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The end has come. The world is in shambles. Everyone is gone . . . except for the dogs! Brownie and Apollo are two dogs living in bliss with a big, comfy couch to laze on. But unbeknownst to them and seemingly overnight, the world has turned to utter chaos. What they do know is their owners are MIA, they are starting to get on each other's nerves, and it's dinner time. What has happened? Who will feed them? What if their people are gone for good?! With bellies rumbling, Brownie and Apollo decide to set out into the wide world, where they discover other pets and stray animals who have been left behind. But not everyone is man's best friend. It's a dog-eat-dog world now! With the help of a friendly neighborhood police dog and a small but mighty side-kick tick, Apollo and Brownie must figure out how to survive these dark times and locate their ultimate goal: dinner!
The end is nigh. Apocalypse has dawned. Everyone has gone ... everyone, that is, except for two dogs. Unbeknownst to Brownie and Apollo the world has turned to utter chaos. It is only when dinner time comes and goes, that the pair slowly begin to realise that their owners might be Gone For Good. There's only one option - leave the comfort of their sofa and head into what's left of the world. With only their wits about them, Brownie and Apollo must find a way to survive. It's a dog-eat-dog world now! This hilarious spin on dystopia is perfect for middle graders, dog lovers and those who want to be thoroughly entertained. Perfect for fans of Wimpy Kid and graphic novels, this has been illustrated by the same illustrator of Suzanne Collins' picture book, Year of the Jungle, which was a New York Times Editors' Choice.
Brownie, Apollo, and their ragtag group of strays have raided the grocery store and defeated some very mean mutts--but now they've run out of food. So when the crew discovers a nearby Twonkies factory, and all the Twonkies they could ever eat, they think they've got it made. The only catch is the cat guarding the factory--and this "cat" is MUCH bigger, and far more sophisticated, than any feline they've ever met. Can the dogs and their friends defeat their foe and claim the Twonkies for themselves? The Proimos father-son team returns with another irreverent, dog-filled take on the apocalypse, told in a graphic novel paper-over-board format. The instantly accessible artwork and laughs on each page will charm everyone from the most reluctant reader to the coolest of cats (humans and animals alike)!
The end is nigh. Apocalypse has dawned. Everyone has gone ... except for our heroes: Brownie, Apollo and their ragtag group of strays. Having raided a supermarket and defeated some very mean mutts, our heroes find themselves out of food. So when they hear a rumour of a Twonkies factory, and all the Twonkies they could ever eat, they think they've won the Twonkie jackpot. The only catch is the cat guarding the factory – and this 'cat' is MUCH bigger than any feline they've ever met. Can our heroes defeat their foe and claim the Twonkies for themselves? More irreverent, dog-filled apocalyptic adventures. With laughs on every page, this brilliant graphic novel will charm everyone from the most reluctant reader to the coolest of cats (humans and animals alike)!
And The Dead Shall Rise. . . Two hellish years. That's how long it's been since the hurricanes flooded the Gulf Coast, and the dead rose up from the ruins. The cities were quarantined; the infected, contained. Any unlucky survivors were left to fend for themselves. A feast for the dead. And The Living Shall Gather. . . One boatload of refugees manages to make it out alive--but one passenger carries the virus. Within weeks, the zombie epidemic spreads across the globe. Now, retired U.S. Marshal Ed Moore must lead a group of strangers to safety, searching for sanctuary from the dead. A last chance for the living. Let The Battle Begin. In the North Dakota Grasslands, bands of survivors converge upon a single outpost. Run by a self-appointed preacher of fierce conviction--and frightening beliefs--it may be humanity's only hope. But Ed Moore and the others refuse to enter a suicide pact. They'd rather stand and fight in the final battle against the zombies. An apocalypse of the dead. "One of those rare books that starts fast and never ever lets up. . . a rollercoaster ride of action, violence and zombie horror." --Bram Stoker Award-winning author Jonathan Maberry on Dead City "Gritty suspense. . .You're gonna like this guy." --Tom Monteleone "A rising star on the horror scene."--Fearnet.com
A collection of sixteen stories from the Hugo-winner features such situations as time-traveling dinosaurs wreaking havoc on a quiet town in Vermont to a locked room murder of an ogre.
When word gets out that someone has been sent to find and kill Jack Winters, his old friends Mike and Barry set off in opposite directions around the world to find their friend before his killer can. Teaming up with some new friends, Mike and Barry face off against vengeful exes, militant Parisian teenagers, the Royal Canadian Mounted Police, and a host of creatures from the deepest, darkest reaches of the human mind. The journey isn't everything it seems, however. As they dig themselves deeper into trouble, Mike and Barry quickly realize that the world may be in for much worse than an apocalypse, and Jack Winters might be the only hope anyone has for survival. Now, if they could only find him...
From two-time Carnegie Medal winner Patrick Ness comes an enthralling and provocative new novel chronicling the life — or perhaps afterlife — of a teen trapped in a crumbling, abandoned world. A boy named Seth drowns, desperate and alone in his final moments, losing his life as the pounding sea claims him. But then he wakes. He is naked, thirsty, starving. But alive. How is that possible? He remembers dying, his bones breaking, his skull dashed upon the rocks. So how is he here? And where is this place? It looks like the suburban English town where he lived as a child, before an unthinkable tragedy happened and his family moved to America. But the neighborhood around his old house is overgrown, covered in dust, and completely abandoned. What’s going on? And why is it that whenever he closes his eyes, he falls prey to vivid, agonizing memories that seem more real than the world around him? Seth begins a search for answers, hoping that he might not be alone, that this might not be the hell he fears it to be, that there might be more than just this. . . .
The final book of the Bible, Revelation prophesies the ultimate judgement of mankind in a series of allegorical visions, grisly images and numerological predictions. According to these, empires will fall, the "Beast" will be destroyed and Christ will rule a new Jerusalem. With an introduction by Will Self.