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Reproduction of the original: Amusements in Mathematics by Henry Ernest Dudeney
Martin Gardner's Mathematical Games columns in Scientific American inspired and entertained several generations of mathematicians and scientists. Gardner in his crystal-clear prose illuminated corners of mathematics, especially recreational mathematics, that most people had no idea existed. His playful spirit and inquisitive nature invite the reader into an exploration of beautiful mathematical ideas along with him. These columns were both a revelation and a gift when he wrote them; no one--before Gardner--had written about mathematics like this. They continue to be a marvel. This is the original 1983 edition and contains columns published from 1970-1972. It includes three columns on the game of Life.
430 PUZZLES, PROBLEMS, PARADOXES, AND BRAIN TEASERS.
Praised for its "exceptionally good value" by the Journal of Recreational Mathematics, this book offers fun-filled insights into many fields of mathematics. The brainteasers include original puzzles as well as new approaches to classic conundrums. A vast assortment of challenges features domino puzzles, the game of noughts and crosses, games of encirclement, sliding movement puzzles, subtraction games, puzzles in mechanics, games with piles of matches, a road puzzle with concentric circles, "Catch the Giant," and much more. Detailed solutions show several methods by which a particular problem may be answered, why one method is preferable, and where the others fail. With numerous worked examples, the clear, step-by-step analyses cover how the problem should be approached, including hints and enumeration of possibilities and determination of probabilities, application of the theory of probability, and evaluation of contingencies and mean values. Readers are certain to improve their puzzle-solving strategies as well as their mathematical skills.
Differentiated book- It has a historical context with research of the time-Henry Ernest Dudeney (April 10, 1857 - April 23, 1930) was an English author and mathematician specializing in logical puzzles and mathematical games. He is known as one of the country's leading mathematical puzzle creators. Dudeney was born in the town of Mayfield, East Sussex, England, one of the six children of Gilbert and Lucy Dudeney. His grandfather, John Dudeney, was known as a self-taught mathematician and pastor; His initiative was greatly admired by his grandson. Dudeney learned to play chess at an early age, and continued to play frequently throughout his life. This led to a marked interest in mathematics and puzzle composition. Chess problems in particular fascinated him during his early years. Although Dudeney spent his career in the Civil Service, he continued to brainstorm various problems and puzzles.Dudeney's first contributions were newspaper and magazine appearances, often under the pseudonym "Sphinx." Much of this previous work was a collaboration with the American puzzle Sam Loyd; in 1890, they published a series of articles in the weekly English penny Tit-Bits. Dudeney later contributed puzzles under his real name to publications like The Weekly Dispatch, The Queen, Blighty, and Cassell's Magazine.
"Amusements in Mathematics" from Henry Dudeney. English author and mathematician who specialised in logic puzzles and mathematical games (1857-1930).
99 puzzles built around the chessboard. Arithmetical and probability problems, chessboard recreations, geometrical puzzles, mathematical amusements and games, more. Solutions.
Engage your mind with the playful and intriguing mathematical challenges presented by Henry Ernest Dudeney in 'Amusements in Mathematics.' Embark on a playful and intellectual journey with Henry Ernest Dudeney's intriguing work, "Amusements in Mathematics." Immerse yourself in a collection of puzzles, riddles, and mathematical challenges that entertain and stimulate the mind. As Dudeney presents his mathematical conundrums, discover the joy of solving puzzles that range from the delightfully simple to the mind-bendingly complex. The pages come alive with the excitement of intellectual exploration and the satisfaction of unraveling mathematical mysteries. But here's the thought-provoking question that will engage your intellect: What mental acrobatics and creative thinking await those who delve into the "Amusements in Mathematics," and how do these challenges contribute to the joy of mathematical discovery? Could Dudeney's work be a testament to the playful side of intellectual exploration? Explore the mathematical landscapes within Dudeney's collection, where each problem presents a new opportunity for insight, ingenuity, and the pleasure of a well-solved puzzle. This edition invites you to exercise your mind and find amusement in the world of mathematics. Are you ready to engage your intellect and enjoy the playful side of mathematical exploration? Dive into the pages of "Amusements in Mathematics" and let Dudeney's puzzles entertain, challenge, and inspire your mathematical curiosity. Indulge in short, impactful challenges that navigate the diverse realms of mathematical amusement. This work is not just a collection of puzzles; it's an invitation to embrace the joy of problem-solving and the playful spirit of mathematical inquiry. Here's your chance to own a piece of intellectual amusement. Acquire "Amusements in Mathematics" now and let the puzzles within its pages become a source of delight and fascination for your mathematical mind.
Der Engländer Dudeney hat zwar nie Mathematik studiert, gilt aber heute als eines der mathematischen Genies seiner Zeit. Das hier neu bearbeitete Werk aus dem Jahr 1917 schaffte es denn auch in die zeitgenössischen Bestsellerlisten und ist auch heute noch ausgesprochen populär. Es verbindet in einzigartiger Weise Spaß mit Mathematik und darf daher als einer der großen Klassiker des poulären Sachbuchs gelten.