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At the end of his life, Charles was left with one question: What was it all for? After his tour of duty and an unremarkable post-Army business career, Charles spent his twilight years watching old movies and waiting for his grandkids to call. He'd lived a good life, been a decent man, but now that his wife was gone he was... Lonely. Until his old friend Bert introduced him to Crossroads, the new VR sensation. In this virtual world he can move without pain, explore new lands, and most importantly - see his family again. For as long as he can hold their interest, in this fast-paced modern world of instant gratification and VR thrills. The solution: Build a place his family wants to visit. Armed only with a magic stick with game-breaking powers that should be nerfed, Charles sets out on a journey to find a place to call his own. Along the way, he will be mistaken for an NPC quest giver, become the antagonist in epic questlines, and attempt to teach the next generation proper behavior - even if he has to beat it into them. This is the story of one man's search for belonging in his second virtual life. A search for a place to belong, and what it takes to get there. It's also a hilarious romp through online fantasy cliches that will appeal to fans of Ready Player One, The Wandering Inn, and slice-of-life comedies. Because at the end of a man's life: What's more important than family? "Hilarious!" "Amazing!" "Few things better!" - Royal Road readers.
DigiCat Publishing presents to you this special edition of "The Old Man and the Sea" by Ernest Hemingway. DigiCat Publishing considers every written word to be a legacy of humankind. Every DigiCat book has been carefully reproduced for republishing in a new modern format. The books are available in print, as well as ebooks. DigiCat hopes you will treat this work with the acknowledgment and passion it deserves as a classic of world literature.
Raised by poor, adoptive parents in the American South, Doug Perry wasn't dealt the best of hands. His inauspicious upbringing from the mill districts of Charlotte, NC to the beach scene of coastal Carolina should have landed him in prison or an early grave. But Doug's course would be forever changed by two islands half a world apart. From Parris Island to the obscure Island of Okinawa, the warrior traditions of the United States Marine Corps and Karate-do revealed an unlikely path to self-discovery. From the battlefields of Vietnam to the tranquil beaches of Okinawa, Doug found purpose and perspective. He would become a highly decorated Marine and one of the most senior karate practitioners in American history. Influencing the lives of many karate enthusiasts, his path is a self-described "Old Man's Way," but old men were young once.
With breathtaking descriptions and humorous anecdotes from his 2,176-mile journey along the Appalachian Trail, Paul Stutzman reveals how immersing himself in nature and befriending fellow hikers helped him recover from a devastating loss.
What happens to "orphan" diseases that aren't big enough profit centers for the pharmaceutical industry or get caught in the web of government funding and academic research? Augie Nieto found out in the spring of 2005: At forty-seven years old he was diagnosed with ALS. Devastated, Augie struggled with depression and attempted suicide. When he awoke from a coma, with friends and family surrounding him, his sense of faith and mission were renewed. Fast-forward one year: Augie and his wife, Lynne, were profiled as "Real Heroes" on the Today show. Their determination to beat the disease had already led to major overhauls in the way ALS research was conducted. In partnership with the Muscular Dystrophy Association, Augie had set up a foundation and lab to coordinate and oversee ALS research and testing across the globe. By centralizing operations and championing an entrepreneurial approach to medical research, Augie and his team accomplished remarkable results in less than two years. Part inspiration, part business innovation, Augie's Quest illustrates how one person can make a meaningful difference. Praise for Augie Nieto: George H. W. Bush, former U.S. president: "Your contributions to the fitness industry are well known, and your dedication an inspiration." Lance Armstrong, seven-time "Le Tour de France" champion: "I think it says a lot about Augie, the fact that everybody came together regardless of whether or not it's for competing gyms or competing companies that make equipment. They all say, this is one of our own; this is a guy who's committed his life to our industry and has been dealt a serious blow. We're going to be there for him, we're going to say, we're here for you and we're part of the Quest." Arnold Schwarzenegger, governor of California: "Your success has been incredible. But you are so much more than just a successful businessman. You are the greatest husband, a great father, and a terrific friend. So,
It is also a detective story steeped in the racial politics and tumultuous histories of two countries."--BOOK JACKET.
Susan Trott's The Holy Man was an acclaimed national bestseller. Now, the wise man comes down from the mountain and goes to the people who need him most in this entertaining and enlightening sequel. So simple and so profound that we can hardly wait for the next installment.--Values & Visions.
THE GLOBAL BESTSELLER Sitting quietly in his room in an old people's home, Allan Karlsson is waiting for a party he doesn't want to begin. His one-hundredth birthday party to be precise. The Mayor will be there. The press will be there. But, as it turns out, Allan will not . . . Escaping (in his slippers) through his bedroom window, into the flowerbed, Allan makes his getaway. And so begins his picaresque and unlikely journey involving criminals, several murders, a suitcase full of cash, and incompetent police. As his escapades unfold, Allan's earlier life is revealed. A life in which - remarkably - he played a key role behind the scenes in some of the momentous events of the twentieth century. Translated by Roy Bradbury.
From the #1 New York Times bestselling author of Killers of the Flower Moon, a mesmerizing collection of true-crime stories that includes "The Old Man and the Gun"—the inspiration for the movie starring Robert Redford and Sissy Spacek, along with two other riveting tales. "The Old Man and the Gun" is the incredible story of a bank robber and prison escape artist who modeled himself after figures like Pretty Boy Floyd and who, even in his seventies, refuses to retire. "True Crime" follows the twisting investigation of a Polish detective who suspects that a novelist planted clues in his fiction to an actual murder. And "The Chameleon" recounts how a French imposter assumes the identity of a missing boy from Texas and infiltrates the boy's family, only to soon wonder whether he is the one being conned. In this mesmerizing collection, David Grann shows why he has been called a "worthy heir to Truman Capote" and "simply the best narrative nonfiction writer working today," as he takes the reader on a journey through some of the most intriguing and gripping real-life tales from around the world. Look for David Grann’s latest bestselling book, The Wager!
Argues for the queer potential of video games While popular discussions about queerness in video games often focus on big-name, mainstream games that feature LGBTQ characters, like Mass Effect or Dragon Age, Bonnie Ruberg pushes the concept of queerness in games beyond a matter of representation, exploring how video games can be played, interpreted, and designed queerly, whether or not they include overtly LGBTQ content. Video Games Have Always Been Queer argues that the medium of video games itself can—and should—be read queerly. In the first book dedicated to bridging game studies and queer theory, Ruberg resists the common, reductive narrative that games are only now becoming more diverse. Revealing what reading D. A. Miller can bring to the popular 2007 video game Portal, or what Eve Sedgwick offers Pong, Ruberg models the ways game worlds offer players the opportunity to explore queer experience, affect, and desire. As players attempt to 'pass' in Octodad or explore the pleasure of failure in Burnout: Revenge, Ruberg asserts that, even within a dominant gaming culture that has proved to be openly hostile to those perceived as different, queer people have always belonged in video games—because video games have, in fact, always been queer.