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For decades we’ve had vampires, werewolves, Jason, Freddy, and Michael. And now zombies have gone all Hollywood. Out of a need to figure out what is the next classic monster, publisher and lifelong horror enthusiast Gerald Dean Rice has assembled this fresh and downright disturbing collection of short stories featuring some of the most clever and imaginative horror writers of the day including Tim Curran, Jeff Strand, Armand Rosamilia, Rebecca Besser, MontiLee Stormer, Lee Moan, Tonia Brown, Jake Bible, Faye McCray, and Jimmy Pudge. Inside, the diverse cast of contributors introduces new breeds of monsters such as sentient sex dolls, anti-zombie terrorists, suicidal cultists, the woman who can smell sin, and more. These monsters come alive within the pages, and they are blow-your-mind frightening. They are just what the horror world needs. They are Anything but Zombies!
In one indispensable volume, Matt Mogk, founder and head of the Zombie Research Society, busts popular myths and answers all your raging questions about the living dead.
Zombies first shuffled across movie screens in 1932 in the low-budget Hollywood film White Zombie and were reimagined as undead flesh-eaters in George A. Romero’s The Night of the Living Dead almost four decades later. Today, zombies are omnipresent in global popular culture, from video games and top-rated cable shows in the United States to comic books and other visual art forms to low-budget films from Cuba and the Philippines. The zombie’s ability to embody a variety of cultural anxieties—ecological disaster, social and economic collapse, political extremism—has ensured its continued relevance and legibility, and has precipitated an unprecedented deluge of international scholarship. Zombie studies manifested across academic disciplines in the humanities but also beyond, spreading into sociology, economics, computer science, mathematics, and even epidemiology. Zombie Theory collects the best interdisciplinary zombie scholarship from around the world. Essays portray the zombie not as a singular cultural figure or myth but show how the undead represent larger issues: the belief in an afterlife, fears of contagion and technology, the effect of capitalism and commodification, racial exclusion and oppression, dehumanization. As presented here, zombies are not simple metaphors; rather, they emerge as a critical mode for theoretical work. With its diverse disciplinary and methodological approaches, Zombie Theory thinks through what the walking undead reveal about our relationships to the world and to each other. Contributors: Fred Botting, Kingston U; Samuel Byrnand, U of Canberra; Gerry Canavan, Marquette U; Jeffrey Jerome Cohen, George Washington U; Jean Comaroff, Harvard U; John Comaroff, Harvard U; Edward P. Comentale, Indiana U; Anna Mae Duane, U of Connecticut; Karen Embry, Portland Community College; Barry Keith Grant, Brock U; Edward Green, Roosevelt U; Lars Bang Larsen; Travis Linnemann, Eastern Kentucky U; Elizabeth McAlister, Wesleyan U; Shaka McGlotten, Purchase College-SUNY; David McNally, York U; Tayla Nyong’o, Yale U; Simon Orpana, U of Alberta; Steven Shaviro, Wayne State U; Ola Sigurdson, U of Gothenburg; Jon Stratton, U of South Australia; Eugene Thacker, The New School; Sherryl Vint, U of California Riverside; Priscilla Wald, Duke U; Tyler Wall, Eastern Kentucky U; Jen Webb, U of Canberra; Jeffrey Andrew Weinstock, Central Michigan U.
Feed is an electrifying and critically acclaimed novel of a world a half-step from our own that the New York Times calls “Astonishing” — a novel of zombies, geeks, politics, social media, and the virus that runs through them all — from New York Times bestseller Mira Grant. The year was 2014. We had cured cancer. We had beat the common cold. But in doing so we created something new, something terrible that no one could stop. The infection spread, virus blocks taking over bodies and minds with one, unstoppable command: FEED. Now, twenty years after the Rising, Georgia and Shaun Mason are on the trail of the biggest story of their lives—the dark conspiracy behind the infected. The truth will out, even if it kills them. More from Mira Grant: Newsflesh Feed Deadline Blackout Feedback Rise Praise for Feed: "I can't wait for the next book."―N.K. Jemisin "It's a novel with as much brains as heart, and both are filling and delicious."―The A. V. Club "Gripping, thrilling, and brutal... McGuire has crafted a masterpiece of suspense with engaging, appealing characters who conduct a soul-shredding examination of what's true and what's reported."―Publishers Weekly (Starred Review) “Feed is a proper thriller with zombies.” —SFX
Zombie Movies is an essential purchase for all those who love (or fear) horror cinema’s most popular and terrifying creation. This thorough and authoritative yet uproarious guide • reviews and rates nearly 300 zombie films—from Bela Lugosi’s White Zombie (1932) to George A. Romero’s Diary of the Dead (2008) • traces the evolution of the zombie over the decades, from voodoo slave to brain-eating undead to raging infected • lays out what makes a zombie a zombie, as opposed to a ghost, ghoul, vampire, mummy, pod person, rabid sicko, or Frankenstein’s monster • includes a detailed and chilling journal from the filming of Land of the Dead • lists the oddest and most gruesome things ever seen in undead cinema • covers not only mainstream American movies but also small independent productions, Spanish and Italian exploitation pictures, and bizarre offerings from Japan and Hong Kong • provides a detailed rundown of the 25 greatest zombie films ever made • features in-depth interviews with actors, directors, makeup effects wizards, and other zombie experts For serious fans and casual moviegoers alike, Zombie Movies will provide plenty of informative and entertaining brain food.
The zombie is cinema’s most enduring horror icon, having terrified audiences for decades. Book of the Dead charts the history of the walking dead from the monster’s origins in Haitian voodoo, through its cinematic debut in 1932’s White Zombie up to blockbuster World War Z and beyond. Covering hundreds of movies from America, Europe, Asia and even the Middle East, Jamie Russell examines zombies’ on-screen evolution from Caribbean bogeymen to flesh-eating corpses and apocalyptic plague carriers. With an exhaustive filmography covering the history of the zombie genre, Book of the Dead explains our ongoing fascination with the living dead and how this shambolic monster has become a stumbling, moaning metaphor for our age. Fully revised and updated with over 300 new movies Includes an exclusive interview with the ‘Don of the Dead’ George A. Romero The ultimate resource for zombie fans everywhere
A POST-FALL FANTASY TABLETOP ROLEPLAYING GAME SET IN A RAMPANT OCEAN OF VERDANT GREEN. Some three hundred years ago the empires of the world were toppled by a wave of fast growing greenery, a tide of rampant growth spilling from the West known as the Verdancy. Now chainsaw-driven ships cut their way across dense treetop waves, their engines powered by oilfruit, rope-golems, honey and pride.You play a wildsailor, part of a motley crew consisting of humanity's weathered descendants, cactoid gunslingers, centipedal fungi, silk-clothed spiderfolk, and other, stranger things. With your fellow crewmembers, you'll journey across the lingin' tide discovering charts, pursuing drives, and avoiding mires of the deep.The Wildsea hungers and grows, roots sinking deep into the forest floor as the waves above ripple with life. What will you discover in its depths?The Wildsea is a tabletop roleplaying game from Quillhound Studios for 2-6 players inspired by stories like Sunless Sea, Bastion, and the Bas-Lag Trilogy. The Wildsea uses a narrative, fiction-first d6 dicepool system that draws inspiration from games like Belly of the Beast, Blades in the Dark, and 13th Age.
Sometimes, you can't hide. When the apocalypse came, nine-year-old Letitia Johnson tried. She grabbed her little sister and her classmates and locked them all in a school bathroom. For five days, they hid. The hid while their teachers were being killed, while their classmates were being killed, even while the Bronx was being evacuated. Now there's no one to help them. There's no place left to hide. It's just her, one ax, twelve kindergarteners, twelve garden stakes, and her will to live.
Angel Crawford is a loser. Living with her alcoholic deadbeat dad in the swamps of southern Louisiana, she's a high school dropout with a pill habit and a criminal record who's been fired from more crap jobs than she can count. Now on probation for a felony, it seems that Angel will never pull herself out of the downward spiral her life has taken. That is, until the day she wakes up in the ER after overdosing on painkillers. Angel remembers being in an horrible car crash, but she doesn't have a mark on her. To add to the weirdness, she receives an anonymous letter telling her there's a job waiting for her at the parish morgue--and that it's an offer she doesn't dare refuse. Before she knows it she's dealing with a huge crush on a certain hunky deputy and a brand new addiction: an overpowering craving for brains. Plus, her morgue is filling up with the victims of a serial killer who decapitates his prey--just when she's hungriest! Angel's going to have to grow up fast if she wants to keep this job and stay in one piece. Because if she doesn't, she's dead meat. Literally.
Have you ever wondered if there was more to the walking dead? Those creatures aimlessly wandering the streets of a post apocalyptic world, searching for that sweet fresh flesh. Are their thoughts limited only to that one thing we all know they crave? Or is there to the Zombie than meets the eye? All My Friends are Zombies aims to give an in depth look at the Zombie as an individual. Complete with original detailed illustrations, All My Friends are Zombies paints the picture of what life is like for the living dead.