Download Free An Economic And Social History Of Gambling In Britain And The Usa Book in PDF and EPUB Free Download. You can read online An Economic And Social History Of Gambling In Britain And The Usa and write the review.

A comparitive history of gambling in Britain and the USA
The casino industry has been on a wild ride for three quarters of a century. What started as an attempt at economic development in the desert and turned into a haven for organized crime, is today one of the fastest growing industries around the world. This book traces the history of American gaming from the first European settlers to the Nevada experiment. Along the way readers will learn about the impact of gaming on society and the early attempts to minimize that impact. History of Gambling in America, The, 1/e then takes readers through the evolution of the gaming industry in Nevada as it deals with organized crime. In the process, a template for strict enforcement of laws to ensure the integrity of the casinos emerges that benefits the industry, the state, and the customers. A book on gaming cannot be complete without addressing the reasons for legalization and the reasons against it. Social issues such as crime, bankruptcy, and disordered gambling are also thoroughly covered.
An A-Z look at the history and impacts of gambling, including related legal, legislative, economic, and social issues.
This book is a study of the British casino industry and how it has been shaped by criminality, prohibition, regulation and liberalization since the beginning of the First World War. The reader will gain a detailed knowledge of the history, culture, identity and participants within the British casino industry, which has, to date, escaped the attention of a dedicated historical and criminological investigation. This monograph fills this gap in inquiry while drawing on primary source material that has not been used previously, including, but not confined to, records in the National Archives relating to the Gaming Board of Great Britain and the Metropolitan Police. In addition to archive material, oral histories, newspapers, published journals and books have been utilised and referenced where appropriate. Envisaged to close a gap in historical research, this book will be of interest to historians, criminologists, regulators, students and individuals interested in gambling, society and cultural history.
Football is unquestionably the world’s most popular and influential sport. There is no corner of the globe in which the game is not played or followed. More countries are affiliated to FIFA, football’s governing body, than to the United Nations. The sport has therefore become an important component of our social, cultural, political and economic life. The Routledge Handbook of Football Studies is a landmark work of reference, going further than any other book in considering the historical and contemporary significance of football around the world. Written by a team of leading sport scholars, the book covers a broad range of disciplines from history, sociology, politics and business, to philosophy, law and media studies. The central section of the book examines key themes and issues in football studies, such as the World Cup and international competition, governance and ownership, fandom and celebrity. The concluding section offers in-depth surveys of the culture and organisation of football in each of the regional confederations, from UEFA to CONCACAF. This book will be fascinating reading for any serious football fan and an essential resource for advanced students or scholars undertaking research in football or sport studies, and any practitioner or policy-maker working in football.
2001 North American Society for Sports History Book of the Year This volume studies the formative period of racing between 1790 and 1914. This was a time when, despite the opposition of a respectable minority, attendance at horse races, betting on horses, or reading about racing increasingly became central leisure activities of much of British society.
Vice and the Victorians explores the ways the Victorian world gave meanings to the word 'vice', and the role this complex notion played in shaping society. Mike Huggins provides a richer and more nuanced understanding of a term that, despite its vital importance to the Victorians, has thus far lacked a clear definition. Each chapter explores a different facet of vice. Firstly, the book seeks to define exactly what vice meant to the Victorians, exploring how the language of vice was used as a tool to beat down opposition and dissent. It considers the cultural geography and spatial dimensions of vice in the public and private spheres, before moving on to look at specific vices: the unholy trinity of drink, sex and gambling. Finally, it shifts from vice to virtue and the efforts of moral reformers, and reassesses the relationship between vice and respectability in Victorian life. In his lively and engaging discussion, Mike Huggins draws on a range of theory and exploits a wide variety of texts and representations from the periodical press, parliamentary reports and Acts, novels, obscene publications, paintings and posters, newspapers, sermons, pamphlets and investigative works. This will be an illuminating text for undergraduates studying Victorian Britain as well as anyone wishing to gain a more nuanced understanding of Victorian society.
Social deviance—any behavior that violates a cultural norm—can involve something as major as crime or as minor as consistently and deliberately wearing lively mismatched socks. Whether a crime, a sin, or simply unique taste, what’s considered deviant at one time and place can change, as when extensive tattooing and "body art" evolved from a sideshow carnival spectacle to a nearly universal rite of passage within U.S. culture. Drawing contributions from across the social and behavioral sciences, including sociology, anthropology, criminology, politics, psychology, and religion, the Encyclopedia of Social Deviance introduces readers to the lively field of rule-making and rebellion that strikes at the core of what it means to be an individual living in a social world. Key Features: More than 300 articles authored by key figures in the field are organized A-to-Z in two volumes. Each article concludes with cross-references to related entries and further readings. A thematic "Reader’s Guide" groups related articles by broad areas (e.g., Concepts; Theories; Research Methodologies; Individual Deviance; Organizational Deviance; etc.) as one handy search feature on the e-Reference platform, which also includes a comprehensive index of search terms. Available in both electronic and print formats, this two-volume, A-to-Z encyclopedia set is a must-have resource for students and researchers who seek to understand social deviance. Key Themes: Crime, Property Crime, Sex Crime, Violent Crime, White-Collar/Corporate Defining Deviance Deviance in Social Institutions Deviant Subcultures Discrimination Drug Use and Abuse Marriage and Family Deviance Measuring Deviance Mental and Physical Disabilities Methodology for Studying Deviance Self-Destructive Deviance Sexual Deviance Social and Political Protest Social Control and Deviance Studying Deviant Subcultures Technology and Deviance Theories of Deviance, Macro Theories of Deviance, Micro Transitional Deviance
Casino games and traditional card games have rich and idiosyncratic histories, complex subcultures and player practices, and facilitate the flow of billions of dollars each year through casinos and card rooms, and between professional players and amateurs. They have nevertheless been overlooked by game scholars due to the negative ethical weight of “gambling” – with such games pathologized and labelled as deviance or mental illness, few look beyond to unpick the games, their players, and their communities. The Casino, Card and Betting Game Reader offers 25 chapters studying the communities playing these games, the distinctive cultures and practices that have emerged around them, their activities and beliefs and interpersonal relationships, and how these games influence – both positively and negatively – the lives and careers of millions of game players around the world. It is the first of a new series of edited collections, Play Beyond the Computer, dedicated to exploring the play of games beyond computers and games consoles.