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Having survived his first mission as Mask Wearer, Amos Daragon finds himself on his way to the City of the Dead, trying to find the key that will unlock the doors to paradise and hell.
Book #2 in the exciting Amos Daragon series. Amos survived his first mission as Mask Wearer, but soon after that, an encounter with a mysterious girl brings his life to an end—and sends him on his way to Braha, the City of the Dead, where souls await judgment. To get there, Amos, now a spirit himself, boards a boat, on which he meets Jerik, a decapitated criminal who must carry his head everywhere. Jerik tells Amos that Braha is overcrowded with spirits; the gods have shut the doors that lead to paradise and to hell. A key is said to unlock the doors—but its whereabouts are unknown. Only someone who dies and comes back to life can find it. Will Amos be that someone? Will his ingenuity and intelligence be enough to restore order in Braha? Or will he unknowingly serve those who are using him for their own gain? Most importantly, even if Amos finds the key, will he ever return to the land of the living?
To defeat the forces of evil which threaten his world, young Amos Daragon, aided by mythical animal friends, sets out on a journey to find four masks that harness the forces of nature and sixteen powerful stones that give the masks their magic.
Bartleby, the red-eared turtle, and Seezer, the American alligator, have swum the Mighty Mississippi to reach bayou country, their true home. But when they find the creek where Seezer was born, they discover it’s ruled by Old Stump—a giant gator with a gargantuan appetite. Fortunately, Bartleby has a knack for making friends, and there is soon a new crew to count on, including a red-ear named Lucky Gal. Still, life in bayou country is full of challenges. Does Bartleby have what it takes to make this strange new world his own?
The world is at the brink of ruin . . . or is it salvation? Astaroth has been weakened, and the demon Prusias is taking full advantage of the situation to create an empire of his own. His formidable armies are on the move, and Rowan is in their sights. Rowan must rely on Max McDaniels and David Menlo and hope that their combined powers can stop Prusias's war machine before it's too late. But even as perils loom, danger stalks their every move. Someone has marked Max for death and no one is above suspicion. Should the assassins succeed, Rowan's fate may depend on little Mina whose abilities are prodigious but largely untested. And where is Astaroth? Has he fled this world or is he biding his time, awaiting his next opportunity? In the Tapestry's fourth book, author-illustrator Henry H. Neff boldly raises the stakes in an epic tale of mankind's struggle to survive in a world now populated by demons and demigods and everything in between!
For fans of How to Train Your Dragon comes the final adventure in the Dragon’s Guide series by two-time Newbery Honor winner Laurence Yep and Joanna Ryder, featuring enchanting artwork by Caldecott Honor winner and Harry Potter illustrator Mary GrandPré. Plucky pair Winnie and Miss Drake are traveling back in time to the 1915 San Francisco World’s Fair. Waiting in the past are Winnie’s great-grandfather Caleb, Laura Ingalls Wilder, and a centuries-old mystery: Who stole the Heart of Kubera necklace? Despite the excitement, Winnie’s only wish is to lose Rowan, an unusual boy who has the annoying habit of showing up at inconvenient times. But the wise Miss Drake knows her pet Winnie should be careful what she wishes for—especially when her wish-granting souvenirs follow them home. “Yep and Ryder keep the magic coming with their whimsical fantasy, enhanced by GrandPré’s sweet drawings. The story positively vibrates with fun.” —Kirkus Reviews “Warm humor, magical mishaps, and the main characters’ budding mutual respect and affection combine to give this opener for a planned series a special shine that will draw readers and leave them impatient for sequels.” —Booklist, Starred
Leaving the city of Berrios in ashes behind him, Amos Daragon heads north, where goblins and monsters are preparing for Ragnarok, the end of days. But even with the help of Beorites, Vikings and one very, very old dragon hunter, can the young mask wearer really avert the Apocalypse?
The action is on the page, on your device, and out of this world! This multiplatform series is part sci-fi, all action-adventure. And you don't have long to wait -- 6 books are coming all in one year! Earth is in danger! The only thing that can save our planet are six essential elements scattered throughout the galaxy. It is up to the Voyagers—a team of four kids (plus one stowaway) —to gather them all and return to Earth. Failure is not an option. The Alpha team knows that the second element is hidden on Meta Prime, a planet filled with metal mazes, catapults of fire, and warring alien robots. But what they don’t know is that another spaceship is following hot on their trail. . . . Do you have what it takes to be a Voyager? Find out at VoyagersHQ.com.
Ned’s gotten into an elite new school. But there’s a problem—everyone there can do magic. And Ned can’t. Ned tries to adjust to his new situation, avoid making enemies, and jump-start his magic skills, all with very little luck. Then, just as he’s getting accustomed to having his hair turned into snakes and his books into bricks, Necromancers strike and Ned and his classmates are kidnapped. But without magic, how can he possibly help them escape?
An inventive and action-packed mix of fantasy, science fiction, and mythology, all in a realistic contemporary setting. Rowan has won a battle, but not the war. With proper allies, Rowan’s armies could storm the demon stronghold, capture its ruler, and end the reign of demonkind. But while nations clash, a greater struggle lies elsewhere. In his desperate pursuit of Astaroth, Elias Bram scours the world for clues to the fiend’s true origins, identity, and purpose. His horrifying discoveries hint that not only is humanity at risk, but the earth itself. Its fate may depend upon three children. With their unmatchable skills, it’s up to Max McDaniels, David Menlo, and little Mina to tip the balance! In the Tapestry’s final volume, Henry H. Neff concludes an unforgettable series in which magic can live, gods can die, and the highest stakes require the greatest sacrifice.