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A guide to the secrets of rune-reading, an ancient predictive art, that teaches you how to lay out runes and interpret them instantly. Once the sacred alphabet of the Germanic people of Northern Europe, runes are more than 2,000 years old. Runes (meaning a secret or mystery) were words of power, once carved on amulets, rings and weapons, and found as inscriptions on tombstones. The 1st rune, Fehu, is connected with cattle, and since wealth was measured in the number of cows a person owned, it has an underlying meaning of material wealth. The 11th rune, Isa, literally means 'ice', signifying danger and the probability of slipping up. Likewise, the 17th rune, Tiwaz, shares its significance with the North Star as an aid to navigation and charting life's path. In this insightful book, each of the runes is fully described, together with the symbolic images and celestial phenomena associated with them. Methods of laying out, or 'casting' the runes are described in order to give a full and comprehensive reading to answer any question. There are six spreads to choose from, from Odin's Rune, a simple reading with one rune stone, to using up to nine runes for deeper insight into the past, present and future.
A powerful magic. An unstoppable army. The final battle. Mankind's fate hangs in the balance. The eastern cities of Issalia lay in ruin, destroyed by a horde mindless monsters. Led by a teen named Brock, a squad of young heroes seeks a means of stopping this dark force from consuming the rest of the continent. The future of mankind hinges upon a powerful, yet destructive magic - a magic they are still learning to control. As foretold in an ancient prophecy, this rag-tag force gathers upon the Tantarri plains, prepared to face an army of giants. All the while, they must remain vigilant against a secret organization within the Ministry, who will do anything to prevent the return of Chaos. In this thrilling series conclusion, the fight continues far beyond the battlefield. Download now. Your adventure awaits!
Runes: Theory & Practice provides a thorough examination of the Norse runes. It will enable a beginner to delve effectively into their usage, but will also challenge the experienced rune-worker to better and deepen his or her understanding of these mysteries. Runes: Theory & Practice begins with an explication of the story of Odin, the Norse god who won the runes by sacrificing himself on the World Tree. It continues by examining each of the individual runes in turn, both the Elder Futhark and the lesser-known Anglo-Saxon Futhorc. Each rune is studied not only from a historical viewpoint, but also from the perspective of a modern practitioner. Most importantly, Runes: Theory & Practice specifically addresses the runes as living spirits and provides guidance on developing a working relationship with these otherworldly allies.
Quest. What happened to the missing King? Magic, spells, psi powers, political intrigue. Humans, elves, dwarves, and exotic blue-skin race. Discrimination, racism, sexism hatred spawned from jealousy. Compassion, love and humor too. Medieval atmosphere with futuristic architecture, time-portals and fantastic flying war ships.
The ancient origins and divinatory power of the runes • Uncovers the original divinatory meaning of each rune through the myths of its corresponding Norse god or goddess • Includes beautiful full-color illustrations of the runic gods and goddesses • Presents rune-casting spreads for divination and character analysis • Explores the controversial history of runes from the Paleolithic Stone Age to today Invented long before the appearance of the runic alphabet Futhark less than two thousand years ago, the runes were originally created as symbols for specific deities. Representing the twenty-four Norse gods and goddesses from the Vanir and Aesir pantheons, the runes provide a way to establish direct contact with the divine shapers of fate. Based on the work of Austrian mystic and runologist Guido von List and anthropologist Marija Gimbutas as well as the oldest rune artifacts to survive from pre-Christian Europe, this book reveals the long history of runes from their appearances in Paleolithic cave paintings through their rechristening in Medieval times to their modern resurgence as a popular tool of divination. It uncovers the original names and divinatory meanings of each rune by exploring the myths, personality traits, astrological periods, identifying colors, and gemstones of the rune’s corresponding god or goddess. It also illustrates and explains five ancient rune-casting spreads used by Norse adepts for divination as well as character analysis. By renewing their link with the divine, Gods of the Runes shows how working with the runes can be a genuine mystical experience, enabling a personal connection with the gods and a rediscovery of their perennial truths.
A conflict of ideals - magic versus fire-powered weapons. The fate of Issalia hangs in the balance. A new Empire has risen to power. Already in control of the east coast, the Imperial Army sets its sights on Issalia's western kingdoms. Tensions rise as both sides prepare for war. What deadly weapon will the Empire develop next? Brandt and Quinn are espions - part spy, part thief, part assassin. Undercover within Empire headquarters, they gather information, seeking a means to foil the Empire's plans. One misstep could result in death - their own and thousands of others. They are joined by a small squad of fellow wardens: Wildcats - warriors trained to fight while powered by magic Rangers - experts in nature, these archers scout enemy forces Gadgeteers - engineers who invent magic-powered machines and weapons Arcanists - those who can wield Chaos - a destructive, rune-based magic Driven by the core belief that Chaos magic is evil, the Empire seeks to stamp out this scourge. If victorious, magic will be outlawed and those who can wield it...executed. The wardens must stop this Imperial Gambit.
The Spiritual Path of Rune Magic is unlocked in this book. For centuries the Northern Tradition has illuminated the way for many seekers. Based on her initiations into the powers behind the Runes, Freya Aswynn opens the path for those seeking to start their spiritual journey. "Principles and Powers of Runes" comprehensively covers the history and development of the Runes. The runes are much more than a simple device for making predictions, but are also a powerful tool for magic and self-development. Aswyn reveals how to understand each Rune sign and comprehend its spiritual and mythic background. She shows how to use the runes to find your life destiny, unlock your latent psychic powers and to heal. "Principles and Power of Runes" provides what a beginner needs to know to tread this path, while at the same time giving much needed and previously unavailable information for experienced practitioners.
Count Varian Jeggare and his hellspawn bodyguard Radovan are no strangers to the occult. Yet when Varian is bequeathed a dangerous magical book by an old colleague, the infamous investigators find themselves on the trail of a necromancer bent on becoming the new avatar of a strange and sinister demigod-one of the legendary runelords. Along with a team of mercenaries and adventurers, the crime-solving duo will need to delve into a secret world of dark magic and the legacy of a lost empire. But in saving the world, will Varian and Radovan lose their souls? From bestselling author Dave Gross comes a fantastical tale of mystery, monsters, and mayhem in PATHFINDER TALES: LORD OF RUNES, set in the award-winning world of the Pathfinder Roleplaying Game.