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Prepare to Unleash your Imagination with Ancient Odysseys: Treasure Awaits , an introductory fantasy roleplaying game. Assume the role of a mighty warrior, powerful wizard, or crafty rogue and explore the ancient dungeons, catacombs, and ruins in the Known World. Start playing in less than 10 minutes. Two or more friends can join your adventures-or grab all the glory for yourself. Choose which areas to explore, choose which monsters to attack, and choose how to dole out the treasure. Then proceed with your own adventures into the dark and dangerous depths, exploring either random catacombs or those you design yourself. Written for beginners, yet perfect for veteran roleplayers in search of a fast-playing and flexible experience. Requires one or two dice. Downloadable sheets for characters and monsters are available at the Precis Intermedia website (www.precisintermedia.com).
Unleash even more of your imagination... pious clerics and resourceful pathfinders join mighty warriors, powerful wizards, and crafty rogues. Their exploits are no longer limited to ancient dungeons and catacombs, as they venture through the wild landscapes of the surface, and face the crime and trade of towns. This supplement for Ancient Odysseys: Treasure Awaits! adds new options for play, from creating new types of adventurers and building landscapes to spending time in town and procuring goods to tackling new spells, traps, and creatures. Go beyond the basics, while maintaining the same fast-playing and flexible experience. This digest-sized book requires the Treasure Awaits! PDF, Boxed Set, or Pocket Edition.
2032. The human race has established colonies on Mars. For years Dr. Alwyn Stafford researched its biggest mystery: Did life evolve on the Red Planet? The answer, except for simple, long-dead microorganisms, was no. Now retired, Stafford stubbornly continues his quest. Rumors say he's been going farther than ever before into the Martian deserts. Then he goes out and doesn't return. As the search for him grow, it becomes apparent that the old man found something that will forever change humanity's place in the cosmos... At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
For fans of Cormac McCarthy and Annie Proulx, “a wonderfully cinematic story” (The Washington Post) set in the post-Katrina South after violent storms have decimated the region. It had been raining for weeks. Maybe months. He had forgotten the last day that it hadn’t rained, when the storms gave way to the pale blue of the Gulf sky, when the birds flew and the clouds were white and sunshine glistened across the drenched land. The Gulf Coast has been brought to its knees. Years of catastrophic hurricanes have so punished and depleted the region that the government has drawn a new boundary ninety miles north of the coastline. Life below the Line offers no services, no electricity, and no resources, and those who stay behind live by their own rules—including Cohen, whose wife and unborn child were killed during an evacuation attempt. He buried them on family land and never left. But after he is ambushed and his home is ransacked, Cohen is forced to flee. On the road north, he is captured by Aggie, a fanatical, snake-handling preacher who has a colony of captives and dangerous visions of repopulating the barren region. Now Cohen is faced with a decision: continue to the Line alone, or try to shepherd the madman’s prisoners across the unforgiving land with the biggest hurricane yet bearing down—and Cohen harboring a secret that poses the greatest threat of all. Eerily prophetic in its depiction of a Southern landscape ravaged by extreme weather, Rivers is a masterful tale of survival and redemption in a world where the next devastating storm is never far behind.“This is the kind of book that lifts you up with its mesmerizing language then pulls you under like a riptide” (The Atlanta Journal-Constitution).
Over 1 million sold in series! The key to adventure lies within your imagination! Cousins Patrick and Beth go to the Holy Land in the tenth century BC. Their goal is to get back the ring Hugh stole and return him to 1450s England where he belongs. But troubles await them as soon as they step out of the Imagination Station. First they meet an angry bear and later an angry giant. Set against the backdrop of the David and Goliath story, the cousins learn that having a giant faith is more important than having a giant on your side.
Madman, tyrant, animal—history has given Adolf Hitler many names. In Mein Kampf (My Struggle), often called the Nazi bible, Hitler describes his life, frustrations, ideals, and dreams. Born to an impoverished couple in a small town in Austria, the young Adolf grew up with the fervent desire to become a painter. The death of his parents and outright rejection from art schools in Vienna forced him into underpaid work as a laborer. During the First World War, Hitler served in the infantry and was decorated for bravery. After the war, he became actively involved with socialist political groups and quickly rose to power, establishing himself as Chairman of the National Socialist German Worker's party. In 1924, Hitler led a coalition of nationalist groups in a bid to overthrow the Bavarian government in Munich. The infamous Munich "Beer-hall putsch" was unsuccessful, and Hitler was arrested. During the nine months he was in prison, an embittered and frustrated Hitler dictated a personal manifesto to his loyal follower Rudolph Hess. He vented his sentiments against communism and the Jewish people in this document, which was to become Mein Kampf, the controversial book that is seen as the blue-print for Hitler's political and military campaign. In Mein Kampf, Hitler describes his strategy for rebuilding Germany and conquering Europe. It is a glimpse into the mind of a man who destabilized world peace and pursued the genocide now known as the Holocaust.
From his decision to leave school at fifteen to roam the world, to his recollections of life as a hobo on the Southern Pacific Railroad, as a cattle skinner in Texas, as a merchant seaman in Singapore and the West Indies, and as an itinerant bare-knuckled prizefighter across small-town America, here is Louis L'Amour's memoir of his lifelong love affair with learning—from books, from yondering, and from some remarkable men and women—that shaped him as a storyteller and as a man. Like classic L'Amour fiction, Education of a Wandering Man mixes authentic frontier drama--such as the author's desperate efforts to survive a sudden two-day trek across the blazing Mojave desert--with true-life characters like Shanghai waterfront toughs, desert prospectors, and cowboys whom Louis L'Amour met while traveling the globe. At last, in his own words, this is a story of a one-of-a-kind life lived to the fullest . . . a life that inspired the books that will forever enable us to relive our glorious frontier heritage.
The un-dead hero of MediEvil returns in this thrilling prequel from the original creators of the critically acclaimed videogame. After being swept through time and landing in his own past, Sir Daniel Fortesque finds himself teaming up with old friends – including a were-dog and cockney-fairies – in order to once again save the kingdom of Gallowmere. The evil sorcerer Zarok is raising an evil un-dead army, and Sir Dan is the only one who can ensure his cowardly former-self prevails. Delve deep into MediEivl lore as the secret history of Sir Dan is revealed, and a brand new adventure, that follows on directly from MediEvil 2, begins!
The third and final volume in a trilogy of prayer manuals compiled by Publishers Weekly religion editor Phyllis Tickle as a contemporary Book of Hours to guide Christians gently yet authoritatively through the daily offices. The Divine Hours is the first major literary and liturgical reworking of the sixth-century Benedictine Rule of fixed-hour prayer. This beautifully conceived and thoroughly modern three-volume guide will appeal to the theological novice as well as to the ecclesiastical sophisticate. Making primary use of the Book of Common Prayer and the writings of the Church Fathers, The Divine Hours is also a companion to the New Jerusalem Bible, from which it draws its Scripture readings. The trilogy blends prayer and praise in a way that, while extraordinarily fresh, respects and builds upon the ancient wisdom of Christianity. The third and final book in the set, Prayers for Springtime, provides prayers, psalms, and readings for this season associated with rebirth. Compact, it is perfect for those seeking greater spiritual depth. As a contemporary Book of Hours, The Divine Hours: Prayers for Springtime heralds a renewal of the tradition of disciplined daily prayer, and gives those already using the first two volumes the completion they are seeking. With this volume, the series culminates with three prayer manuals encompassing the liturgical and calendar year with the offices for every day.
Examines the history and phenomenal success of video games, and argues that the popular games are on the way to becoming a legitimate art form, much in the same way movies did a century earlier.