focus on physical ergonomics, the book is thoroughly researched and draws on the most current Class rules and industry regulations promulgated by the IMO and other organizations. As such, this book serves as a single point of reference for professionals and students involved in human factors and ergonomics at sea.
This book deals with modern Computer-Aided Design (CAD) software tools and platforms implemented in ship design, the integration of techno-economic databases, the use of optimisation and simulation software tools, which are integrated in these platforms, and the virtual modelling of ships and their operation by using a Virtual Vessel Framework (VVF). It contains a series of application case studies related to the developed holistic approach to ship design and operation. Nine case studies are described, referring to the design and operation of various ship types, namely RoPax, cruise ship, double-ended ferry, bulk carrier, containership, offshore support vessel, ocean surveillance ship and research vessel and one offshore structure. All case studies are driven by leading representatives of the European Maritime Industry. This book complements A Holistic Approach to Ship Design, volume 1, which covers methods and tools for the life cycle optimisation and assessment of ship design and operation.
January 1998
Currently people deal with various entities (such as hardware, software, buildings, spaces, communities and other people), to meet specific goals while going about their everyday activities in work and leisure environments. These entities have become more and more complex and incorporate functions that hitherto had never been allocated such as automation, use in virtual environments, connectivity, personalization, mobility and friendliness. This book contributes to the analysis of human-system interactions from the perspective of ergonomics, regardless of how simple or complex they are, while incorporating the needs of users and workers in a healthy safe, efficient and enjoyable manner. This book provides a comprehensive review of the state of the art of current ergonomic in design methods and techniques that are being applied to products, machinery, equipment, workstations and systems while taking new technologies and their applications into consideration. Ergonomics in Design: Methods and Techniques is organized into four sections and 30 chapters covering topics such as conceptual aspects of ergonomics in design, the knowledge of human characteristics applied to design, and the methodological aspects of design. Examples are shown in several areas of design including, but not limited to, consumer products, games, transport, education, architecture, fashion, sustainability, biomechanics, intelligent systems, virtual reality, and neurodesign. This book will: Introduces the newest developments in social-cultural approaches Shows different ergonomics in design methodological approaches Divulges the ways that ergonomics can contribute to a successful design Applies different subjects to support the design including –ergonomics, engineering, architecture, urbanism, neuro, and product designs. Presents recent technologies in ergonomic design, as applied to product design. With the contributions from a team of 75 researchers from 11 countries, the book covers the state-of-the-art of ergonomics in a way to produce better design.
Includes bibliographical references.
This book explains the application of ergonomics in three different areas of design, namely product, space, and communication. The book is written in layman's language and provides examples so that the reader can easily apply the principles to their designs. This book is easy to understand for those without a background in science and technology. It provides a guide for designers from diverse fields ranging from product design to graphic design and shows how to apply ergonomic principles in products from hand-held products to larger products. It explains the application of anthropometric dimensions, as well as how to design for different spaces ranging from bathrooms to cinema halls. It also focuses on the application of communication ranging from displays to graphic design and discusses the significance of color selection. This book is ideal for all design students, practicing designers in any field, design faculty, entry-level engineering students, and anyone who is interested in exploring the field of ergonomics. Features Specifically written in such a way to make it easily understood for those not educated in the field Shows how to apply the ergonomic principles in design Provides an overview of the topic of ergonomics Written in a storytelling format