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When things get overwhelming, the best move is to run away... right? Well, Seiya's certainly starting to feel that way, as summer draws to a close and the reality of the park's attendance seems locked in. Buckling beneath the pressure, Seiya tours the territory of Sanami Amusement Park, a desiccated ruin that seems to taunt him with visions of AmaBri's own future. But will the trip change his destiny — and Isuzu's — forever?
Kanie Seiya has saved the park... right? Well, you can hardly call it “saved” when they’re majorly understaffed and their budget is running on fumes! Which means that if Seiya wants to give his newfound friends more than a brief stay of execution, he’ll have to navigate a new set of trials. Touch-and-go employee interviews and razor’s edge investor negotiations may be par for the course... but when things escalate to literal trials in a literal dungeon, it won't just be the park whose survival is in question!
Amusement parks are places of wonder and fun for all ages... right? Well, that's not quite the case for Amagi Brilliant Park, a "crummy" amusement park on the outskirts of Tokyo where the snacks are inedible, the attractions are falling apart, and the mascots regularly get into fistfights with the guests. It's the kind of place that cool, handsome, brilliant Kanie Seiya wouldn't be caught dead in... until a mysterious girl drags him there--at literal gunpoint--and demands that he help them save the park! From the author of Full Metal Panic!
 Working at your favorite amusement park is awesome... right? Well, it's not so easy for Chujo Shiina, a painfully shy girl who takes a job at AmaBri to escape a miserable first year of high school. Her favorite mascots are cranky old men, the star of the live show keeps catching fire, and her boss barely acknowledges her existence! What she doesn't know is that the park is in a new scramble to quintuple its yearly attendance or close... and she's about to become an integral part of that effort!
Co-workers need to get along... right? Well, things aren't that easy for the stars of AmaBri's fourth most popular attraction, Elementario. Salama is forced to slum for crash space after losing her apartment in a fire; Kobory wrestles with social anxiety amidst well-meaning rumors of a helpful park "fairy;" Muse takes a grilling from her castmates about her romantic prospects; and Sylphie... starts a dance riot?! But none of these troubles compare to the terrible secret they're about to learn about their costumes!
After a rocky start, Iris is getting along with Kazuma splendidly, and she's even taken a liking to our hero and his boorish ways. Claire, however, is still not impressed, and she wants him as far away from the princess as possible. But Kazuma's grown attached to his new little sister, and no matter how low he has to sink, he's determined to do whatever it takes to stay by her side!
Originally published: 5th ed. Boston: Little, Brown and Co., 1956.
Dating is hard, especially when it's your first time. The solution? A TRIPLE DATE with four of your friends! Meanwhile, Fujishima and the first-years investigate the true meaning of "cool"... Plus, discover how the five original members of the Cultural Research Club first met—and the thrilling ordeal that brought Iori and Inaba closer together! You won't want to miss this "Kokoro Collection" of side stories, including TWO prequel stories for the next volume!