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Animation is at the crossroads of the visual arts, music, dance and literature. It is an artistic, creative activity in the first place, but it is also a pedagogical tool for teaching and learning. This book guides you through the different production steps of animated film making, from the creative impulse to the final editing of picture and sound. Learn the specific language of animation--its grammar and vocabulary; create your own characters--make them act to express a range of feelings. Over 20 different animation techniques are proposed. For each technique you will find the list of the necessary material, practical hints, and the tricks-of-the-trade. Whether you work with traditional film cameras or with computer software, this book is a practical guide for students and teachers.
Model, animate and render with a practical command of all the essential functions and tools in CINEMA 4D 10. Detailed tutorials, suitable for novices and experienced users alike, demonstrate how to navigate the redesigned UI and orient you to the workflow. Next, the author guides you through the creation of a more complex project in which you model, create, apply textures, light, and render a final showcase image of a sports car. Finally, you will model, texture and prepare a comic character for animation using the new powerslider, timeline and the revised MOCCA module. Build on your command of the essentials with an introduction to the new layer system as well as these advanced skills: * Light, texture, and shade with CINEMA's material system, BodyPaint 3D, and the integrated shaders * Build complex mechanical and organic models using NURBS and polygon tools * Compose 3D content into photos * Render with advanced techniques such as Multi Pass rendering, HDRI lighting and radiosity * Simplify animation setups using XPresso constrains * Work with specialized tools such as HAIR, Clothilde or SKY for special effects The companion CD includes all of the required tutorial media, a bonus chapter on character modeling, Macintosh and PC demo versions of CINEMA 4D 10, and a limited edition of the PhotoMatch plug-in that permits you to easily insert 3D objects into photos.
Model, texture and animate with Cinema 4D 11 using the techniques and tips provided in Cinema 4D 11 Workshop. Starting with all of the basic concepts, functions, and tools - follow along to the workshop tutorials that deliver a hands-on knowledge of the new R11 toolset as well as the returning advanced features. The companion website provides all of the required tutorial media from the projects in the book so that you create your own working models and animations.
Includes short entries for actresses, genres, studios and topics.
Cinematics Storyboard Workshop is for any artist who wants to learn how to create professional, production-ready storyboards for film, animation, television, and video game cinematics. Modeled on the Cinematics course by artist and educator Gregg Davidson, this must-have guidebook is a concise, in-depth guide to the fundamentals: from storyboard mechanics and camera angles, to shot progression and staging, as well as current digital storyboarding and previsualization practices. Founder of The Animation Academy, Charles Zembillas, called Cinematics Storyboard Workshop "one of the best books on learning how to storyboard."
This text follows the animation production by concentrating on the documentation necessary to accurately and professionally organize each step of the process. Examples of each piece of paperwork needed to complete the project will be shown. Many newcomers to the field are not experienced in the basic processes to organize their project in an orderly manner. The result is a chaotic, inefficient, and incomplete product. Readers are presented with a step-by-step guide to organizing the process by following professional standards in creating needed and useful documentation for all animators, whether creating in cells, stop-motion, experimental, or computer graphic productions.
The story of filmmaker Hayao Miyazaki's life and work, including his significant impact on Japan and the world A thirtieth-century toxic jungle, a bathhouse for tired gods, a red-haired fish girl, and a furry woodland spirit—what do these have in common? They all spring from the mind of Hayao Miyazaki, one of the greatest living animators, known worldwide for films such as My Neighbor Totoro, Princess Mononoke, Spirited Away, Howl’s Moving Castle, and The Wind Rises. Japanese culture and animation scholar Susan Napier explores the life and art of this extraordinary Japanese filmmaker to provide a definitive account of his oeuvre. Napier insightfully illuminates the multiple themes crisscrossing his work, from empowered women to environmental nightmares to utopian dreams, creating an unforgettable portrait of a man whose art challenged Hollywood dominance and ushered in a new chapter of global popular culture.
Experimental Filmmaking emerges out of a deep and abiding love of celluloid and artisanal media practices and a personal exploration of the field of avant-garde and experimental film, animation and video produced since the beginnings of cinema. Although there have been many critical and historical books on the subject, with the exception of zines and hand-published volumes, there has never been a comprehensive instructional manual on experimental processes. This book will introduce film students and professional filmmakers alike to various methods of experimental animation, film and video production that involve material interventions into the normative process of the medium while offering brief introductions to artists and their works.
Showing the user how to model, animate and render with a practical command of all the functions and tools in Cinema 4D 10, this text offers detailed tutorials, suitable for novices and experienced users alike.
So you want to create animation! Where do you start? With an idea. This creative, exercise-packed guide contains examples and idea-generating activities. What tools do you need? Your computer, simple software programs, and your imagination. This book will tell you how to utilize these tools. Must you spend your life savings on your set-up? No. The author's charts and project timelines will guide you and make the overwhelming simple, and keep your shopping lists manageable. With Animation in the Home Digital Studio, amateurs and animation students alike can learn how to create a variety of computer animations: from puppet to clay to pixilated, drawn and cartoon. This book contains a CD-ROM loaded with animation clips and exercises. The book's 8-page color insert illustrates stills from the work of independent animators around the world. The book's guide to resources contains a comprehensive list of contests, shows, societies, organizations, e-zines, and more. Steven Subotnick takes a personal approach to animation. His book is for artists, amateurs, professionals, students, and anyone who wants to use animation as a means of expression. It explains how to create a variety of animations: from puppet to cutout, and from drawn to object animation. Subotnick covers the use of popular software products, including Macromedia Flash, Adobe Photoshop®, Adobe Premiere®, Digidesign ProTools Free, and others.