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The legends of the arena have been swept up in a night of total chaos as multiple crises come to a head, threatening to destroy Solace. Will the few gladiators left standing be able to work together to save their grungy neon city or will they be defeated by the Syndicate, orchestrating chaos across the galaxy?
Explore the world of the hit game through the eyes of the lovable robot, Pathfinder, as he chronicles his journey throughout the various environs of the Outlands to interview his fellow Legends -- all in the hope of finally locating his mysterious creator. The rich history of Apex Legends is explained by the characters that helped to shape it, as are their unique bonds of competition and camaraderie.
Three Legends walk out of the arena and into another night full of mayhem and partying. Surely, some days on the outlaw-filled planet of Solace must be safe . . . right? Unfortunately for our heroes, there are assassins, robot-scrappers, and worse prowling the neon lit streets. They will need to work together if they want to survive.
With the Axis Powers ejected from North Africa, the Western Allies look to take the fight across the Mediterranean and into Mussolini's Italy. This supplement for Bolt Action focuses on Operation Husky, the airborne and naval invasion of Sicily, the hard-fought battles in the villages and rugged mountain passes of that island, and the advance up the Italian Peninsula towards Rome. With a host of scenarios, new units, special rules, and Theatre Selectors this book contains everything players need to refight these important battles in defence of the Regno d'Italia or to strike at the underbelly of Axis-controlled Europe.
Apex Legends: Ultimate Champion's Guide contains everything players need to dominate in Apex Legends. Apex Legends is the hottest new battle royale video game, and the Ultimate Champion's Guide contains everything that players need to dominate. With sections ranging from mastering the game’s basics to tips for more advanced players, this is the perfect book for any Apex competitor. It includes detailed profiles of the legends and their unique abilities, advanced combat tips, and survival strategies that will give players the edge in a close-fought battle. This fully illustrated, comprehensive guide is essential for all players who want to lead their squad to victory.
The game of Apex Legends will be easy to conquer with this amazing, unofficial handbook! Be the best in the battle royale with this ultimate guide! The Apex Legends: Independent and Unofficial Ultimate Guide is packed with top battle tips and all the info gamers need to become a pro! Build the ultimate crew by reading the profiles on an array of diverse Legends. With awesome, dynamic graphics, and in-game imagery, it's the perfect gift for Apex Legends fans. Plus, puzzles and activities inside!
NATIONAL BESTSELLER • A modern classic of true crime, set in a most beguiling Southern city—now in a 30th anniversary edition with a new afterword by the author “Elegant and wicked . . . might be the first true-crime book that makes the reader want to book a bed and breakfast for an extended weekend at the scene of the crime.”—The New York Times Book Review Shots rang out in Savannah’s grandest mansion in the misty, early morning hours of May 2, 1981. Was it murder or self-defense? For nearly a decade, the shooting and its aftermath reverberated throughout this hauntingly beautiful city of moss-hung oaks and shaded squares. In this sharply observed, suspenseful, and witty narrative, John Berendt skillfully interweaves a hugely entertaining first-person account of life in this isolated remnant of the Old South with the unpredictable twists and turns of a landmark murder case. It is a spellbinding story peopled by a gallery of remarkable characters: the well-bred society ladies of the Married Woman’s Card Club; the turbulent young gigolo; the hapless recluse who owns a bottle of poison so powerful it could kill every man, woman, and child in Savannah; the aging and profane Southern belle who is the “soul of pampered self-absorption”; the uproariously funny drag queen; the acerbic and arrogant antiques dealer; the sweet-talking, piano-playing con artist; young people dancing the minuet at the black debutante ball; and Minerva, the voodoo priestess who works her magic in the graveyard at midnight. These and other Savannahians act as a Greek chorus, with Berendt revealing the alliances, hostilities, and intrigues that thrive in a town where everyone knows everyone else. Brilliantly conceived and masterfully written, Midnight in the Garden of Good and Evil is a sublime and seductive reading experience.
Did I miss something, or is there another new creep in a funny costume tryin’ to take over Gotham? Villains in this city are like that multiheaded hydra monster: blow a few up in Arkham Asylum, and 50 more pop up in ridiculous costumes thinkin’ they’re worthy of one of those fancy character variant covers. And here I thought bustin’ outta Hugo Strange’s new headquarters and savin’ the clowns was gonna be my biggest problem today.
Provides a comprehensive series of tasks and functional carryover activities allowing for integration of language and cognitive skills for neurologically-impaired adolescents and adults with diverse levels of functioning. Exercises cover a broad scope of skills including orientation, auditory comprehension, verbal expression, and reading comprehension.
1. Production as a major factor of video game culture Media research often revolves around the triumvirate of texts, audiences, and industries as its main focal points. Writing in 2017, Aphra Kerr, the leading expert on video game industry, noted that video game production is an understudied area both in game studies and in media studies more broadly, especially when compared to how much has been written games and players. This edited collection aims to address this research gap by zooming in on particular issues connected to labor, development, publishing, and monetization and catch up on other areas of research, such as screen studies, which started paying attention to production decades ago. 2. A contextualized treatment of video game production As the first collection to exclusively focus on video game production, Game Production Studies offers a unique package of 16 chapters, which explore major themes of labor, development, publishing, and monetization. Building upon the rich foundations of production studies, the collection combines various methodological approaches in order to analyze the cultural practices of video game production. Altogether, it tackles a wide range of issues and topics and aspires to provide the go-to resource for anyone interested in video game production. 3. Timely case studies from across the world This edited collection brings together 16 all-new essays based on empirical research carried out in recent years across the world. Our contributors present case studies from Canada, China, Finland, France, Germany, Poland, and the US among other countries. Considering how fast the video game production networks are evolving, the collection provides both timely discussion of new trends and phenomena such as boutique publishers, in-game monetization regulation, or game jam natives and also historical probes into particular industries, which address the wider socio-historical context of these changes.