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What’s up with Cali? Why does she keep changing her gamer tag? It’s summertime, and even though his good friend Cali moved to another city, Jaden can connect with her online almost every day to play their favorite game, Cross Ups. His mom has loosened her rules on how often he can play, and he has an amazing new controller that will make him even better at tournaments. But then he gets roped into a dorky summer camp with his buddy Hugh, and Cali starts acting really weird . . . So when a last-minute tournament spot opens up in Cali’s city, Jaden jumps at the chance to go. But things go badly from the start. Jaden loses his controller on the train, and his reunion with Cali is awkward. She’s unhappy, and Jaden can’t figure out why, especially when she’s getting better and better at Cross Ups—and may even win the tournament. With its sharp dialogue and relatable characters, Anyone’s Game, the second book in the Cross Ups series, chronicles the ups and downs of middle school with a relevant, contemporary twist.
For many tabletop RPG players, the joy of an in-depth game is that anything can happen. Typical adventure modules include a map of the adventure’s primary location, but every other location?whether it's a woodland clearing, a random apothecary or the depths of a temple players elect to explore?has to be improvised on the fly by the Game Master. As every GM knows, no matter how many story hooks, maps or NPCs you painstakingly create during session prep, your best-laid plans are often foiled by your players' whims, extreme skill check successes (or critical fails) or their playful refusal to stay on task. In a game packed with infinite possibilities, what are GMs supposed to do when their players choose those for which they're not prepared? The Game Master’s Book of Random Encounters provides an unbeatable solution. This massive tome is divided into location categories, each of which can stand alone as a small stop as part of a larger campaign. As an example, the “Taverns, Inns, Shops & Guild Halls” section includes maps for 19 unique spaces, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of a given location, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all your players. Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur. Perhaps more useful than its nearly 100 maps, the book's one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure. Featuring eight unique campaign drivers that lead players through several of the book's provided maps, the random tables associated with each stage in the adventure allow for nearly three million different outcomes, making The Game Master's Book of Random Encounters an incredible investment for any would-be GM. The book also includes a Random NPC Generator to help you create intriguing characters your players will love (or love to hate), as well as a Party Makeup Maker for establishing connections among your PCs so you can weave together a disparate group of adventurers with just a few dice rolls. Locations include taverns, temples, inns, animal/creature lairs, gatehouses, courts, ships, laboratories and more, with adventure hooks that run the gamut from frantic rooftop chases to deep cellar dungeon-crawls, with a total of 97 maps, more than 150 tables and millions of possible adventures. No matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy. As always, the choice is theirs. But no matter what they choose, with The Game Master's Book of Random Encounters, you'll be ready.
"What's up with Cali? Why does she keep changing her gamer tag? It's summertime, and even though his good friend Cali moved to another city, Jaden can connect with her online almost every day to play their favorite game, Cross Ups. His mom has loosened her rules on how often he can play, and he has an amazing new controller that will make him even better at tournaments. But then he gets roped into a dorky summer camp with his buddy Hugh, and Cali starts acting really weird . . . So when a last-minute tournament spot opens up in Cali's city, Jaden jumps at the chance to go. But things go badly from the start. Jaden loses his controller on the train, and his reunion with Cali is awkward. She's unhappy, and Jaden can't figure out why, especially when she's getting better and better at Cross Ups-and may even win the tournament. With its sharp dialogue and relatable characters, Anyone's Game, the second book in the Cross Ups series, chronicles the ups and downs of middle school with a relevant, contemporary twist."--
Long before “The Decision,” four MVP awards, and back-to-back NBA championships with the Miami Heat, LeBron James opened the 2003–04 season as an untested rookie with the Cleveland Cavaliers. In Tales from the Cleveland Cavaliers Locker Room: The Rookie Season of LeBron James, first published in 2004, readers will find anecdotes about this extraordinary rookie who grew up a stone’s throw away in Akron. Fans will read about the rest of the Cavaliers, from celebrations on the day lottery luck shone upon the team and the anticipation of LeBron’s debut to disappointments like the season-opening five-game losing streak and 6–19 start; from the excitement of a young team maturing under the guidance of head coach Paul Silas to the shrewd moves of general manager Jim Paxson. There were also the moments bordering on the absurd, like the near-riot on LeBron James Bobblehead Night. And there was the heartbreaking late-season injury to a key player that likely cost the Cavs a playoff berth. Through the eyes and ears of the media, coaches, players, fans, and more, this book is a must-read for any Cavs or NBA fan. It is a whimsical reflection on the rebirth of a forlorn franchise that was quite possibly a Ping-Pong ball away from relocating to another state. It is a look back at how a team led by a teenage kid with remarkable skills, awesome strength, and incredible poise went from being the laughingstock of the NBA to becoming a true playoff contender. In 2014, LeBron James decided to come home, where he remained through 2018, bringing the team its first-ever NBA championship and the city it’s first since the 1964 Browns. In this newly updated edition, Tales from the Cleveland Cavaliers Locker Room will make Cavs fans remember the joy of victory at the hands of King James.
From sandlots to major league stands, two fans set out to recapture their love of the game. For most of their lives together Dale Jacobs and Heidi LM Jacobs couldn’t imagine a spring without baseball. Their season tickets renewal package always seemed to arrive on the bleakest day of winter, offering reassurance that sunnier times were around the corner. Baseball was woven into the fabric of their lives, connecting them not only to each other but also to their families and histories. But by 2017 it was obvious something was amiss: the allure of another Sunday watching their Detroit Tigers had devolved to obligation. Not entirely sure what they were missing, they did have an idea on where it might be found: in their own backyard. Drawing a radius of one hundred miles around their home in Windsor, Ontario, Dale and Heidi set a goal of seeing fifty games at all levels of competition over the following summer. From bleachers behind high schools, to manicured university turf, to the steep concrete stands of major league parks, 100 Miles of Baseball tells the story of how two fans rediscovered their love of the game—and with it their relationships and the region they call home.
LeBron James is back in Cleveland's court, and the city is on fire as its chosen one has decided to come home. His highly publicized, and equally highly emotional, return to Cleveland reveals his penultimate goal: to bring a championship back to northeast Ohio where he grew up. Now, for the first time ever, the full story is told from the beginning as author Vince McKee covers James's entire journey in every detail both on and off the court -- from the start of his career with the Cavaliers in Cleveland to his departure to Miami, his time with the Heat, and finally, the much debated and highly anticipated return of the "King." Although pro basketball is an international juggernaut in terms of dollars, this story revolves more around hometown pride and character than money or celebrity.
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A good argument could be made that the Battle of Actium was the most significant military engagement in Roman history. On a bright September day, the naval forces of Octavian clashed with those of Antony and Cleopatra off the coast of western Greece. The victory Octavian enjoyed that day set the state for forty-four years of what would come to be known as the Augustan Peace, and was in no small way the dawn of the Roman Empire. Yet, despite its significance, what exactly happened at Actium has been a mystery, despite significant labours and effort on the part of many classicists and military historians both amateur and professional. Professor Lee Fratantuono re-examines the ancient evidence and presents a compelling and solidly documented account of what took place in the waters off the promontory of Leucas in late August and early September of 31 B.C.