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Bizarre events disturb the quietude of Gatestown; in fact, something extraordinary is happening to the entire world. There are widespread computer problems; poltergeist phenomena; strange deaths; hyperspace effects; sudden floods; suspected alien invasion; and, in particular, NASAs computers have frozen with hieroglyphics on the screens, incomprehensible to the experts. The puzzle slowly unfolds throughout the story and is essentially solved by a teenage computer wizard named Alvin. Is this an alien invasion or is it a gigantic error by an extraterrestrial civilisation and Earth has haplessly become a victim? The story is based on mainly valid science but is not too technical for the layman. In fact, the Intergalactic Travel Project that is revealed could be achieved practically.
Contains over ninety weird-but-true stories reported on DamnInteresting.com, telling of alien hand syndrome, Nazi-thwarting Norwegians, the skyhook, and other oddities.
“Properties of Feelings is a read beyond comprehension into the unknown shadows of the universe. Being beyond strength and imagination I cannot explain it further this author has seen the best of the world. It bleeds is the strength and commitment of this book. Believing is the end of everything is the statement of this book. How can I survive is the question this book attempts to solve. Now I will tell you to look no further if you are exploring the universe and in search of answers to the impossible. Why can’t I believe is the question we most often ask in a universe that says the answers aren’t there. Keep trying and if you think the answers aren’t there ask again. Ever wonder where your feelings come from? I cannot explain it but your feelings are real and the universe will support this idea. It isn’t the idea that you are real it is the idea that feelings make it so. Belief is supported through strength and courage and conviction. Heart is everything in a world of plenty. Life begins and ends on a notation that sings. Politics is everything to a philosophy that ordains it. Now I must excuse this book as far as I can tell it believes in something called the notation. But enough about that if you believe in something you believe in your feelings. Ask more about them and you will find them in this book. Properties of feelings is a manuscript that feels.”
Long before it took the home video game console market by storm, Sega was already an arcade powerhouse. Parlaying its dominance in coin-operated machines into the home video game boom of the 1980s, the Japan-based company soon expanded with branches in Europe and the U.S., and continues to lead the gaming industry in design and quality. Drawing on interviews with former developers and hundreds of documents, this history follows the rise of Sega, from its electromechanical machines of the mid-1960s to the acquisition of Gremlin Industries to its 2003 merger with Sammy Corporation. Sixty-two of Sega's most popular and groundbreaking games are explored.
In Mondo Nano Colin Milburn takes his readers on a playful expedition through the emerging landscape of nanotechnology, offering a light-hearted yet critical account of our high-tech world of fun and games. This expedition ventures into discussions of the first nanocars, the popular video games Second Life, Crysis, and BioShock, international nanosoccer tournaments, and utopian nano cities. Along the way, Milburn shows how the methods, dispositions, and goals of nanotechnology research converge with video game culture. With an emphasis on play, scientists and gamers alike are building a new world atom by atom, transforming scientific speculations and video game fantasies into reality. Milburn suggests that the closing of the gap between bits and atoms entices scientists, geeks, and gamers to dream of a completely programmable future. Welcome to the wild world of Mondo Nano.
The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.
GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know.
The Commodore 64 was an incredible piece of tech for its time and left a generation with enough happy and nostalgic gaming memories to last a lifetime. Are C64 games still worth playing today - even if you have all the latest modern releases? My answer to that question is yes! Commodore C64 games are still fun and still worth exploring. Shooting games, strategy games, arcade adventures, space flight simulators, sports simulations, racing games, fantasy games, horror games, combat games, boxing games, platform games, and so on. So, without any further delay, let us begin our countdown of the one hundred greatest C64 games! Let the nostalgia commence...
A comprehensive, colorful guide to every game ever released on the classic Nintendo Entertainment System. One of the most iconic video game systems, the NES is credited with saving the American video games industry in the early 1980s. The NES Encyclopedia is the first ever complete reference guide to every game released on the Nintendo Entertainment System, Nintendo’s first industry-defining video game system. As well as covering all 714 officially licensed NES games, the book also includes more than 160 unlicensed games released during its lifespan, giving for the first time a definitive history of this important console's full library. Written by a retro gaming expert with 30 years of gaming experience and a penchant for bad jokes, TheNES Encyclopedia promises to be both informative and entertaining. The NES continues to enjoy a strong cult following among Nintendo fans and gamers in general with wide varieties of officially licensed merchandise proving ever popular. Nintendo’s most recent console, the Switch, is the fastest selling video game console of all time in the United States and Japan. Nintendo launched a variety of classic NES games for download on the system, meaning a new audience of gamers is due to discover the NES for the first time if they have not already. Praise for The NES Encyclopedia “As a catalog of all 876 NES games, this work is unique in its breadth of coverage and will be of great interest to old-school video gamers and collectors.” —Booklist “A definitive resource that is more than worthy of the title ‘Encyclopedia.’ ” —Nintendo World Report
Relive your misspent youth with this classic Sega adult coloring book! Altered Beast, Golden Axe, Streets of Rage, Sonic the Hedgehog, and more—all intricately illustrated in this adult coloring book packed with original Sega art. With stunning pages to color, plus all the best action from the classic gaming system, this retro-themed adult coloring book is perfect for any creative gaming fan. Filled with 96 pages of original designs, it will be like you're playing Altered Beast for the very first time. Power up!