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Researches inspired by the quantum Buddhist psycho-metaphysics of Michael Mensky.
The phenomenon of consciousness includes mysterious aspects providing a basis for many spiritual doctrines (including religions) and psychological practices. These directions of human knowledge are usually considered to contradict the laws of science. However, quantum mechanics ? in a sense, the mysterious direction of science ? allows us to include the phenomena of consciousness and life as well as the relevant phenomena in the sphere of science.Wolfgang Pauli, one of the pioneers of quantum mechanics, together with great psychologist Carl Gustav Jung, guessed about the relation between quantum mechanics and consciousness in the beginning of the twentieth century. However, only ?many-worlds? interpretation of quantum mechanics, proposed in 1957 by Hugh Everett III, gave the real basis for the systematic investigation of this relation.Roger Penrose, one of the apologists of the relation between quantum mechanics and consciousness, claimed in his Last book ?The Road to Reality? that the Everett's interpretation may be estimated only after creating the theory of consciousness. Thereagainst, the author has proposed in 2000 and further elaborates in this book, the so-called Extended Everett's Concept, that allows one to derive the main features of consciousness and super-consciousness (intuition, or direct vision of truth) from quantum mechanics. This is exposed in this book in a form intelligible for a wide audience.
An investigation into the materialist madness of Darwinian views of evolution. Further investigation of modern quantum and evolutionary-developmental discoveries shows the Darwinian evolutionary worldview is incorrect, and a non-theistic Intelligent Design operating from the quantum level is correct. This leads to the exploration of the view that the universe is a self-perceiving organism employing sentient beings as its perceiving agents.
Zebediah Hugson books passage on The Wizard of Odds with Cap'n Bill and his first mate Trot to sail from Emerald City, Kansas downriver to Wonderland in search of his missing cousin, newspaper reporter Dorothy Gale. Meanwhile Tinka Belle, guilt-ridden over having overdosed Wendy's sister Detective Alice Dodgson on the hallucinogen fairy dust, has fled Peter Pan's luxury penthouse that towers over the futuristic art deco city of Wonderland. Tinka Belle returns to her roots in the dark underbelly of the city of tomorrow – the slums of Wonderland, where she shares an alley squat with her young friend Tip, a boy with a long-held secret and a hidden past. This sequel to Wonderland reveals what lies in the shadows of the glitz and glamor of the art deco architectural marvel of Wonderland, where the Yellow Brick Road leads through the dangerous Tenement Row, home of Old Mombi who sells abducted children and young women to the highest bidder; the local brothel, Glinda Goodwitch's Palace of Pleasure; The Quadling, the seedy bar belonging to ex-prizefighter Jack Pumpkinhead, whose face resembles a smashed gourd; and the territory claimed by Gen. Jinjur and her army of punk rock lesbians.
The Wonderland Trilogy Omnibus Edition collects all three novels in the Wonderland series -- Wonderland, Oz, and Neverland -- into a single volume! More than 600 pages with a stunning wrap-round cover! This is one rabbit hole you'll want to tumble down!
"In The Age of Magic, Anything is Possible." Taking place 15 years after the conclusion of the Halos & Horns story arc, The Age of Magic marks Lucifer's return to the series but much of the story follows the next generation: the children of Samantha (witch) and Lucifer (demon) Cypher; Pandora (vampire) and Cody (werewolf) Fenris; and Kita (kitsune) and Reggie (mortal) Forster. Alaric Cypher spends his summer before starting college in Japan with the family of the kitsune Kita, where he finds love and danger. Lucifer travels back to the ancient land of Thenesia to aid the barbarian King Caliban and the wizard Balthazar in their fight against the Dark Gods. Bartholomew follows twins Quinn and Ursula Fenris through a dimensional portal to the Otherworld, where the Morrigan is preparing for final battle with Hecate, the goddess of all witches. A traitor is discovered at Nosferatu, Inc., and Asabi returns to Siofra after Alterverse... but in a dramatically different form.
All three novels in The Age of Magic story arc - Alterverse; Warriors & Wizards; and Return of the Djinn are collected in one huge omnibus edition. A perfect companion to the Halos & Horns Omnibus and the Fangs & Fur Omnibus, this volume is 7x10 like its predecessors and features brand new cover artwork and an interview with the author. Clocking in at 586 pages, The Age of Magic Omnibus contains the complete third story arc in the Halo & Horns fantasy saga.
2025 – A new coronavirus, COVID-25, spreads across the globe killing hundreds of thousands before disappearing. They thought the worst was over… until four years later, when the more virulent COVID-29 strikes, wiping out 80% of the world’s population. The government rapidly constructs an underground complex – the bunker – to safeguard 50 specially selected infants and young children to be mankind’s last hope. When the bunker’s last adult dies 12 years later, the quarantined teenagers must form their own society within the bunker or venture out into the post-plague world.
A pair of FBI agents set up a bogus movie production as part of an unlikely sting operation to snare a mob kingpin. They buy the worst script in Hollywood and hire a failed movie producer whose career is on the skids; a third-rate aging actress whose claim to fame is having performed Shakespeare… on a cruise ship; an amphetamine-enhanced screenwriter; a hooker; a Yiddish-speaking accountant; a black, flaming gay actor; and a Native American actor who insists on dressing like an Old West dime store Indian. However, throughout the course of the film, the mobsters and one of the FBI agents become so enamored by the glitter and glamour of Hollywood that they actually end up working together to try to make the movie a success. Our hero is a hitman in search of the redemption he doesn't believe he deserves. He realizes the fake film was never meant to be produced and develops a conscience believing it's wrong to allow the innocent actors and film crew to spend months of their lives working on a movie no one will ever see, despite the delusions of everyone else involved. Knowing their hopes and dreams will be dashed, our hero sets about trying to do the right thing.
"In The Age of Magic, Anything is Possible." What would the Age of Magic be without the Arabian Nights? Aladdin and his magic lamp; Ali Baba and the 40 thieves; genies and djinns and ifrits, oh my! Flying carpets, desert palm trees, and harems filled with voluptuous women. That Moorish architecture, and oh the clothes: turbans, fezzes, and curled pointy shoes. Belly dancers, and the Dance of the Seven Veils. The bazaar and the café. The magical city of Baghdad, with its spires, keyhole arches, and minarets glittering more brightly than the Emerald City of Oz. And then there's vampire Sharon Mordecai, a prominent character in every Halos & Horns novel since the first book but noticeably absent in the previous installment, the ninth book in the series. Where was Sharon? All we were told was that she was on a case with her spectral private investigator partner Kara Islington. Readers got a clue at the very end of the previous book when Ursula Fenris, teenage daughter of Sharon's BFF Pandora, was polishing an oil lamp she had been given by the mysterious proprietor of an even more mysterious curio shop. Kara's ghostly form wafted from the lamp's spout with the dire message that she and Sharon had been captured by a djinn. But how on Earth did they end up in such a predicament?