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Artists, craftspeople and antique toy buffs will welcome this magnificent collection of antique toy illustrations reproduced from rare original trade catalogs. Spanning 66 years of toy production in America, this volume comprises a trove of 5,000 royalty-free illustrations, perfect for adding old-fashioned charm to advertisements, book and magazine illustrations—almost any graphics project. Dating from 1879 to 1945, these graphics originally appeared in the catalogs of such well-known merchants as Best and Company, Butler Brothers, Marshall Field & Co., Montgomery Ward, and many others. They depict an extraordinary variety of toys and old-time amusements, including rocking horses, toy carriages and wagons, antique bicycles, lively mechanical toys, trains, sleds, all manner of dolls, an amazing array of novelty items, and much more. Each toy appears with its original descriptive caption and price, making this not only a rich source of immediately usable illustrations, but an important reference tool for antique toy collectors, and a fascinating browsing book for lovers of nostalgia. 5,000 black-and-white illus.
Magnificent collection of antique toy illustrations — reproduced in catalogs from Marshall Field, Wanamaker, Sears, Schoenhut, and other merchandising establishments — depict model trains, miniature fire engines, bicycles and scooters, teddy bears and dolls, banks, games, and scores of other old-fashioned playthings. More than 500 black-and-white illustrations with identifications.
Over 200 black-and-white photographs and incisive commentary on one of the most popular decorative styles of the 20th century, including remarks by Lewis Mumford, Frank Lloyd Wright, Norman Bel Geddes, and Edward Steichen.
Keep the information you need on playthings and pop culture at your fingertips! The Dictionary of Toys and Games in American Popular Culture is an A-to-Z reference guide to the playthings that amused us as children and fascinate us as adults. This enlightening—and entertaining—resource, complete with cross-references, provides easy access to concise but detailed descriptions that place toys and board games in their social and cultural contexts. From action figures to yo-yos, the book is your tour guide through the museum of sought-after collectibles and forgotten treasures that mirror the fads and fashions that helped define pop culture in the United States. The Dictionary of Toys and Games in American Popular Culture is a historical, yet current, reflection of society’s ever-changing attitudes toward childhood and its cultural touchstones. The book is filled with physical descriptions of each entry, including size, color, and material composition, and the age group most often associated with the item. It also includes biographical sketches of inventors, manufacturers, and distributors— a virtual “Who’s Who” of the American toy industry, including Milton Bradley, Walt Disney, and Jim Henson. With a brief glimpse through its pages or a lengthy look from cover to cover, you’ll discover (or re-discover) real hero action figures, toys with commercial tie-ins, fast-food promotional giveaways, penny prize package toys, and advertising icons and characters in addition to beloved toys and board games like Etch-a-Sketch®, Lincoln Logs®, Colorforms®, Yahtzee®, and Burp Gun, the first toy advertised on nationwide television. The Dictionary of Toys and Games in American Popular Culture presents easy-to-access and easy-to-read descriptions of such toys as: Barbie®, bendies, and Beanie Babies® Monopoly®, Mr. Machine®, and Mr. Potato Head™ Pez®, Plah-Doh®, and Pound Puppies® Scrabble®, Silly Putty®, and Slinky® Tiddly Winks®, Tinker Toys®, and Twister™ and looks at the people behind the scenes of the biggest names in toys, including LEGO® (Ole Kirk Christiansen) Fisher-Price® (Homer G. Fisher) Mattel® (Ruth and Elliott Handler) Hasbro™ (Alan, Merrill, and Stephen Hassenfeld) Toys R Us® (Charles Lazarus) Parker Brothers® (Edward and George Parker) F.A.O. Schwartz (Frederick Schwartz) Kenner® (Albert Steiner) Tonka® (Russell L. Wenkstern) The Dictionary of Toys and Games in American Popular Culture also includes an index and a selected bibliography to meet your casual or professional research needs. Faster (and more entertaining) than searching through a vast assortment of Web sites for information, the book is a vital resource for librarians, toy collectors and appraisers, popular culture enthusiasts, and anyone with an interest in toys—past and present.
This book explores the history of children’s toys and games bearing racial stereotypes, and the role these objects played in the creation and maintenance of structures of racialism and racism in the United States, from approximately 1865 to the 1930s. This time period is one in which the creation of structures of childhood and children’s socialization into race was fostered. Additionally, commodities, like toys, were didactic and disciplinary media in the creation, modification and reproduction of Victorian society. This volume: will shed light on issues of identity, ideology, and hegemony; will appeal to those interested in historical archaeology, critical theory, and constructions of racism and class, as well as material culture scholars, and antiques collectors; will be suitable for upper-level courses in historical archaeology, modern American history, and material culture studies.