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"Things have never been better in Animal Town. All animals are free, and animal does not kill animal." In an anthropomorphic world reminiscent of George Orwell's Animal Farm, predator and prey species of the American prairie have built a democratic, capitalist society where animals live together in harmony. Then, for the first time in memory, a predator kills a prey. The tragedy triggers a resurgence of species-based politics that threatens the very existence of Animal Town. With direct, accessible prose, dry wit, and penetrating satire, Animal Town is a prescient cautionary tale, exposing the danger of far-right and far-left political tribalism. Its nuanced and sophisticated treatment of contemporary politics, grounded in the words and actions of American political and cultural leaders, is related through the compelling story of a young jackrabbit's struggle to understand the nature of freedom, a weasel's quest for wealth and power, and the conflicting dogmas preached by a zealous fox and a radical gopher. Animal Town is a book made for the political moment but rooted in perennial wisdom.
The book is about promoting multiculture and diversity where animals of diferent kind live together and cared and love one another and where able to help one another in difficult and good times and letting us as people know that the strong should help the weak, for a better society.
Chantelle has an accident one afternoon; she forgets to put the lid back on the Nutella jar. The chocolate spread melts out of the kitchen and into the garden. Later she finds little footprints in the chocolate. Something compels her to walk around the tree and shake its low branch and that's how she discovers Animal Town. In a delightful series of stories Chantelle meets the inhabitants of Animal Town including Inspector Churchill, the bulldog policeman, Charlotte and Peterson rabbit and many others. Although Chantelle cannot enter the town because she doesn't have things like fur and whiskers, Churchill allows her to stand at the gate and watch their lives go by. One day a strange thing happens, the animals start to argue, and be cruel to each other. Will Animal Town ever be the same again?
Lenny and Mel kick off their incredible summer vacation by doing something huge, something they haven't done since last summer: nothing. They loaf. They doze. They dig into the fridge and come up with new and exciting lunch foods. They're bored -- and it's great! Then August hits, and it's time to go to the cabin. This means piling into the car with Grandma and their parents at the crack of dawn, and driving miles away to breathe fresh air, climb trees, and play with sticks. Yuck. Dad says it'll be an "adventure." But Lenny and Mel know this is parent code for "bad stuff." Why can't they just do what they want this summer?
Spanning cultural and political ecology, the political economy of the environment, humanistic landscape interpretation, cultural studies of nature, and science and technology studies, this volume is the definitive guide to environmental studies in Human Geography over the past 30 years. The articles collected capture conceptual developments in the field for audiences within and beyond Geography, and illustrate the diversity and remarkable vitality of geographical research on society-environment relations.
This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories. In each essay, practitioners of this artform demonstrate how traditional storytelling tools such as characterization, world-building, theme, momentum and atmosphere can be adapted to full effect, using specific examples from their games. The reader will learn to construct narrative systems, write procedural dialog, and generate compelling characters with unique personalities and backstories. Key Features Introduces the differences between static/traditional game design and procedural game design Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways World’s finest guide for how to begin thinking about procedural design
This comprehensive sourcebook, which identifies and locates kits, games, and manipulatives, is organized into broad subject areas, including reading and language arts, mathematics, social studies, science and health, and the arts. Some 1,500 entries provide physical descriptions of the materials and
Hugh Lofting's 'The Amazing Adventures of Doctor Dolittle' is a delightful children's novel that follows the whimsical adventures of Doctor John Dolittle, a kind-hearted veterinarian who can communicate with animals. Written in a charming and imaginative style, the book is filled with engaging dialogue between the Doctor and his animal friends, as they embark on journeys to exotic lands and solve various animal-related problems. Lofting's use of simple language and engaging storytelling makes this book a timeless classic in children's literature, captivating readers of all ages. The book also explores themes of empathy, friendship, and the importance of understanding and respecting nature. It is a perfect blend of fantasy and moral lessons that continue to resonate with readers today. Hugh Lofting's background as a World War I soldier may have influenced his creation of Doctor Dolittle, a character who seeks to bring harmony between humans and animals. His experiences may have inspired the book's underlying message of compassion and unity. I highly recommend 'The Amazing Adventures of Doctor Dolittle' to anyone looking for a heartwarming and imaginative tale that celebrates the bond between humans and animals, and reminds us of the magic of storytelling.