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Scott Snyder and Rafael Albuquerque’s award-winning series continues! Welcome to the ’60s. It’s a turbulent time to be an American-especially an American Vampire. While the rest of the nation uneasily watches the spread of communism across the world stage, the three surviving Abominus Americana-Pearl Jones, Skinner Sweet and Calvin Poole-are fighting a battle much closer to home. An evil right underneath their feet. The Gray Trader, the nearest thing to the devil this world has ever seen, is summoning an ancient beast from the depths of the earth. The original and oldest evil, this abomination would devour the world if freed. To prevent it, the American Vampires will have to fight the Gray Trader on two fronts, with one team targeting a top-secret government stronghold known as Area 51 and the other heading up-way up-into the final frontier! But can such an ambitious plan succeed when one of their own has already been compromised by the Beast? Collects AMERICAN VAMPIRE: SECOND CYCLE #6-11.
At a seedy motorcycle rally in the desert where Skinner Sweet is closer than ever to his death wish, Pearl Jones and a shocking partner track him down for one last, desperate mission as the series that launched the careers of superstars Scott Snyder and Rafael Albuquerque concludes!
Containing full pedigree of all the imported thorough-bred stallions and mares, with their produce.
This book, about real vampires and the communities they have formed, explores the modern world of vampirism in all its amazing variety. Long before Dracula, people were fascinated by vampires. The interest has continued in more recent times with Anne Rice's Lestat novels, Buffy the Vampire Slayer, the HBO series True Blood, and the immensely popular Twilight. But vampires are not just the stuff of folklore and fiction. Based upon extensive interviews with members of the Atlanta Vampire Alliance and others within vampire communities throughout the United States, this fascinating book looks at the details of real vampire life and the many expressions of vampirism as it now exists. In Vampires Today: The Truth about Modern Vampirism, Joseph Laycock argues that today's vampires are best understood as an identity group, and that vampirism has caused a profound change in how individuals choose to define themselves. As vampires come "out of the coffin," as followers of a "religion" or "lifestyle" or as people biologically distinct from other humans, their confrontation with mainstream society will raise questions, as it does here, about how we define "normal" and what it means to be human.
This volume follows two stories: one written by Scott Snyder and one written by legendary horror writer Stephen King. In Snyder’s story set in 1920s LA, we follow Pearl, a young woman who is turned into a vampire and sets out on a path of righteous revenge against the European vampires who tortured and abused her. This story is paired with King’s story, a Western about Skinner Sweet, the original American vampire-a stronger, faster creature than any vampire has ever seen before.
Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.
Journal of Integrative Humanism is a multidisciplinary academic journal that publishes well-researched articles that approach topical issues bothering humanity from an integrativist perspective, taking cognizance of the various dimensions of reality. It publishes reviews and research on topical issues from diverse disciplines including Philosophy, Religion, Linguistics, Theater/Media Studies, Oceanography, Political Science, and Education. Some of the topical issues addressed are the nature of metaphysics in Integrative Humanism (a contemporary school of philosophy), philosophy, environment education, social change, terrorism and health. The Journal of Integrative Humanism is a publication of the Faculty of Arts, University of Cape Coast, Ghana and the University of Calabar, Nigeria.
Director, producer and screenwriter Joss Whedon is a creative force in film, television, comic books and a host of other media. This book provides an authoritative survey of all of Whedon's work, ranging from his earliest scriptwriting on Roseanne, through his many movie and TV undertakings--Toy Story, Buffy the Vampire Slayer, Angel, Firefly/Serenity, Dr. Horrible, The Cabin in the Woods, and Agents of S.H.I.E.L.D.--to his forays into the Marvel Cinematic Universe. The book covers both the original texts of the Whedonverse and the many secondary works focusing on Whedon's projects, including about 2000 books, essays, articles, documentaries and dissertations.
The media vampire has roots throughout the world, far beyond the shores of the usual Dracula-inspired Anglo-American archetypes. Depending on text and context, the vampire is a figure of anxiety and comfort, humor and fear, desire and revulsion. These dichotomies gesture the enduring prevalence of the vampire in mass culture; it can no longer articulate a single feeling or response, bound by time and geography, but is many things to many people. With a global perspective, this collection of essays offers something new and different: a much needed counter-narrative of the vampire's evolution in popular culture. Divided by geography, this text emphasizes the vampiric as a globetrotting citizen du monde rather than an isolated monster.