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Music occupies a peculiar role in the field of American Studies. It is undoubtedly recognized as an important form of cultural production, yet the field continues to privilege textual and visual forms of art as its objects of examination. The essays collected in this volume seek to adjust this imbalance by placing music center stage while still acknowledging its connections to the fields of literary and visual studies that engage with the specifically American cultural landscape. In doing so, they proffer the concept of the 'musical unconscious' as an analytical tool of understanding the complexities of the musical production of meanings in various social, political, and technological contexts, in reference to country, queer punk, jazz, pop, black metal, film music, blues, carnival music, Muzak, hip-hop, experimental electronic music, protest and campaign songs, minimal music, and of course the kazoo. Contributions by Hanjo Berressem, Christian Broecking, Martin Butler, Christof Decker, Mario Dunkel, Benedikt Feiten, Paola Ferrero, Jurgen Grandt, Julius Greve, Christian Hanggi, Jan Niklas Jansen, Thoren Opitz, Sascha Pohlmann, Arthur Sabatini, Christian Schmidt, Bjorn Sonnenberg-Schrank, Gunter Suss, and Katharina Wiedlack."
“I started writing books about and for my friend George Miles because whenever I would speak about him honestly like I am doing now I felt a complicated agony beneath my words that talking openly can’t handle.” For most of his life, Dennis Cooper believed the person he had loved the most and would always love above all others was George Miles. In his first novel in ten years, Dennis Cooper writes about George Miles, love, loss, addiction, suicide, and how fiction can capture these things, and how it fails to capture them. Candid and powerful, I Wished is a radical work of shifting forms. It includes appearances by Santa Claus, land artist James Turrell, sentient prairie dogs, John Wayne Gacy, Nick Drake, and George, the muse for Cooper’s acclaimed novels Closer, Frisk, Try, Guide, and Period, collectively known as “The George Miles Cycle.” In revisiting the inspiration for the Cycle, Dennis has written a masterwork: the most raw, personal, and haunted book of his career.
This volume in memory of Professor Martin Brasier, which has many of his unfinished works, summarizes recent progress in some of the hottest topics in palaeobiology including cellular preservation of early microbial life and early evolution of macroscopic animal life, encompassing the Ediacara biota. The papers focus on how to decipher evidence for early life, which requires exceptional preservation, employment of state-of-the-art techniques and also an understanding gleaned from Phanerozoic lagerstätte and modern analogues. The papers also apply Martin’s MOFAOTYOF principle (my oldest fossils are older than your oldest fossils), requiring an integrated approach to understanding fossils. The adoption of the null-hypothesis that all putative traces of life are abiotic until proven otherwise, and the consideration of putative fossils within their spatial context, characterized the work of Martin Brasier, as is well demonstrated by the papers in this volume.
Dennis Cooper is one of the most inventive and prolific artists of our time. Working in a variety of forms and media since he first exploded onto the scene in the early 1970s, he has been a punk poet, a queercore novelist, a transgressive blogger, an indie filmmaker—each successive incarnation more ingenious and surprising than the last. Cooper’s unflinching determination to probe the obscure, often violent recesses of the human psyche have seen him compared with literary outlaws like Rimbaud, Genet, and the Marquis de Sade. In this, the first book-length study of Cooper’s life and work, Diarmuid Hester shows that such comparisons hardly scratch the surface. A lively retrospective appraisal of Cooper’s fifty-year career, Wrong tracks the emergence of Cooper’s singular style alongside his participation in a number of American subcultural movements like New York School poetry, punk rock, and radical queercore music and zines. Using extensive archival research, close readings of texts, and new interviews with Cooper and his contemporaries, Hester weaves a complex and often thrilling biographical narrative that attests to Cooper’s status as a leading figure of the American post–War avant-garde.
Stitched together over five years of journaling, Obiter Dicta is a commonplace book of freewheeling explorations representing the transcription of a dozen notebooks, since painstakingly reimagined for publication. Organized after Theodor Adorno's Minima Moralia, this unschooled exercise in aesthetic thought--gleefully dilettantish, oftentimes dangerously close to the epigrammatic--interrogates an array of subject matter (although inescapably circling back to the curiously resemblant histories of Western visual art and instrumental music) through the lens of drive-by speculation. Erick Verran's approach to philosophical inquiry follows the brute-force literary technique of Jacques Derrida to exhaustively favor the material grammar of a signifier over hand-me-down meaning, juxtaposing outer semblances with their buried systems and our etched-in-stone intuitions about color and illusion, shape and value, with lessons stolen from seemingly unrelatable disciplines. Interlarded with extracts of Ludwig Wittgenstein but also Wallace Stevens, Cormac McCarthy as well as Roland Barthes, this cache of incidental remarks eschews what's granular for the biggest picture available, leaving below the hyper-specialized fields of academia for a bird's-eye view of their crop circles. Obiter Dicta is an unapologetic experiment in intellectual dot-connecting that challenges much long-standing wisdom about everything from illuminated manuscripts to Minecraft and the evolution of European music with lyrical brevity; that is, before jumping to the next topic.
TechGnosis is a cult classic of media studies that straddles the line between academic discourse and popular culture; it appeals to both those secular and spiritual, to fans of cyberpunk and hacker literature and culture as much as new-thought adherents and spiritual seekers How does our fascination with technology intersect with the religious imagination? In TechGnosis—a cult classic now updated and reissued with a new afterword—Erik Davis argues that while the realms of the digital and the spiritual may seem worlds apart, esoteric and religious impulses have in fact always permeated (and sometimes inspired) technological communication. Davis uncovers startling connections between such seemingly disparate topics as electricity and alchemy; online roleplaying games and religious and occult practices; virtual reality and gnostic mythology; programming languages and Kabbalah. The final chapters address the apocalyptic dreams that haunt technology, providing vital historical context as well as new ways to think about a future defined by the mutant intermingling of mind and machine, nightmare and fantasy.
What Is Goth? is a humorous, self-deprecating look at Goth culture from the inside out. Imagine The Preppy Handbook colliding with Charles Addams. Then add a lot more melancholy and a lot more spooky. What Is Goth? dispels the false stereotypes and reinforces the true ones surrounding Goths and Goth culture. "To the mundane," Voltaire writes, "Goths are weird, black-clad freaks who are obsessed with death; they are sad all of the time. Take a closer look at the Goth scene, however, and you will find a rich tapestry of ideas and practices and a menagerie of colorful characters. Oh, dear. I said 'colorful.'" Yes, Goths are pale, wear black clothing, love black makeup (on men and women), mope, listen to real downer music, and perfect the art of living in a perpetual state of ennui and melancholy. But there's so much more to being Goth. Goths come from all walks of life. Many are teenagers who live with their parents; others are doctors, lawyers, musicians, and so on. Most Goths are highly literate and creative, but all real Goths have to dress the part. In other words, "Abandon all hope ye who enter a Goth club in khakis!" Eerily illustrated, What Is Goth? is the perfect book for any Goth, Goth wannabe, or "mundane" who is hopelessly confused by all the gloom.
Virtual palaeontology, the use of interactive three-dimensional digital models as a supplement or alternative to physical specimens for scientific study and communication, is rapidly becoming important to advanced students and researchers. Using non-invasive techniques, the method allows the capture of large quantities of useful data without damaging the fossils being studied Techniques for Virtual Palaeontology guides palaeontologists through the decisions involved in designing a virtual palaeontology workflow and gives a comprehensive overview, providing discussions of underlying theory, applications, historical development, details of practical methodologies, and case studies. Techniques covered include physical-optical tomography (serial sectioning), focused ion beam tomography, all forms of X-ray CT, neutron tomography, magnetic resonance imaging, optical tomography, laser scanning, and photogrammetry. Visualization techniques and data/file formats are also discussed in detail. Readership: All palaeontologists and students interested in three-dimensional visualization and analysis. New Analytical Methods in Earth and Environmental Science Because of the plethora of analytical techniques now available, and the acceleration of technological advance, many earth scientists find it difficult to know where to turn for reliable information on the latest tools at their disposal, and may lack the expertise to assess the relative strengths or limitations of a particular technique. This new series will address these difficulties by providing accessible introductions to important new techniques, lab and field protocols, suggestions for data handling and interpretation, and useful case studies. The series represents an invaluable and trusted source of information for researchers, advanced students and applied earth scientists wishing to familiarise themselves with emerging techniques in their field. All titles in this series are available in a variety of full-colour, searchable eBook formats. Titles are also available in an enhanced eBook edition which may include additional features such as DOI linking, high resolution graphics and video.
THE SINISTER TRADITION is an authorized edition of three core works of the Order of Nine Angles: the Grimoire of Baphomet, Codex Saerus, and Naos. The Order is one of the oldest schools to codify Satanic practice, and these texts form the basis of the ONA's hermetic Seven-Fold Way, and the system of Traditional Satanism. Herein is described a way of sinister, predatory spirituality which will challenge its readers to find and defy the limits of self and society. Through the Grimoire of Baphomet, Codex Saerus, and Naos, the initiate learns the basics of the Septenary system, the mythos of the Dark Gods, the basics of Sinister Sorcery, Sinister Chant, the Star Game, and the Seven-Fold Way leading to Adepthood and beyond.