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Book 15 in the hugely popular Gaunt's Ghosts series. The Victory arc concludes as beloved characters are put in more danger than you'll be able to bear. Fair warning: they're not all going to get out alive. Men of Tanith… do you want to live forever?’ On the forge world of Urdesh, the massed forces of the Imperial Crusade engage in a final bloody battle with the Archenemy commander known as the Anarch, and his elite warriors - the barbaric Sons of Sek. A victory for either side will decide more than just the fate of Urdesh… it will determine the outcome of the entire Sabbat Worlds Crusade. Ibram Gaunt – now serving at the right hand of Warmaster Macaroth – finds himself at the very heart of the struggle. His regiment, the Tanith First “Ghosts”, holds the vital key to ultimate success. But as the forces of the Imperium and Chaos square up for the final, large-scale confrontation, Gaunt discovers that the greatest threat of all may come from inside rather than out.
First published in 1921, On the Nature of Consciousness (Vom Wesen des Bewusstseins) is Ludwig Klages' attempt to deal with the science of consciousness, by which he means the doctrine of the nature and origin of consciousness. For Klages, the science of consciousness takes the place of what was conventionally called epistemology and opens up completely new perspectives for controversial epistemological questions. This is an English translation of Vom Wesen des Bewusstseins, published by Johann Ambrosius Barth, Leipzig, Germany, 1926.
Welcome to a blood thriller on the streets of the modern nights. For centuries the Anarch Movement enjoyed an uneasy truce with the Camarilla, but no longer. Now, the Unbound refuse to bow to the sickening hypocrisy and tyranny of their former allies. Claiming the nighttime streets as their own, the Anarchs seek independence from the despotic Elders, by any means necessary. Only the toughest and smartest of self-made vampires will survive. Featuring all-new essays on nocturnal survival and politics from Juhana Pettersson.
Vampire: The Masquerade is the original and ultimate roleplaying game of personal and political horror. You are a vampire, struggling for survival, supremacy, and your own fading humanityafraid of what you are capable of, and fearful of the inhuman conspiracies that surround you.
Returning to the crusade's heart after a dangerous mission, Colonel-Commissar Gaunt is thrust into intrigue while his Ghosts face a threat to their very existence. After the success of their desperate mission to Salvation's Reach, Colonel-Commissar Gaunt and the Tanith First race to the strategically vital forge world of Urdesh, besieged by the brutal armies of Anarch Sek. However, there may be more at stake than just a planet. The Imperial forces have made an attempt to divide and conquer their enemy, but with Warmaster Macaroth himself commanding the Urdesh campaign, it is possible that the Archenemy assault has a different purpose - to decapitate the Imperial command structure with a single blow. Has the Warmaster allowed himself to become an unwitting target? And can Gaunt's Ghosts possibly defend him against the assembled killers and war machines of Chaos?
What are we? The Damned childer of caine? The grotesque lords of humanity? The pitiful wretches of eternal hell? We are vampires, and that is enough. I am a vampire, and that is far more than enough. I am that which must be feared, worshipped and adored. The world is mine -- now and forever. No one holds command over me. No man. No god. No prince. What is a claim of age for ones who are immortal? What is a claim of power for ones who defy death? Call your damnable hunt. We shall see whom I drag screaming to hell with me. Guide to the Anarchs explores what it means to be a part of one sect, yet rebel against everything it stands for. This indispensable book gives players a chance to explore the politics of undead reform, from fist-shaking iconoclasts to reasoned intellectuals and everyone in between.
A political novel set in a futuristic state, run by a tyrant and narrated by the tyrant's historian. The novel's originality lies in its willingness to question such generally accepted ideas as democracy and mass education. By a well-known German writer.
Robert Nozicka s Anarchy, State, and Utopia is a powerful, philosophical challenge to the most widely held political and social positions of our age ---- liberal, socialist and conservative.
Communitarian anarchism is a generic form of socialism that denies the need for a state or any other authority over the individual from above, and which requires absolute belief that the individual cannot exist outside of a community of others. This book suggests that the communitarian anarchists of the nineteenth century developed and articulated a distinct tradition of economic thought. The period of this study begins with the first major writing of the French communitarian anarchist, Pierre-Joseph Proudhon, in 1840 and ends with the temporary burial of anarchist theorizing at the beginning of the First World War in 1914. However, he tradition of communitarian anarchist economic thought did not end in 1914. The economic thought explored in this book provides a fresh perception of the fragmentation evident in many societies today, especially where there is a substantial "informal economy."
The Anarchist Cookbook will shock, it will disturb, it will provoke. It places in historical perspective an era when "Turn on, Burn down, Blow up" are revolutionary slogans of the day. Says the author" "This book... is not written for the members of fringe political groups, such as the Weatherman, or The Minutemen. Those radical groups don't need this book. They already know everything that's in here. If the real people of America, the silent majority, are going to survive, they must educate themselves. That is the purpose of this book." In what the author considers a survival guide, there is explicit information on the uses and effects of drugs, ranging from pot to heroin to peanuts. There i detailed advice concerning electronics, sabotage, and surveillance, with data on everything from bugs to scramblers. There is a comprehensive chapter on natural, non-lethal, and lethal weapons, running the gamut from cattle prods to sub-machine guns to bows and arrows.