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Best known as a moralist and one of the founders of the Scottish Common Sense school of philosophy, Thomas Reid was also an influential scientific thinker. Here, his work on the life sciences is studied in detail, bringing together unpublished transcripts of his most important papers on natural history, physiology and materialist metaphysics. The volume falls into two main parts, the first of which contains a detailed introduction. This provided the first published account of Reid's reflections on the highly contraversial theories surrounding muscular motion and the reproduction of plants and animals, and relates them to the broader Enlightenment debates on these issues. It also contains the first systematic reconstruction of Reid's opposition to materialism, and views his polemics against the noted Dissenter Joseph Priestley in terms of their differing interpretations of the Newtonian legacy, their conflicting philosophical assumptions, and the cultural politics of Common Sense philosophy in the 1770s. The second part reproduces a selection of Reid's most significant papers on the life sciences, including his Glasgow Literary Society discourses on muscular motion and on Priestley's materialism, as well as other manuscripts which document the development of his scientific ideas.
This instructional book is written in a simple and accessible style for experienced animators and novices alike. Its wonderful illustrations give a clear and inspiring view of the techniques of puppet animation.
Learn the full process of animating your own flip book! You'll learn techniques like storyboarding, using keyframes, and book binding.
So you want to create animation! Where do you start? With an idea. This creative, exercise-packed guide contains examples and idea-generating activities. What tools do you need? Your computer, simple software programs, and your imagination. This book will tell you how to utilize these tools. Must you spend your life savings on your set-up? No. The author's charts and project timelines will guide you and make the overwhelming simple, and keep your shopping lists manageable. With Animation in the Home Digital Studio, amateurs and animation students alike can learn how to create a variety of computer animations: from puppet to clay to pixilated, drawn and cartoon. This book contains a CD-ROM loaded with animation clips and exercises. The book's 8-page color insert illustrates stills from the work of independent animators around the world. The book's guide to resources contains a comprehensive list of contests, shows, societies, organizations, e-zines, and more. Steven Subotnick takes a personal approach to animation. His book is for artists, amateurs, professionals, students, and anyone who wants to use animation as a means of expression. It explains how to create a variety of animations: from puppet to cutout, and from drawn to object animation. Subotnick covers the use of popular software products, including Macromedia Flash, Adobe Photoshop®, Adobe Premiere®, Digidesign ProTools Free, and others.
Step into the world of animation and go beyond the fundamentals of Adobe Animate to bring experiences to life through expert-led content Key FeaturesProduce rich motion graphics and interactive animations for multiple platforms and discover different ways to use AnimateExplore the key features and enhancements in the latest Adobe Animate releaseTake your Adobe Animate projects to the next level by delving into creative workflowsBook Description Adobe Animate is platform-agnostic asset creation, motion design, animation, and interactivity software. Complete with step-by-step explanations of essential concepts, practical examples, and hands-on walkthroughs, this book shows you how to use Adobe Animate to create immersive experiences by breaking through creative limitations across every medium. You will begin by getting up to speed with what you need to know about Adobe Animate quickly. Next, you will learn how to get started with Animate as a creative platform and explore the features introduced in the most recent version of the software. Moving on, you'll consume and produce media assets for multiple platforms through both the publish and export workflows. Following this, you'll delve into advanced rigging techniques and discover how to create more dynamic animation with advanced depth and movement techniques. You'll also find out how to build projects such as games, virtual reality experiences, and apps for various platforms. The book concludes with an examination of different methods used to extend the software for various needs. By the end of this book, you'll be able to produce a variety of media assets, motion design materials and animated artifacts, and interactive content pieces - all while targeting a variety of platforms including HTML5 Canvas, WebGL, and mobile devices. What you will learnGain a solid understanding of Adobe Animate foundations and new featuresUnderstand the nuances associated with publishing and exporting rich media content for various platformsMake use of advanced layering and rigging techniques to create engaging motion contentCreate dynamic motion by using the camera and variable layer depth techniquesDevelop web-based games, virtual reality experiences, and multiplatform mobile applicationsExtend Animate with extensions, application-level scripting, and the creation of custom integrated tutorialsWho this book is for This book is for web, graphic, and motion design professionals with basic experience in animation who want to take their existing skills to the next level. A clear understanding of basic animation concepts will help you to get the most out of this book and produce impressive results.
Become an accomplished motion designer, animator, and interactive content producer with the help of expert-led material Key FeaturesProduce rich motion graphics and interactive animations for multiple platforms by exploring the Adobe Animate ecosystemGet acquainted with the key features and enhancements in the latest Adobe Animate release such as depth, layering, and object warpingTake your Adobe Animate projects to the next level with creative workflows using diverse animation techniquesBook Description Adobe Animate is a platform-agnostic asset creation application that enables you to create motion design and vector animations while facilitating interactivity across other Adobe software such as After Effects, Photoshop, and Illustrator. This book comes packed with explanations of essential concepts and step-by-step walk-throughs of practical examples, guiding you in using Animate to create immersive experiences and breaking the walls of creative limitations. In this third edition, you'll begin by getting up to speed with the features of Adobe Animate. You'll learn how to set up Animate as a creative platform and explore the enhancements introduced in its most recent versions. The book will show you how to consume and produce media assets for different platforms through the publish and export workflows. You'll explore advanced rigging workflows and discover how to create more dynamic animations with complex depth and movement techniques. As the book demonstrates different ways of channeling your creativity through Animate, you'll be able to build projects such as games, virtual reality experiences, generative art, and apps for various platforms. Finally, this graphic design book covers the different methods used to extend the software to meet various user requirements. By the end of this book, you'll be able to produce a variety of media assets, motion graphic designs, animated artifacts, and interactive content pieces for platforms such as HTML5 Canvas, WebGL, and mobile devices. What you will learnGain an understanding of Adobe Animate foundations and new featuresUnderstand how to publish and export rich media content to various platformsFind out how to use advanced layering and rigging techniques to create engaging motion contentExplore how to create dynamic motions using variable layer depth techniquesDevelop web-based games, generative art, virtual reality experiences, and multiplatform mobile applicationsMake the most of Animate with extensions, application-level scripting, and the creation of custom-integrated tutorialsWho this book is for This book is for web, graphic, and motion design professionals with basic experience in animation who want to take their existing skills to the next level. A clear understanding of fundamental animation concepts will help you to get the most out of this book and produce impressive results.
Step-by-step instructions using well known Looney Tunes characters to demonstrate the techniques used in drawing figures and creating action for animation.