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Loaded with hypnotic designs, these 48 challenging circular mazes feature an extra dimension of fun: Each puzzle contains multiple entrances, but only one path leads all the way to the center! Solutions.
Looks at the history, theory, and design of mazes, including hedge mazes, panel mazes, mirror mazes, turf mazes, and panel mazes.
Unlock the secrets to creating random mazes! Whether you're a game developer, an algorithm connoisseur, or simply in search of a new puzzle, you're about to level up. Learn algorithms to randomly generate mazes in a variety of shapes, sizes, and dimensions. Bend them into Moebius strips, fold them into cubes, and wrap them around spheres. Stretch them into other dimensions, squeeze them into arbitrary outlines, and tile them in a dizzying variety of ways. From twelve little algorithms, you'll discover a vast reservoir of ideas and inspiration. From video games to movies, mazes are ubiquitous. Explore a dozen algorithms for generating these puzzles randomly, from Binary Tree to Eller's, each copiously illustrated and accompanied by working implementations in Ruby. You'll learn their pros and cons, and how to choose the right one for the job. You'll start by learning six maze algorithms and transition from making mazes on paper to writing programs that generate and draw them. You'll be introduced to Dijkstra's algorithm and see how it can help solve, analyze, and visualize mazes. Part 2 shows you how to constrain your mazes to different shapes and outlines, such as text, circles, hex and triangle grids, and more. You'll learn techniques for culling dead-ends, and for making your passages weave over and under each other. Part 3 looks at six more algorithms, taking it all to the next level. You'll learn how to build your mazes in multiple dimensions, and even on curved surfaces. Through it all, you'll discover yourself brimming with ideas, the best medicine for programmer's block, burn-out, and the grayest of days. By the time you're done, you'll be energized and full of maze-related possibilities! What You Need: The example code requires version 2 of the Ruby programming language. Some examples depend on the ChunkyPNG library to generate PNG images, and one chapter uses POV-Ray version 3.7 to render 3D graphics.
Race the clock to solve 70 fun puzzles with grade-school math—and genius logic! Welcome, brave math wizard, to the world of area mazes. These clever grids of squares and rectangles are more than meets the eye. Can you find the missing value—using only your powers to add, subtract, multiply, and divide? Just remember: Area = Length x Width Too easy? Race the clock! Puzzle master Naoki Inaba has included three target times for every maze. But don’t worry if you get stuck sometimes . . . just keep at it, and you’ll get better and better. Soon, you’ll be amazing!
3D Mazes Activity Book For Kids Ages 7-12 (Volume 3), Teen and Adults with Enjoy & Fun, Relaxing, Inspiration and challenge your kids. Beautiful Design with 3D Mazes Activity Book. interior Mazes Activity Book 84 Pages - 40 Mazes Activity Pages - 40 Mazes Activity Solutions Pages If you are looking for Mazes Activity Books. This book is very perfect for you. -RUSS FOCUS-
Write, erase, and complete the mazes all over again! From outer space to under the sea, Never-Ending Activities: Amazing Mazes features 15 colorful and fun mazes in a wipe-clean format. Guide a polar bear to her den, lead a digger to a pile of dirt, and more in each uniquely-themed maze. After completing each maze, youngsters can simply erase their wipe-clean marker and do the mazes over and over and over again!
Introducing a range of fun, practical and educational early-learning workbooks from Kumon, the leading world-wide supplementary education provider. The Kumon method enables children to progress successfully, by practicing material until concepts are mastered, and by advacning in small, manageable steps. In this workbook children further develop their pencil skills and reasoning ability with a series of challenging mazes.