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"Animation: Critical and Primary Sources is a major multi-volume work of reference that brings together seminal writings on animation studies. Gathering historical and contemporary texts from a wide-ranging number of sources, the volumes provide a key resource in understanding and studying the past and future directions of animation studies. The four volumes thematically trace animation studies from its many definitions, or a lack thereof, to the institutional nature of animation production, to establishing greater space within animation discourse for the consideration of broadcast and interactive animation, and finally, giving greater contextual understanding of the field of animation studies, by focusing on 'Authorship', 'Genre', 'Identity Politics', and 'Spectatorship', thus enabling readers to engage more deeply with the ideas discussed in the final volume. Ordering the collection in this way avoids imposing an overly simplistic chronological framework, thereby allowing debates that have developed over years (and even decades) to stand side by side. Each volume is separately introduced and the essays structured into coherent sections on specific themes"--
This book examines the state of the animation industry within the Nordic countries. It looks at the success of popular brands such as Moomins and The Angry Birds, studios such as Anima Vitae and Qvisten, and individuals from the Nordics who have made their mark on the global animation industry. This book begins with some historical findings, before moving to recount stories of some of the most well-known Nordic animation brands. A section on Nordic animation studios examines the international success of these companies and its impact on the global animation industry. This book is forward-thinking in scope and places these stories within the context of what the future holds for the Nordic animation industry. This book will be of great interest to those in the fields of animation and film studies, as well as those with a general interest in Nordic animation.
The animation studio United Productions of America (UPA) was able to challenge Disney supremacy in the 1950s entertainment market by creating cutting-edge animated cartoons. UPA films express a simplified audiovisual language consisting of stylized layout designs, asymmetrical compositions, colors applied flatly and in contrast with each other, limited animation and a minimalist use of sound effects. UPA artists developed this innovative style by assimilating those aesthetic features already expressed by Modern painters, graphic designers and advertisers. This book considers UPA films as Modern animations, because they synthesize a common minimalist tendency that was occurring in US animation during the 1940s and 1950s. It examines the conditions under which UPA studio flourished and the figure of its executive producer Stephen Bosustow; the influence of Modernist stylistic features of painting, graphic design and poster advertising on UPA animations; and UPA animated cartoons as case studies of a simplified audiovisual language that influenced 1950s-1960s international productions. Key Features Looks at UPA's origins during the 1940s and postwar American stage, and how this influences later Modern movements and styles Learn about the production methods of UPA and its lasting graphic contribution to animation history Discover how UPA audiovisual styles were born from the assimilation of Modern paintings, graphic art, and poster advertising Explores how UPA influenced animation in other parts of the world, including Romania, Russia, and Japan Highlights the impact UPA had on styles with famous international legends like Dušan Vukotić, Fyodor Khitruk, and Osamu Tezuka
This book is open access and available on www.bloomsburycollections.com. It is funded by Knowledge Unlatched. Scanning historical and current trends in animation through different perspectives including art history, film, media and cultural studies is a prominent facet of today's theoretical and historical approaches in this rapidly evolving field. Global Animation Theory offers detailed and diverse insights into the methodologies of contemporary animation studies, as well as the topics relevant for today's study of animation. The contact between practical and theoretical approaches to animation at Animafest Scanner, is closely connected to host of this event, the World Festival of Animated Film Animafest Zagreb. It has given way to academic writing that is very open to practical aspects of animation, with several contributors being established not only as animation scholars, but also as artists. This anthology presents, alongside an introduction by the editors and a preface by well known animation scholar Giannalberto Bendazzi, 15 selected essays from the first three Animafest Scanner editions. They explore various significant aspects of animation studies, some of them still unknown to the English speaking communities.
Childhood in Animation: Navigating a Secret World explores how children are viewed in animated cinema and television and examines the screen spaces that they occupy. The image of the child is often a site of conflict, one that has been captured, preserved, and recollected on screen; but what do these representations tell us about the animated child and how do they compare to their real counterparts? Is childhood simply a metaphor for innocence, or something far more complex that encompasses agency, performance, and othering? Childhood in Animation focuses on key screen characters, such as DJ, Norman, Lilo, the Lost Boys, Marji, Parvana, Bluey, Kirikou, Robyn, Mebh, Cartman and Bart, amongst others, to see how they are represented within worlds of fantasy, separation, horror, politics, and satire, as well as viewing childhood itself through a philosophical, sociological, and global lens. Ultimately, this book navigates the rabbit hole of the ‘elsewhere’ to reveal the secret space of childhood, where anything (and everything) is possible. This volume will be of great interest to scholars and students of animation, childhood studies, film and television studies, and psychology and sociology.
​This book examines the role of memory in animation, as well as the ways in which the medium of animation can function as a technology of remembering and forgetting. By doing so, it establishes a platform for the cross-fertilization between the burgeoning fields of animation studies and memory studies. By analyzing a wide range of different animation types, from stop motion to computer animation, and from cell animated cartoons to painted animation, this book explores the ways in which animation can function as a representational medium. The five parts of the book discuss the interrelation of animation and memory through the lens of materiality, corporeality, animation techniques, the city, and animated documentaries. These discussions raise a number of questions: how do animation films bring forth personal and collective pasts? What is the role of found footage, objects, and sound in the material and affective dimensions of animation? How does animation serve political ends? The essays in this volume offer answers to these questions through a wide variety of case studies and contexts. The book will appeal to both a broad academic and a more general readership with an interest in animation studies, memory studies, cultural studies, comparative visual arts, and media studies. Chapter “Introduction” is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.
Death—the very word is resonant with emotion, imagery, and meaning. It is the ultimate life-event that all living things will eventually experience; as such, it comes as no surprise that death is often a popular theme of literature, art, games, cinema, music, and even animation. Dennis Tupicoff, world-renowned animator, writer, and producer, is an expert on the narrative application of death in animation. Take a journey with Tupicoff as he goes in-depth into the many themes, associations, and practices found in film and especially animation. Life in Death: My Animated Films 1976–2020 explores death as it relates to experience, storytelling, theory, and narrative. The examples in the very readable text are organized into three broad categories: cartoon, documentary, and hybrids of various types. KEY FEATURES Explores death as a narrative theme within cinema and animation Biographical insight into Dennis Tupicoff’s works and how the subject of death impacted these completed award-winning films Special online access to Dennis Tupicoff’s animated works In-depth exploration into ten of Dennis Tupicoff’s most influential animations
A continuation of 1994’s groundbreaking Cartoons, Giannalberto Bendazzi’s Animation: A World History is the largest, deepest, most comprehensive text of its kind, based on the idea that animation is an art form that deserves its own place in scholarship. Bendazzi delves beyond just Disney, offering readers glimpses into the animation of Russia, Africa, Latin America, and other often-neglected areas and introducing over fifty previously undiscovered artists. Full of first-hand, never before investigated, and elsewhere unavailable information, Animation: A World History encompasses the history of animation production on every continent over the span of three centuries. Volume III catches you up to speed on the state of animation from 1991 to present. Although characterized by such trends as economic globalization, the expansion of television series, emerging markets in countries like China and India, and the consolidation of elitist auteur animation, the story of contemporary animation is still open to interpretation. With an abundance of first-hand research and topics ranging from Nickelodeon and Pixar to modern Estonian animation, this book is the most complete record of modern animation on the market and is essential reading for all serious students of animation history. Key Features: Over 200 high quality head shots and film stills to add visual reference to your research Detailed information on hundreds of never-before researched animators and films Coverage of animation from more than 90 countries and every major region of the world Chronological and geographical organization for quick access to the information you’re looking for
This book presents a contextualized overview of the history of Chinese animated film, pointing out the most influential self-definitions of Chinese culture employed in animation art of Mao Zedong’s rule (1949–1976) but largely focusing on the representation strategies created in the times of reforms and opening-up under Deng Xiaoping (1978–1989/1992). Deeply grounded in cultural studies, the book employs an interdisciplinary approach, interlacing the reflection with the perspectives of political science, film studies, and film festival studies. It focuses on phenomena anchored to the paradigms of nationalization, reform, and internationalization: among them, nuanced understanding of the minzu (national) category (including the classic style of Chinese animation); invention of wash-and-ink painting animation (shuimo donghua); renewal of film theory and animated film language; soft power and cultural diplomacy; and regular access and co-creation of the international industry (festival distribution). This book will be of great interest to those in the fields of animation studies, film studies, political science, Chinese area studies, and Chinese philology.