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This is a solo adventure for the Call of Cthulhu game. It is a horror story set in the 1920s where you are the main character, and your choices determine the outcome. It is also designed to lead you through the basic rules of the game in a gradual and entertaining fashion. Although most such adventures are played with your friends, this one is just for you.
Set in the 1920s, Alone Against the Tide is a solo horror adventure for the Call of Cthulhu roleplaying game. You take on the role of an investigator traveling to the affluent, scenic, and remote lakeside town of Esbury, Massachusetts. You decide your pathway through the story by choosing from the options presented. Your choices not only affect what happens to your investigator, but also the fate of Esbury's residents and visitors--even the town itself!
Solo Scenario for Call of Cthulhu 7th Edition
Alone Against the Frost is a solo horror adventure for one player, set during a research expedition to Canada's Northwest Territories during the 1920s. Here, you choose your own path as you navigate through the story your choices will determine whether you find success or failure! You take on the role of Dr. L. C. Nadelmann, an anthropologist from the renowned Miskatonic University in Arkham, MA. Accompanied by three of your most gifted and practical graduate students, as well as an experienced local guide, you set off into the fabled valley of the North Hanninah in search of the anthropological discovery that will make your career and bring you fame. Or, so you hope.
revised (2nd) edition of the Call of Cthulhu Starter set, for the Call of Cthulhu 7th edition rules.
*Shortlisted for the Guardian's Not the Booker Prize 2019* ‘A strange and joyous marvel.’ Richard Flanagan *Shortlisted for the Guardian's Not the Booker Prize 2019* In Robbie Arnott’s widely acclaimed and much-loved first novel, a young man named Levi McAllister decides to build a coffin for his sister, Charlotte—who promptly runs for her life. A water rat swims upriver in quest of the cloud god. A fisherman hunts for tuna in partnership with a seal. And a father takes form from fire. The answers to these riddles are to be found in this tale of grief and love and the bonds of family, tracing a journey across the southern island. Utterly original in conception, spellbinding in its descriptions of nature and celebration of language, Flames is one of the most exciting debuts of recent years. Robbie Arnott was born in Launceston in 1989. He was a 2019 Sydney Morning Herald Best Young Novelist, and won the 2019 Margaret Scott Prize, the 2015 Tasmanian Young Writers’ Fellowship and the 2014 Scribe Nonfiction Prize for Young Writers. His widely acclaimed debut, Flames, was published in 2018. The Rain Heron, his second novel, will be published in 2020. Robbie’s writing has appeared in the Lifted Brow, Island, Kill Your Darlings, Meanjin and the anthology Seven Stories. He lives in Hobart. ‘Ambitious storytelling from a stunning new Australian voice. Flames is constantly surprising—I never knew where the story would take me next. This book has a lovely sense of wonder for the world. It’s brimming with heart and compassion.’ Rohan Wilson ‘Arnott confidently borrows from the genres of crime fiction, thriller, romance, comedy, eco-literature, and magical realism, throws them in the air, and lets the pieces land to form a flaming new world.’ Sydney Morning Herald ‘This is a startlingly good first novel, stylistically adventurous, gorgeous in its descriptions and with a compelling narrative that should find a wide readership.’ Australian ‘An Australian literary fabulist classic – well, it certainly deserves to be.’ Avid Reader ‘Visionary, vivid, full of audacious transformations: there’s a marvellous energy to this writing that returns the world to us aflame. A brilliant and wholly original debut.’ Gail Jones ‘Robbie Arnott is a vivid and bold new voice in Australian fiction.’ Danielle Wood ‘Arnott skilfully switches between different voices and genres in a trick reminiscent of David Mitchell’s Cloud Atlas. The range he displays is impressive, swinging from fable to gothic horror to hardboiled detective story.’ Books+Publishing ‘Flames is an exuberantly creative and confident debut. This is a story that sparks with invention...Invigorating, strange and occasionally brutal.’ Australian Book Review ‘This is the kind of book that you’ll be able to read a second, third, even fourth time, and it will still never reveal all its secrets. Composed with meticulous attention to detail, and a mastery of form rarely found in a debut novel, Flames will keep you stewing long after you’ve finished reading it.’ Readings 'A surprising story with a definite feminist edge...the novel’s playfulness and poetry make for a fresh and entertaining read.' Saturday Paper ‘It will be immediately apparent to anyone even vaguely familiar with Tasmania that Arnott is on intimate terms with his island, and his exquisite descriptive prose definitely does this gem of a place justice...More please, Mr Arnott.’ BookMooch ‘A gloriously audacious book. It runs astonishing risks and takes on the biggest emotions...It bowled me sideways.’ New Zealand Herald
Call of Cthulhu scenario
The terrifyingly surreal universe of horror master H. P. Lovecraft bleeds into the logical world of Sherlock Holmes, Sir Arthur Conan Doyle’s champion of rational deduction, in these stories by twenty top horror, mystery, fantasy, and science fiction writers. Arthur Conan Doyle’s Sherlock Holmes is among the most famous literary figures of all time. For more than a hundred years, his adventures have stood as imperishable monuments to the ability of human reason to penetrate every mystery, solve every puzzle, and punish every crime. For nearly as long, the macabre tales of H. P. Lovecraft have haunted readers with their nightmarish glimpses into realms of cosmic chaos and undying evil. But what would happen if Conan Doyle’s peerless detective and his allies were to find themselves faced with mysteries whose solutions lay not only beyond the grasp of logic, but of sanity itself? In this collection of all-new, all-original tales, twenty of today’s most cutting-edge writers provide their answers to that burning question. “A Study in Emerald” by Neil Gaiman: A gruesome murder exposes a plot against the Crown, a seditious conspiracy so cunningly wrought that only one man in all London could have planned it—and only one man can hope to stop it. “A Case of Royal Blood” by Steven-Elliot Altman: Sherlock Holmes and H. G. Wells join forces to protect a princess stalked by a ghost—or perhaps something far worse than a ghost. “Art in the Blood” by Brian Stableford: One man’s horrific affliction leads Sherlock Holmes to an ancient curse that threatens to awaken the crawling chaos slumbering in the blood of all humankind. “The Curious Case of Miss Violet Stone” by Poppy Z. Brite and David Ferguson: A girl who has not eaten in more than three years teaches Holmes and Watson that sometimes the impossible cannot be eliminated. “The Horror of the Many Faces” by Tim Lebbon: Dr. Watson witnesses a maniacal murder in London—and recognizes the villain as none other than his friend, Mr. Sherlock Holmes. With thirteen other dark tales of madness, horror, and deduction, a new and terrible game is afoot: “Tiger! Tiger!” by Elizabeth Bear “The Case of the Wavy Black Dagger” by Steve Perry “The Weeping Masks” by James Lowder “The Adventure of the Antiquarian’s Niece” by Barbara Hambly “The Mystery of the Worm” by John Pelan “The Mystery of the Hanged Man’s Puzzle” by Paul Finch “The Adventure of the Arab’s Manuscript” by Michael Reaves “The Drowned Geologist” by Caitlín R. Kiernan “A Case of Insomnia” by John P. Vourlis “The Adventure of the Voorish Sign” by Richard A. Lupoff “The Adventure of Exham Priory” by F. Gwynplaine MacIntyre “Death Did Not Become Him” by David Niall Wilson and Patricia Lee Macomber “Nightmare in Wax” by Simon Clark
In his "utterly fascinating" (Book Smuggler) debut, The Adamantine Palace, Stephen Deas "restored [dragons] to all their scaly fire- breathing glory" (Daily Telegraph). Now, as the Realms teeter on the brink of war, the fate of humanity rests in the survival of one majestic white dragon. Prince Jehal has had his way-now his lover Zafir sits atop the Realms with hundreds of dragons and their riders at her beck and call. But Jehal's plots are far from over, for he isn't content to sit back and watch Zafir command the earth and sky. He wants that glory for himself- no matter who he must sacrifice to get it. The one thing Jehal fears is that the white dragon still lives-and if that is so, then blood will flow, on all sides...
FLAMES OF FREEDOM is an American Gothic horror tabletop role-playing game, based on the award-winning ZWEIHÄNDER RPG. It is the dawn of the American Revolutionary War of 1776. A tangled web of conspiracy spans North America. It does not matter what your creed, color, culture, faith or gender is—all stand together in the war for survival. Every Rebel patriot holds Thomas Paine’s Common Sense aloft as they take up arms against the British Empire. The city of Boston is occupied by the Red Coats, surrounded by Rebel militias. But as the revolution has begun, something far more mysterious stirs. Agents of the occult entreat both the Continental Army and British Empire. Freemasons conspire in the City of Brotherly Love. Maryland is in the throes of a witch hunt by the Knights Templar. Amid the chaos, other grim fairy tales have emerged. Ghouls have been tunneling beneath Boston. There are sightings of witches in the Great Dismal Swamp. Indigenous sachem speak of devils who walk among the living. The Leeds Devil haunts the Pine Barrens of New Jersey. And worse still, a shadowy collective called “The Mandoag” seeks to consume all, Loyalists and Rebels alike. In this game, most people have either chosen to deny the supernatural or rationalize it away. A rare few accept it for what it is to act. You are among those heroes and destined for greatness… or death. This alternative history game includes most of what you need to play: a player’s handbook, a game master’s guide, a bestiary, and an introductory adventure set in Boston. All that’s left are a few friends, pencils and a handful of dice. FLAMES OF FREEDOM is an American Gothic horror tabletop role-playing game, based on the award-winning ZWEIHÄNDER RPG.​