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Learning about great art can be fun. In this first volume of American Art Bingo students will learn about: Prehistoric Art Mound Builder Art Desert Southwest Art Iroquois Art Taino Art The Art of John White Early Virginian Art Colonial Portraiture Spanish Missions John Singleton Copley Paul Revere Benjamin West Charles Wilson Peale Raphael Peale Gilbert Stuart Joshua Johnson Architecture (White House & Capitol Building) This book contains 32 images and 20 bingo cards (10 usable at any one time) and instructions. This is a disposable book. I.e. What you'll have to do is rip the pages out.....I mean carefully cut out the pages and either use them as is or protect them in someway (protective covers, lamination, etc).
American Art Extra Bingo Cards: Volume I is meant to be used in conjunction with American Art Bingo, Volume I. This book only has bingo cards, not the art needed to play the game.Together with American Art Bingo: Volume I the art bingo game can be played with up to 40 students.Included in this book:60 extra bingo cards (30 usable at one time).This is a disposable book. You will need to take the book apart in order to use the bingo cards.
American Art Extra Bingo Cards: Volume II is meant to be used in conjunction with American Art Bingo, Volume II. This book only has bingo cards, not the art needed to play the game.Together with American Art Bingo: Volume I the art bingo game can be played with up to 40 students.Included in this book:60 extra bingo cards (30 usable at one time).This is a disposable book. You will need to take the book apart in order to use the bingo cards.
Learning about great art can be fun. In this second volume of American Art Bingo students will learn about: Thomas Cole John James Audubon Edward Hicks Ammi Phillips George Catlin George Caleb Bingham Frederic Remington Winslow Homer James McNeil Whistler Thomas Eakins John Singer Sargent Mary Cassatt Edward Hopper Max Weber Dorothy Lange Georgia O'Keeffe. This book contains 31 images and 20 bingo cards (10 usable at any one time) and instructions. This is a disposable book. I.e. What you'll have to do is rip the pages out.....I mean carefully cut out the pages and either use them as is or protect them in someway (protective covers, lamination, etc).
“A portrait of growing up in America, and a portrait of family, that pulls off the feat of being both intimately specific and deeply universal at the same time. I adored this book.”—Jonny Sun “[A] high-spirited graphical memoir . . . Gharib’s wisdom about the power and limits of racial identity is evident in the way she draws.”—NPR WINNER OF THE ARAB AMERICAN BOOK AWARD • NAMED ONE OF THE BEST BOOKS OF THE YEAR BY NPR • The New York Public Library • Kirkus Reviews I Was Their American Dream is at once a coming-of-age story and a reminder of the thousands of immigrants who come to America in search for a better life for themselves and their children. The daughter of parents with unfulfilled dreams themselves, Malaka navigated her childhood chasing her parents' ideals, learning to code-switch between her family's Filipino and Egyptian customs, adapting to white culture to fit in, crushing on skater boys, and trying to understand the tension between holding onto cultural values and trying to be an all-American kid. Malaka Gharib's triumphant graphic memoir brings to life her teenage antics and illuminates earnest questions about identity and culture, while providing thoughtful insight into the lives of modern immigrants and the generation of millennial children they raised. Malaka's story is a heartfelt tribute to the American immigrants who have invested their future in the promise of the American dream. Praise for I Was Their American Dream “In this time when immigration is such a hot topic, Malaka Gharib puts an engaging human face on the issue. . . . The push and pull first-generation kids feel is portrayed with humor and love, especially humor. . . . Gharib pokes fun at all of the cultures she lives in, able to see each of them with an outsider’s wry eye, while appreciating them with an insider’s close experience. . . . The question of ‘What are you?’ has never been answered with so much charm.”—Marissa Moss, New York Journal of Books “Forthright and funny, Gharib fiercely claims her own American dream.”—Booklist “Thoughtful and relatable, this touching account should be shared across generations.”– Library Journal “This charming graphic memoir riffs on the joys and challenges of developing a unique ethnic identity.”– Publishers Weekly
Geography is essential to a child's education. And basic to that study is a simple outline of states, countries and continents. In Draw the USA I have tried to give students an easy introduction to committing the map of the USA to memory. Through simple, step-by-step instructions, students learn to draw each state as it connects to its neighbors and, with a little practice, will be able to draw the USA as a whole.
In 1990, Barbara Holland inherited her mother's summer cabin in the northern Blue Ridge Mountains. She quit her job in Philadelphia, said goodbye to friends and family, and moved into a different world. On the mountain she wrestled with winter isolation, stoked the woodstove and learned to live with the wildlife. Just as she settled into this gentle world where crime was a toolbox stolen from the back of a pickup truck, it began to change. The suburbs were moving in, changing the very bedrock of the community.
Geography is essential to a child's education. And basic to that study is a simple outline of states, countries and continents. In Draw Africa I have tried to give students an easy introduction to committing the map of Africa to memory. Through simple, step-by-step instructions, students learn to draw each country as it connects to its neighbors and, with a little practice, will be able to draw Africa as a whole.
American Art History: Volume I, is arranged chronologically and divided into 16 chapters, each chapter introducing two pieces of art. One chapter should be read each week. Chapters can be read individually or aloud. Students often enjoy taking turns reading the articles aloud as a group. Teachers or parents can instigate discussions by helping to define difficult vocabulary or by asking students what is real in the article and what is added for comic effect.Each chapter includes two Forgery games at the end. The games are simple: compare the real work of art to the "forgery" on the facing page and try to find ten differences. This game can be played by students individually or as a group in a classroom setting. In a group students often enjoy competing against each other to see who can find all ten differences first.The game allows children to enjoy studying art, and entices them to thoroughly examine each work of art. By spending time comparing two images, students spend time studying the art in close detail.This volume contains: Prehistoric Art, Mound Builder Art, Desert Southwest Art, Iroquois Art, Taino Art, The Art of John White, Early Virginian Art, Colonial Portraiture, Spanish Colonial Architecture, Federal Architecture, The Art of John Singleton Copley, Paul Revere, Benjamin West, Joshua Johnson, Charles Wilson Peale, Raphael Peale, and Gilbert Stuart.