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This book applies a powerful framework in computational neuroscience (predictive coding and active inference) to explain psychiatric disorders that are characterised by pathologies of self-awareness. It shows how the self is best conceived of as an avatar or model made by the brain for the fundamental purpose of optimising basic bodily function. That avatar integrates and coordinates neurocomputation across the mind. It allows the mind to anticipate and respond to sensory information that bears on the organism’s prospects. The self is thus a model (avatar) made by the brain to allow the body to play the game of life. When activity in circuitry that implements the avatar is compromised a variety of psychiatric disorders result. Anatomy of an Avatar provides a theoretical framework for theories of embodied selfhood anchored in homoestatic regulation, as well as exploring psychiatric disorders involving the self and the empirical application of concepts of free energy minimisation, active inference and predictive processing. The book also includes key case studies in the cognitive neuropsychiatry of self awareness and test cases for philosophical concepts of self representation and the experience of self awareness. The book will be essential reading for those in the fields of psychology and consciousness, psychiatry, and philosophy.
Avatar, Assembled is a curated volume that unpacks videogame and virtual world avatars--not as a monolithic phenomenon (as they are usually framed) but as sociotechnical assemblages, pieced together from social (human-like) features like voice and gesture to technical (machine-like) features like graphics and glitches. Each chapter accounts for the empirical, theoretical, technical, and popular understandings of these avatar "components"--60 in total--altogether offering a nuanced explication of avatars-as-assemblages as they matter in contemporary society and in individual experience. The volume is a "crossover" piece in that, while it delves into complex ideas, it is written in a way that will be accessible and interesting to students, researchers, designers, and practitioners alike.
Join Angela as the little voice in her head leads her on a journey of self-realization. From a woman filled with fear and contraction to a global traveller seeking the next psychological cliff to jump, she learns to literally get inside her body and be comfortable in her own skin. From esoteric experiences of brain training, Kundalini activations, plant medicine, breath work, yoga, medical intuitive training, sexual healing and more, the complete Body Ascension Series shares a wide array of tools and techniques that bring true self into the body to interface with and express through our physical avatar forms. Book One, Avatar Anatomy, is her journey into the body as she learns to recognize the guidance of her true divine self, following it blindly as it leads her to open the energy pathways to fully embody her true essence. Once in the body, the realms of the subtle energetic world opened to her perceptions while notions of needing to fix herself fall by the wayside and a deeper understanding of truth and love is remembered.
Anatomy of an Avatar provides a theoretical framework for theories of embodied selfhood anchored in homoestatic regulation, as well as exploring psychiatric disorders involving the self and the empirical application of concepts of free energy minimisation, active inference and predictive processing.
A guide to understanding the major genres of the story world by the legendary writing teacher and author of The Anatomy of Story, John Truby. Most people think genres are simply categories on Netflix or Amazon that provide a helpful guide to making entertainment choices. Most people are wrong. Genre stories aren’t just a small subset of the films, video games, TV shows, and books that people consume. They are the all-stars of the entertainment world, comprising the vast majority of popular stories worldwide. That’s why businesses—movie studios, production companies, video game studios, and publishing houses—buy and sell them. Writers who want to succeed professionally must write the stories these businesses want to buy. Simply put, the storytelling game is won by mastering the structure of genres. The Anatomy of Genres: How Story Forms Explain the Way the World Works is the legendary writing teacher John Truby’s step-by-step guide to understanding and using the basic building blocks of the story world. He details the three ironclad rules of successful genre writing, and analyzes more than a dozen major genres and the essential plot events, or “beats,” that define each of them. As he shows, the ability to combine these beats in the right way is what separates stories that sell from those that don’t. Truby also reveals how a single story can combine elements of different genres, and how the best writers use this technique to craft unforgettable stories that stand out from the crowd. Just as Truby’s first book, The Anatomy of Story, changed the way writers develop stories, The Anatomy of Genres will enhance their quality and expand the impact they have on the world.
Describes the world of the Avatar film, written as a manual.
Explore the powers of DC Comics' greatest characters like never before through stunning anatomical cutaways and in-depth commentary from the Dark Knight. Concerned about the threat that so-called “metahumans” may pose to the world, Batman has begun compiling a detailed dossier on their incredible physiology and abilities. From villains like Killer Croc, Bane, and Brainiac, to Batman’s own comrades, including Superman and Cyborg, the file brings together the Dark Knight’s fascinating personal theories on the unique anatomical composition of these formidable individuals. This stunning and unique book delves into the incredible abilities of DC Comics characters like never before. Using beautifully illustrated anatomical cross sections depicting twelve different DC characters, the book, told from Batman’s unique perspective, will explore how these “metahumans” physical makeup differs significantly from that of the average person. From detailed theories on how Superman’s eyes shoot heat rays to an in-depth exploration of how Aquaman is able to breathe under water, the book delves into the deepest secrets of these classic characters. Also featuring chapters on the anatomy and abilities of Doomsday, Aquaman, Swamp Thing, Darkseid, Martian Manhunter, and more, this one-of-a-kind book will change the way you look at metahumans forever.
Why does the tail wag the brain? What is virtual autism? Why can't our avatars walk hand-in-hand? Will a nonverbal Babel fish save the world? Jeffrey Ventrella, a seasoned virtual worlds programmer and visual language expert, reviews the history of avatars, smileys, and other expressive forms, and considers a future of spectacular creativity. This book combines thoughtful scholarship with amusing anecdotes from the trenches of Silicon Valley. Virtual Body Language presents a thorough analysis of the neurological, linguistic, aesthetic, and technical aspects of how nonverbal communication can be distributed over the internet. Based on nearly a decade of avatar development, Ventrella has the practical foundation on which to justify even the most outrageous claims, regarding what "avatar" might mean in the future.
The story of James Cameron and his crew's journey from "Avatar's" conception to the vast production effort is examined in the first authoritative and official record in words and pictures from the most significant film of today.
How kids play in virtual worlds, how it matters for their offline lives, and what this means for designing educational opportunities.