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Who are history's most iconic graphic designers? Let the debate begin here. In this gorgeous, visual overview of the history of graphic design, students are introduced to 50 of the most important designers from the early 20th century to the present day. This fun-to-read, pretty-to-look-at graphic design history primer introduces them to the work and notable achievements of such industry luminaries as El Lissitzky, Alexander Rodchenko, A.M. Cassandre, Alvin Lustig, Cipe Pineles, Armin Hofmann, Paul Rand, Saul Bass, Herb Lubalin, Milton Glaser, Stefan Sagmeister, John Maeda, Paula Scher, and more. Who coined the term "graphic design"? Who designed the first album cover? Who was the first female art director of a mass-market American magazine? Who created the "I Want My MTV" ad campaign? Who created the first mail-order font shop? In Graphic Icons: Visionaries Who Shaped Modern Graphic Design, students start with the who and quickly learn the what, when, why, and where behind graphic design's most important breakthroughs and the impact they had, and continue to have, on the world we live in.
The bestselling graphic design reference, updated for the digital age Meggs' History of Graphic Design is the industry's unparalleled, award-winning reference. With over 1,400 high-quality images throughout, this visually stunning text guides you through a saga of artistic innovators, breakthrough technologies, and groundbreaking developments that define the graphic design field. The initial publication of this book was heralded as a publishing landmark, and author Philip B. Meggs is credited with significantly shaping the academic field of graphic design. Meggs presents compelling, comprehensive information enclosed in an exquisite visual format. The text includes classic topics such as the invention of writing and alphabets, the origins of printing and typography, and the advent of postmodern design. This new sixth edition has also been updated to provide: The latest key developments in web, multimedia, and interactive design Expanded coverage of design in Asia and the Middle East Emerging design trends and technologies Timelines framed in a broader historical context to help you better understand the evolution of contemporary graphic design Extensive ancillary materials including an instructor's manual, expanded image identification banks, flashcards, and quizzes You can't master a field without knowing the history. Meggs' History of Graphic Design presents an all-inclusive, visually spectacular arrangement of graphic design knowledge for students and professionals. Learn the milestones, developments, and pioneers of the trade so that you can shape the future.
More Than Sixty Course Syllabi That Bring the New Complexity of Graphic Design to Light All graphic designers teach, yet not all graphic designers are teachers. Teaching is a special skill requiring talent, instinct, passion, and organization. But while talent, instinct, and passion are inherent, organization must be acquired and can usually be found in a syllabus. Teaching Graphic Design, Second Edition, contains syllabi that are for all practicing designers and design educators who want to enhance their teaching skills and learn how experienced instructors and professors teach varied tools and impart the knowledge needed to be a designer in the current environment. This second edition is newly revised to include more than thirty new syllabi by a wide range of professional teachers and teaching professionals who address the most current concerns of the graphic design industry, including product, strategic, entrepreneurial, and data design as well as the classic image, type, and layout disciplines. Some of the new syllabi included are: Expressive Typography Designer as Image Maker Emerging Media Production Branding Corporate Design Graphic Design and Visual Culture Impact! Design for Social Change And many more Beginning with first through fourth year of undergraduate courses and ending with a sampling of graduate school course options, Teaching Graphic Design, Second Edition, is the most comprehensive collection of courses for graphic designers of all levels.
A vibrant history in graphic art of the Wobblies, published for the centenary of the founding of the Industrial Workers of the World.
Peter Kuper (b. 1958) is one of the country’s leading cartoonists. His artwork has graced the pages and covers of numerous newspapers and magazines, including Time, the New Yorker, Mother Jones, and the New York Times. He is a longtime contributor to Mad magazine, where he has been writing and drawing Spy vs. Spy for two decades, and the cofounder and coeditor of World War 3 Illustrated, the cutting-edge magazine devoted to political graphic art. Most of the interviews collected here are either previously unpublished or long out of print. They address such varied topics as world travels, teaching at Harvard, Hollywood deal-making, climate change, Spy vs. Spy, New York City in the 1970s and 1980s, and World War 3 Illustrated. Among the works examined are his books The System, Sticks and Stones, Stop Forgetting to Remember, Diario de Oaxaca, and adaptations of Franz Kafka’s The Metamorphosis and Upton Sinclair’s The Jungle. Kuper also discusses his graphic novel Ruins, which received the Eisner Award for Best New Graphic Novel in 2016. Along with two dozen images, this volume features ten lively, informative interviews as well as a quartet of revealing conversations, conducted in collaboration with Kuper’s fellow artist Seth Tobocman, with underground comix legends Robert Crumb and Vaughn Bodé, Mad magazine publisher William Gaines, and Jack Kirby.
The purpose of this volume is to present current work of the Intelligent Computer Graphics community, a community growing up year after year. This volume is a kind of continuation of the previously published Springer volume "Artificial Intelligence Techniques for Computer Graphics". Nowadays, intelligent techniques are more and more used in Computer Graphics in order, not only to optimise the processing time, but also to find more accurate solutions for a lot of Computer Graphics problems, than with traditional methods. This volume contains both invited and selected extended papers from the last 3IA Conference (3IA’2009), which has been held in Athens (Greece) in May 2009. The Computer Graphics areas approached in this volume are behavioural modelling, declarative modelling, intelligent modelling and rendering, data visualisation, scene understanding, realistic rendering, and more.
Images of the Street captures the vitality, excitements and tensions of the street. Using examples from the U.K, India, Australia and North America the contributors draw on research in cultural geography, sociolgy, cultural studies and planning to explore the making and meaning of urban space. Among the themes examined are:1.the way streetscapes are shaped by interplay between politics, planning and local political economy 2.social differences of individuals experiences' of the street 3.how social identities are shaped and represented in fiction and film 4.the meaning and significance of streets as settings to play out social practices 5.how social life is regulated on the street, formerly by police and indirectly through architecture and urban design