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A Setting Designed to be Placed in Any Fantasy Campaign! Formatted as a hex-based adventure location, the Isle contains 330 unique challenges and locations, including over 100 new monsters and dozens of spellcasters with unique abilities. The book contains over 120 full-color illustrations, including every single monster found on the Isle. Compatible with Lamentations of the Flame Princess Weird Fantasy Role-Playing and other traditional fantasy role-playing games. The included PDF version of Isle of the Unknown is fully layered and bookmarked.
A place to which a wizard withdraws from the world to pursue mastery. A place of magic and plasms and grotesques and horrors and treasures and doorways to other worlds. A place which, when abandoned by the wizard but with its treasures and dangers remaining more or less intact, is a terrible and antic catastrophe in process. A place which makes for marvelous location-based adventures. This book provides rules, guidelines, tables, and suggestions for creating wizards seclusia for your own campaigns, and features three sample seclusia in various stages of completion, including the Seclusium of Orphone of the Three Visions. Suitable for characters of all levels, usable with Lamentations of the Flame Princess Weird Fantasy Role-Playing and other traditional role-playing games.
Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures! This compilation of articles is authored by two dozen of the industry's best-known adventure writers. Each article gives a different perspective on how to write adventure modules that don't suck, written by authors with decades of experience and prominent published credits. By the time you're done reading this book, you'll be on the path to designing great adventure modules on your own. Bonus: This PDF includes a digital copy of the original How To Write Adventures Modules That Don't Suck (2007). Whether you're an experienced writer or an aspiring novice, you'll find something of value in this book!
A murdering cult. A religious order dedicated to protecting sacred history. An ancient catacomb full of danger and reward. The God that Crawls A dungeon chase adventure for characters of levels 12 for use with Lamentations of the Flame Princess Weird Fantasy Role-Playing and other traditional role-playing games.
Get your horse in shape and maintain his overall fitness, regardless of his age or abilities. Equine Fitness will have your horse looking and feeling his best with a series of fun exercise routines specifically designed to enhance his strength, stamina, and agility. Clear step-by-step instructions and detailed illustrations make the exercises easy to follow, and the book includes a handy set of pocket-sized cards that you can use in the ring. Jec Ballou’s simple conditioning program promises lasting results for healthy horses and satisfied riders.
Each day, firefighters throughout the country use numerous tools. Without the knowledge of how and when to use these tools. Without the knowledge of how and when to use these tools, they become ineffective and a waste of space on the apparatus. Contents: Introduction Cutting tools Prying tools Striking tools Pole Personal tools Several-in-one tools Tools Maintenance Tool combinations Tool on fire apparatus.
***NPR Books We Love selection*** “If you’re only going to read one Everest book this decade, make it The Third Pole. . . . A riveting adventure.”—Outside Shivering, exhausted, gasping for oxygen, beyond doubt . . . A hundred-year mystery lured veteran climber Mark Synnott into an unlikely expedition up Mount Everest during the spring 2019 season that came to be known as “the Year Everest Broke.” What he found was a gripping human story of impassioned characters from around the globe and a mountain that will consume your soul—and your life—if you let it. The mystery? On June 8, 1924, George Mallory and Sandy Irvine set out to stand on the roof of the world, where no one had stood before. They were last seen eight hundred feet shy of Everest’s summit still “going strong” for the top. Could they have succeeded decades before Sir Edmund Hillary and Tenzing Norgay? Irvine is believed to have carried a Kodak camera with him to record their attempt, but it, along with his body, had never been found. Did the frozen film in that camera have a photograph of Mallory and Irvine on the summit before they disappeared into the clouds, never to be seen again? Kodak says the film might still be viable. . . . Mark Synnott made his own ascent up the infamous North Face along with his friend Renan Ozturk, a filmmaker using drones higher than any had previously flown. Readers witness first-hand how Synnott’s quest led him from oxygen-deprivation training to archives and museums in England, to Kathmandu, the Tibetan high plateau, and up the North Face into a massive storm. The infamous traffic jams of climbers at the very summit immediately resulted in tragic deaths. Sherpas revolted. Chinese officials turned on Synnott’s team. An Indian woman miraculously crawled her way to frostbitten survival. Synnott himself went off the safety rope—one slip and no one would have been able to save him—committed to solving the mystery. Eleven climbers died on Everest that season, all of them mesmerized by an irresistible magic. The Third Pole is a rapidly accelerating ride to the limitless joy and horror of human obsession.