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Join Miradero's favorite PALs as they explore the frontier and beyond in the first installment of an adventurous new original fiction chapter book series, inspired by DreamWorks Spirit Riding Free. Lucky, Pru, and Abigail couldn't be more excited! Each Frontier Fillies herd is holding a fund-raiser for a very special Jamboree, and whichever team raises the most money will win the Golden Horseshoe! The PALs are sure the trophy will be theirs after they discover an orchard full of delicious apples plus a new friend named Vida! In exchange for her family's harvest to use in a bake sale, Vida gets riding lessons from Lucky and her friends. But when the PALs return to Miradero, it turns out Vida isn't the new friend they thought.... With Maricela suddenly acting strangely and a time crunch on their hands, will the PALs be able to bake their way to victory? DreamWorks Spirit Riding Free © 2019 DreamWorks Animation LLC. All Rights Reserved.
In this second adventure Apple and Banana along with their friends Peach and Orange go to the mysterious Ebenezer Grapefruit's house. Once inside the mysterious house Ebenezer tells them of an incredible adventure that he and his friends went on over fifty years ago! Ebenezer's adventure went terribly wrong and some of his friends disappeared on that fateful day. Ebenezer needs the four brave adventurers to help him locate his missing friends. Will the four friends except Ebenezer's request?
Have you ever seen a maze made entirely out of apple trees? Hear the family friendly story of how the maze was created and join Snowsweet and her farm animal friends as they learn about fear and forgiveness on their Amaze 'N Apple Adventure!
Identical twins Chris and Susan Pratt head to the Big Apple for college, thrilled that they're embarking on the biggest adventure of their lives. But when Susan's paintings catch the eye of a SoHo gallery owner, they find themselves thrust into the secret side of New York City's exciting art world--and one of their most harrowing adventures ever. 10th of the Pratt twin series. Young adult fiction by Cynthia Blair; originally published by Fawcett Juniper
After moving to a new home with her mum and little dog Jypsy, Rose discovers a special place across a wooden bridge, a place where everything is not as it seems. Here she meets some unusual characters. Every day across the bridge is a new adventure and Rose soon discovers it is a place of surprises and wonders, not to mention the occasional danger. It is a place where she will laugh and cry.
Abeni and Ashlynne do some fun activities, like making apple pie and a poster, using a lot of A words while they plan a trip to the zoo to see an anteater. Published books in this series: A is for Anteater B is for Backpack C is for Camping
Gala and Honeycrisp. Pink Lady and Pacific Rose. King Luscious and Winesap. The names of apples are as juicy as the fruit itself. One of the most widely distributed fruits on the planet, apples have always meant something beyond food and drink—their seeds have been planted deep within the myths, religion, and art of nearly every culture. They are symbols of beauty, desire, and sin; signs of hidden poisons and healthy eating; emblems of computers, phones, and music. Exploring the symbolism, art, and literature of the apple, as well as its botanical background, Marcia Reiss follows this iconic fruit from its origins to its now-ubiquitous presence in our world. Journeying back to the apple’s germination in the mountains of Central Asia, Reiss travels along the Silk Road to Europe and the New World. She reveals that, from Charlemagne to Johnny Appleseed to the colonization of South Africa, where settlers were required to plant apple orchards that led to the development of new towns, apples have become a global commodity. In addition to delving into the latest debates about chemical sprays, Reiss looks at the rise of heirloom orchards and the hopes and fears of genetic developments. She also tells the parallel tale of apple cider, its decline during the Temperance Movement and its return as an artisanal alternative to wine. Beautifully illustrated with historic and contemporary images and containing a directory of popular and heirloom varieties, Apple is a book ripe for devouring.
In the spring of 1896, Rachael, just shy of her twentieth birthday, boards a train destined to a remote cattle ranch in Oregon for a prearranged employment position. An arrangement made by a guilt-ridden wife who could no longer tolerate her husband’s forceful adulterous actions upon their young housemaid. Seizing the opportunity of his wife’s intervention, he demands that Rachael take his two young illegitimate children with her on her journey west; if she wants her father to remain alive. Traveling west from Brockport, New York, Rachael undertakes her first assignment from her new boss, the ranch owner. She will be required to transact business in a man’s world by overseeing the loading of supplies and freight along the train route. Her third business stop, Rock Springs, Wyoming, brings her face to face with four members of her new employer, three brothers and the ranch foreman. Overwhelmed, she unconsciously turns to one brother for security, beginning his commitment to her. During the next decade of hard work, Rachael struggles to bury her past. Her new family, the Prestons and their bunkhouse crew, give her an optimistic appreciation of life as she learns there are no social boundaries in the West. By including her in all the daily trials and tribulations of ranch life, cattle roundups, hunting, procuring and preserving their food supply, expanding families, and celebrating holidays, Rachael learns to live and trust again. She receives her second chance.
The Video Games Textbook takes the history of video games to the next level. Coverage includes every major video game console, handheld system, and game-changing personal computer, as well as a look at the business, technology, and people behind the games. Chapters feature objectives and key terms, illustrative timelines, color images, and graphs in addition to the technical specifications and key titles for each platform. Every chapter is a journey into a different segment of gaming, where readers emerge with a clear picture of how video games evolved, why the platforms succeeded or failed, and the impact they had on the industry and culture. Written to capture the attention and interest of students from around the world, this newly revised Second Edition also serves as a go-to handbook for any video game enthusiast. This edition features new content in every chapter, including color timelines, sections on color theory and lighting, the NEC PC-98 series, MSX series, Amstrad CPC, Sinclair ZX Spectrum, Milton Bradley Microvision, Nintendo Game & Watch, gender issues, PEGI and CERO rating systems, and new Pro Files and quiz questions, plus expanded coverage on PC and mobile gaming, virtual reality, Valve Steam Deck, Nintendo Switch, Xbox Series X|S, and PlayStation 5. Key Features Explores the history, business, and technology of video games, including social, political, and economic motivations Facilitates learning with clear objectives, key terms, illustrative timelines, color images, tables, and graphs Highlights the technical specifications and key titles of all major game consoles, handhelds, personal computers, and mobile platforms Reinforces material with market summaries and reviews of breakthroughs and trends, as well as end-of-chapter activities and quizzes
Nature is a destination, but you don’t have to travel anywhere to find it. Just open the door and step outside. A fun, hands on approach to getting involved in nature, The Kids' Outdoor Adventure Book is a year-round how-to activity guidebook for getting kids outdoors and exploring nature, be it catching fireflies in the cool summer evenings; making birdfeeders in the fall from peanut butter, pine cones, and seed; building a snowman in 3 feet of fresh winter snow; or playing duck, duck, goose with friends in a meadow on a warm spring day. The Kids' Outdoor Adventure Book includes 448 things to do in nature for kids of all ages--more than one activity for every single day of the year. Each of the year's four seasons includes fifty checklist items, fifty challenge items, three each of projects, destinations, garden recipes, and outdoor games. Throughout the book, you'll also find fascinating facts, useful tips and tricks, and plenty of additional resources to turn to. Complete with whimsical, vibrant illustrations, this book is a must for parents and their kids.