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Readable, concise, and data-driven, Current Practice of Clinical Electroencephalography, 5th Edition, delivers a comprehensive overview of the dynamic field of EEG. Dr. Aatif M. Husain leads a team of internationally recognized authors who provide updates on established areas of clinical EEG, discuss newly evolving areas, and explain neurophysiological basis of pathology to encourage understanding rather than simply pattern recognition. Now in full color throughout, it’s a must-have resource for residents, neurologists, clinical neurophysiologists, epilepsy specialists, electroneurodiagnostic technologists and practicing electroencephalographers, as well as students, trainees, and researchers—anyone who desires to stay up to date and use EEG to its fullest potential.
This is a book about prime numbers, congruences, secret messages, and elliptic curves that you can read cover to cover. It grew out of undergr- uate courses that the author taught at Harvard, UC San Diego, and the University of Washington. The systematic study of number theory was initiated around 300B. C. when Euclid proved that there are in?nitely many prime numbers, and also cleverly deduced the fundamental theorem of arithmetic, which asserts that every positive integer factors uniquely as a product of primes. Over a thousand years later (around 972A. D. ) Arab mathematicians formulated the congruent number problem that asks for a way to decide whether or not a given positive integer n is the area of a right triangle, all three of whose sides are rational numbers. Then another thousand years later (in 1976), Di?e and Hellman introduced the ?rst ever public-key cryptosystem, which enabled two people to communicate secretely over a public communications channel with no predetermined secret; this invention and the ones that followed it revolutionized the world of digital communication. In the 1980s and 1990s, elliptic curves revolutionized number theory, providing striking new insights into the congruent number problem, primality testing, publ- key cryptography, attacks on public-key systems, and playing a central role in Andrew Wiles’ resolution of Fermat’s Last Theorem.
This book examines the continuum of bullying services, including prevention, intervention, and recovery. It reviews current theories, studies, and programs relating to this issue as well as outcome-based solutions to enhance best practices. Chapters discuss prevention and intervention services such as enhancing and promoting teacher skills in identifying abusive behaviors; interventions with bullies, victims, bystanders, and enablers; and curbing digital forms of bullying. International perspectives on program development and delivery offer fresh approaches to conceptualizing a school’s particular bullying problems and creating effective policy. In addition, chapters cover program evaluation, guiding principles for evaluators, measurement methods, and documenting and disseminating findings. The book also provides recommendations for program development. Topics featured in this book include: An Adlerian approach to predicting bullying behavior. Bibliotherapy as a strategy for bullying prevention. Coaching teachers in bullying detection and intervention. Cyberbullying prevention and intervention. The “Coping with Bullying” program in Greek secondary schools. Factors that affect reporting victimization in South African schools. Bullying Prevention and Intervention at School is a must-have resource for researchers, clinicians and other practitioners, graduate students, and policymakers across such disciplines as child and school psychology, social work/counseling, pediatrics/school nursing, and educational policy and politics.
This report investigates how Australians are using interactive gambling services and the impact of such online gambling on non-online gambling and gambling related problems. Interactive gambling is a joint term capturing gaming and wagering on the Internet. A research study was conducted over three years and included a nationally representative telephone survey of 15,006 people, an online survey of 4,594 gamblers, interviews with 81 interactive gamblers, and data from gambling help services. This study provides a baseline of who, what, when, why and how people gamble, using interactive technology in Australia.