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The dynamic, precarious relationship between technology and imagination, or more broadly, between the sciences and the humanities, is a thrilling crux, offering possibilities scholars and artists of previous generations might have only hoped for in the most abstract way. No longer is technological advancement confined to the laboratory or to the pages of speculative fiction; it is an accepted, expected aspect of modern existence, including contemporary art, performance and literature. From the ways we communicate to the ways we create, technology has become a conduit as well as an inspiration for imaginative innovation. The advent and accessibility of new media, communication outlets and innovative software programs have democratized the creative landscape, building a community of professionals and amateurs who can freely discuss and shape the way literature, art and performance are created and perceived. Just as technology has been liberated from categorical confines, it has helped art and literature be realized as entities that occur in places besides galleries and libraries. Tablets and e-readers, for example, make it possible for literary enthusiasts to read books that are out of print, difficult to find or even self-published by amateur writers, which would have merely been a bibliophile’s dream as little as a decade ago. Correspondingly, the essays in this volume examine the intersection of technology and imaginative creation as it applies to and influences modern film, fiction, graphic novels and pedagogical practice. The contributors investigate how technology has indelibly changed the practice of literary and cultural analysis and even the most basic facets of contemporary society: communication, relation and creation.
Mary Jane returns in this new novel by the award-winning romance and young adult novelist Judith O'Brien.
The ultimate compendium to everyone’s favorite participants in the eternal battle between good and evil! Profiles of more than 1,000 mythic superheroes, icons, and their place in popular culture. Superhuman strength. Virtual invulnerability. Motivated to defend the world from criminals and madmen. Possessing a secret identity. And they even have fashion sense—they look great in long underwear and catsuits. These are the traits that define the quintessential superhero. Their appeal and media presence has never been greater, but what makes them tick? their strengths? weaknesses? secret identities and arch-enemies? The Superhero Book: The Ultimate Encyclopedia of Comic-Book Icons and Hollywood Heroes is the comprehensive guide to all those characters whose impossible feats have graced the pages of comic books for the past one hundred years. From the Golden and Silver Ages to the Bronze and Modern Ages, the best-loved and most historically significant superheroes—mainstream and counterculture, famous and forgotten, best and worst—are all here: The Avengers Batman and Robin Captain America Superman Wonder Woman Captain Marvel Spider-Man The Incredibles The Green Lantern Iron Man Catwoman Wolverine Aquaman Hellboy Elektra Spawn The Punisher Teen Titans The Justice League The Fantastic Four and hundreds of others. Unique in bringing together characters from Marvel, DC, and Dark Horse, as well as smaller independent houses, The Superhero Book covers the best-loved and historically significant superheroes across all mediums and guises, from comic book, movie, television, and graphic novels. With many photos and illustrations this fun, fact-filled tome is richly illustrated. A bibliography and extensive index add to its usefulness. It is the ultimate A-to-Z compendium of everyone's favorite superheroes, anti-heroes and their sidekicks, villains, love interests, superpowers, and modus operandi.
While trying to stop a robbery, Spider-Man is blamed for the accidental shooting of an innocent bystander. Based on the comic book character that comes to life on the big screen in the upcoming film from Columbia Pictures, directed by Sam Raimi ("Darkman, The Gift") and starring Tobey McGuire, Kirsten Dunst, and Willem Dafoe, and scheduled for release in May.
This work provides an extensive guide for students, fans, and collectors of Marvel Comics. Focusing on Marvel's mainstream comics, the author provides a detailed description of each comic along with a bibliographic citation listing the publication's title, writers/artists, publisher, ISBN (if available), and a plot synopsis. One appendix provides a comprehensive alphabetical index of Marvel and Marvel-related publications to 2005, while two other appendices provide selected lists of Marvel-related game books and unpublished Marvel titles.
This work is the only comprehensive guide to sequels in English, with over 84,000 works by 12,500 authors in 17,000 sequences.
Collects Deadpool Kills the Marvel Universe #1-4. What if everything you thought was funny about Deadpool was actually just disturbing? What if he decided to kill everyone and everything that makes up the Marvel Universe? What if he actually pulled it off? Would that be FUN for you? The Merc with a Mouth takes a turn for the twisted in a horror comic like no other!