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Alien Zone II presents some of the exciting new voices in the current debates. It continues to pursue the critical and theoretical issues opened up in the earlier book and energetically explores fresh territory.
This is especially true of the science fiction film--a genre as old as cinema itself--which has rarely received the serious attention devoted to such genres as the western, the film noir and recently, under the aegis of feminist film theory, the so-called "woman's film." Alien Zone aims to bring science fiction cinema fully into the ambit of cultural theory in general and of film theory in particular. The essays in this book--some newly written, others gathered from scattered sources--look at the ways in which contemporary science fiction films draw on, rework, and transform established themes and conventions of the genre: the mise-en-scene of future worlds; the myth of masculine mastery of nature; power and authority and their relation to technology. This material is ordered and contextualized by the editor with a view to exploring how science fiction cinema has been approached critically and theoretically by commentators on the genre: as a mirror of society, as bearing or producing ideology; as caught up in an intertext of media productions, or as expressing unconscious desires. Contributors include Giuliana Bruno, Scott Bukatman, Thomas B. Byers, Barbara Creed, Anne Cranny-Francis, Daniel Dervin, H. Bruce Franklin, James H. Kavanagh, Douglas Kelner, Steve Neale, Judith Newton, Constance Penley, Hugh Ruppersberg, Michael Ryan, Vivian Sobchack, Michael Stern, J. P. Telotte, and Paul Virilio.
How digital visual effects in film can be used to support storytelling: a guide for scriptwriters and students. Computer-generated effects are often blamed for bad Hollywood movies. Yet when a critic complains that "technology swamps storytelling" (in a review of Van Helsing, calling it "an example of everything that is wrong with Hollywood computer-generated effects movies"), it says more about the weakness of the story than the strength of the technology. In Digital Storytelling, Shilo McClean shows how digital visual effects can be a tool of storytelling in film, adding narrative power as do sound, color, and "experimental" camera angles—other innovative film technologies that were once criticized for being distractions from the story. It is time, she says, to rethink the function of digital visual effects. Effects artists say—contrary to the critics—that effects always derive from story. Digital effects are a part of production, not post-production; they are becoming part of the story development process. Digital Storytelling is grounded in filmmaking, the scriptwriting process in particular. McClean considers crucial questions about digital visual effects—whether they undermine classical storytelling structure, if they always call attention to themselves, whether their use is limited to certain genres—and looks at contemporary films (including a chapter-long analysis of Steven Spielberg's use of computer-generated effects) and contemporary film theory to find the answers. McClean argues that to consider digital visual effects as simply contributing the "wow" factor underestimates them. They are, she writes, the legitimate inheritors of film storycraft.
This text examines the construction of sex and gender in the four science-fiction films comprising the Alien saga (starring Sigourney Weaver). It will be useful to researchers and teachers in film, mass communication, women's studies, gender studies and genre studies.
Ridley Scott’s 1982 film Blade Runner is now widely recognized as an undisputed masterwork of science fiction cinema and one of the most influential films released in the last forty years. Yet on its original release it was both a critical and commercial failure, criticized for its perceived prioritizing of style over content and a narrative that did not deliver the anticipated high octane action that its star casting and large budget normally promise. How did a film that was removed from circulation within a month of its premiere come to mean so much to modern audiences and provide such a rich seam of material for film and media studies? Sean Redmond excavates the many significances of the film – its breakthrough use of special effects as a narrative tool; its revolutionary representation of the future city; its treatment of racial and sexual politics; and its unique status as a text whose meaning was fundamentally altered in its re-released Director’s Cut form, then further revised in a Final Cut in 2007, and what this means in an institutional context. This volume was previously published as Studying Blade Runner in 2008.
This Guide summarises the main critical trends and developments surrounding the popular genre of science fiction. Brian Baker reviews the attempts to formulate a critical history, connects the major developments with the rise of theoretical paradigms such as feminism and postmodernism, and introduces key critical texts and major critics.
From his first feature film, The Duellists, to his international successes Alien, Blade Runner, Thelma and Louise, Black Hawk Down, Gladiator, and American Gangster, Ridley Scott has directed some of the most compelling films of the last 30 years. Apart from his work as a film director, Scott has engaged in a vast range of activities, including that as a designer, producer, film mogul, and advertising executive. The Ridley Scott Encyclopedia is the first book that focuses on all aspects of his work in a wide-ranging career that spans nearly 50 years. The entries in this encyclopedia focus on all aspects of his work and are divided into four categories. The first focuses on Ridley Scott's work as a director, encompassing his feature films from The Duellists to Body of Lies, as well as his work in television, including commercials. The second category focuses on the people who have been involved in Scott's projects, including actors, directors, producers, designers, writers and other creative personnel. The third focuses on general thematic issues raised in Scott's work, such as gender construction, political issues, and geographical locations. Finally the encyclopedia incorporates entries on films by other directors who have influenced Scott's approach to his work as a director or producer. Each entry is followed by a bibliography of published sources, both in print and online, making this the most comprehensive reference on Scott's body of work.
"An exciting series opener."—Kirkus From the mind of Murr from the Impractical Jokers comes a new hilarious, action-packed series about a world of bizarre creatures, wacky gadgets, and four kid interns at the most interesting place on Earth: Area 51! It's the first day of summer vacation, and Viv Harlow just wants to relax with her friends at the beach before they all go to different high schools next year. She is definitely not interested in visiting her mom's office, even if Director Harlow works at the famous Area 51. But when an alarm sounds beneath the secret base and a whole race of aliens escape, she's about to get much more than she bargained for. Viv, Charlotte, Ray, and Elijah (who Viv is totally NOT crushing on) will have to work together, gear up with gadgets, and even protect a baby alien to save the day and defend Area 51. The debut middle-grade series from Murr of the Impractical Jokers, Area 51 Interns is filled with enough high-tech hijinks, bizarre creatures, and laugh-out-loud humor (plus an extra color insert full of gadgets) to make even alien skeptics hooked for more!
This major critical work from one of the preeminent voices in science fiction scholarship reframes the genre as a way of understanding today’s world. As the application of technoscience increasingly transforms every aspect of life, science fiction has become an essential mode of imagining the horizons of possibility. Though the broad scope of science fiction may vary in artistic quality and sophistication, it shares a desire to imagine a collective future for the human species and the world. A strikingly high proportion of today’s films, commercial art, popular music, video games, and non-genre fiction are what Csicsery-Ronay calls “science fictional” —stimulating science-fictional habits of mind. We no longer treat science fiction as merely a genre-engine producing formulaic effects, but as a mode of awareness, which frames experiences as if they were aspects of science fiction. The Seven Beauties of Science Fiction describes science fiction as a constellation of seven diverse cognitive attractions that are particularly formative of science-fictionality. These are the “seven beauties” of the title: fictive neology, fictive novums, future history, imaginary science, the science-fictional sublime, the science-fictional grotesque, and the Technologiade, or the epic of technoscience’s development into a global regime.
Acclaimed British director Michael Winterbottom is renowned for the abundance and diversity of his output. His films span a wide range of genres in art house and mainstream cinema alike, from the heritage film to neo-noir. Working with different genres gives Winterbottom a framework in which to explore favored themes, while incorporating new ideas and taking on new challenges. At the same time, his manner of undermining familiar generic qualities and frustrating audience expectations also refreshes the genres he explores. In The Cinema of Michael Winterbottom, Deborah Allison investigates Winterbottom's contributions to contemporary cinema, using ideas of genre as a critical tool. Focusing on eight films, Allison examines the ways he adopts, inflects, and challenges the main attributes of the films' associated genres, enriching a highly personal and idiosyncratic style of filmmaking. The potency and integrity of his authorship unites films as generically diverse as the road movie Butterfly Kiss, western drama The Claim, sci-fi romance Code 46, and docudrama The Road to Guantanamo.